White Widow, Free Agent

Art by Julia Vasilyeva

Commander deckW

White Widow, Free Agent

Leverage flicker effects and enter-the-battlefield triggers to continuously rebuy impactful artifacts and enchantments while growing a threatening board with +1/+1 counters.

$434.06for all 100 cards at today’s prices
Built Sep 22, 202661 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
12
13
16
7
9
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw13
Interaction11
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 62
37lands · rule of thumb 35–38
2.85average mana value (nonland)
$434.06whole deck, today

The list

Commander

1
White Widow, Free Agent

White Widow, Free Agent

3W

Legendary Creature — Human Hero Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Premier format-wide mana acceleration artifact

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock that fixes mana

Marble Diamond

Marble Diamond

2

Artifact

Reliable mono-white mana rock

Mind Stone

Mind Stone

2

Artifact

Provides early acceleration and can be recurred after cracking

Thought Vessel

Thought Vessel

2

Artifact

Provides mana rock ramp with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells and can be recurred

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Fetches a Plains to the battlefield and is easily retrieved by the commander

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on Plains and triggers on ETB

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Enchantment-adjacent artifact that keeps pace on land drops

Smothering Tithe

Smothering Tithe

3W

Enchantment

Enchantment powerhouse providing massive treasure generation

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Artifact creature that draws cards off opponents noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small creatures or tokens enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Repeated card advantage off cheap creature entries

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Enchantment that draws cards on creature ETBs

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

Draws cards whenever you recast recurred enchantments

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient raw card draw for white

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes opponents for multiple card draws and attacks

Idol of Oblivion

Idol of Oblivion

2

Artifact

Easily recurred artifact providing steady card draw with tokens

Skullclamp

Skullclamp

1

Artifact — Equipment

Potent card draw engine using sacrificed small creatures

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Draws cards whenever opponents search their libraries

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal at instant speed

Stroke of Midnight

Stroke of Midnight

2W

Instant

Hits any nonland permanent cleanly

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Enchantment that exiles a threat from each opponent and can be recurred

Banishing Light

Banishing Light

2W

Enchantment

Versatile enchantment removal spell that the commander can retrieve

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-cost nonland permanents and synergizes with blink

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free creature removal that triggers on ETB for flicker synergies

Farewell

Farewell

4WW

Sorcery

Modal board wipe offering complete control over what gets cleared

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind an Incubator token

Threats/Wincons

22
Teleportation Circle

Teleportation Circle

3W

Enchantment

Enchantment that blinks the commander or other ETB creatures each turn

Conjurer's Closet

Conjurer's Closet

5

Artifact

Artifact engine for repeatable end-step flicker triggers

Ephemerate

Ephemerate

W

Instant

Double flicker effect to reuse the commander's abilities repeatedly

Cloudshift

Cloudshift

W

Instant

Cheap instant to re-trigger the commander or save a creature

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Creature that resets any permanent and synergizes with recursion loops

Charming Prince

Charming Prince

1W

Creature — Human Noble

Provides late-turn flicker setup or scry utility on an early body

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flashes in to blink the commander and reset ETB value

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles all friendly ETB triggers while stifling opponents

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost permanents directly to the battlefield on attack or ETB

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Spreads +1/+1 counters rapidly across the entire board

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Artifact creature weaponizing +1/+1 counters that can be brought back from graveyard

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Scalable artifact creature producing thopters that synergizes with +1/+1 counters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters across your attacking forces

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Indestructible enchantment creature putting +1/+1 counters on your team

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Massive counter distribution engine upon gaining life

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

Enchantment creature that returns to the battlefield as an enchantment

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Allows casting artifacts and creatures back from the graveyard each turn

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates key creatures and loops well with blink spells

Reveillark

Reveillark

4W

Creature — Elemental

Leaves the battlefield trigger reanimates low-power value creatures

Felidar Guardian

Felidar Guardian

3W

Creature — Cat Beast

Blinks any permanent immediately to generate extra value

Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward

4W

Legendary Creature — Human Warrior

Exiles permanents under him to generate a swarm of soldiers and enable mass blinks

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Heavy artifact threat that splits into tokens and can be recurred

Utility

10
Justiciar's Portal

Justiciar's Portal

1W

Instant

Instant flicker effect granting first strike to preserve board presence

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost offering shroud and immediate attacks

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves +1/+1 counters when your creatures die and reallocates them

Resourceful Defense

Resourceful Defense

2W

Enchantment

Retains and moves counters between permanents whenever they leave the field

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted color protection for key pieces

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects creatures and planeswalkers from colors or colorless damage

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive phase-out protection against sweepers

Akroma's Will

Akroma's Will

3W

Instant

Decisive game-ending combat trick offering evasion, double strike, and protection

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

Enchantment creature that cantrips and provides a prime target for flickers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.