White Tiger, Amulet Keeper art

Art by Taurin Clarke

Saved commander deck

White Tiger, Amulet Keeper

Fill the graveyard and capitalize on land-drop triggers, using White Tiger's graveyard ability to convert commander deaths into additional card draw and ramp for colossal green threats.

100 cards$279.76 totalSep 27, 202616 views

Prompt: White Tiger, Amulet Keeper commander deck

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Commander

1 cards
White Tiger, Amulet Keeper

White Tiger, Amulet Keeper

{1}{G}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana acceleration

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

early land ramp to trigger landfall

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

tutors a Forest onto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

untapped Forest ramp for rapid setup

Cultivate

Cultivate

{2}{G}

Sorcery

puts a land on the field and one in hand for future drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

guarantees consistent land drops and ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

creature-based land ramp that puts itself in the graveyard

Harrow

Harrow

{2}{G}

Instant

puts lands into graveyard and field at instant speed

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

fetches two Forests directly onto the battlefield untapped

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

continuous draw engine as you cast green creatures

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst card draw based on your largest creature or overrun win condition

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive burst draw and lets you cast a free spell

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices White Tiger and other creatures to dig deep and fill the graveyard

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

exceptional topdeck selection and optional extra draw each turn

Harmonize

Harmonize

{2}{G}{G}

Sorcery

reliable raw card advantage in mono-green

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards on big creatures entering and gives your board trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws a card whenever high-power creatures enter

Guardian Project

Guardian Project

{3}{G}

Enchantment

steady card draw for playing nontoken creatures

Life's Legacy

Life's Legacy

{1}{G}

Sorcery

cheap sacrifice outlet to draw cards and send White Tiger to the graveyard

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

unconditional permanent removal in mono-green

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

cantripping aura that neutralizes dangerous enemy commanders

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any problematic permanent into an innocuous Forest

Nature's Claim

Nature's Claim

{G}

Instant

efficient one-mana artifact or enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second removal that prevents interaction

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

creature-based naturalize effect

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

versatile ETB destruction for artifacts, enchantments, or lands

Ram Through

Ram Through

{1}{G}

Instant

one-sided bite effect with trample overflow damage

Bite Down

Bite Down

{1}{G}

Instant

cheap instant-speed creature or planeswalker removal

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

one-sided board wipe that generates a horde of Beasts

Threats/Wincons

22 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a massive army of Plant tokens scaled by land drops

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation off recurring land drops

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

spits out 4/4 Beast tokens whenever a land enters the battlefield

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

rewards sacrificing lands with 5/3 Elementals and recurs lands

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

scales with land count and creates 3/3 Badger tokens

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

huge trampler that chains land drops and card draw together

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

massive reach/trample threat that counts lands in play and in graveyard

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

{3}{G}{G}

Legendary Creature — Elemental

makes your creatures trigger landfall and protects them from nonland wipes

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

premier overrun finisher to close out the game

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

budget-friendly overrun effect on a large vigilance body

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

huge creature that destroys three problematic noncreature permanents

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

fights through opposing boards repeatedly upon entering

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

generates mana for every single land entering your battlefield

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

creates Treasure or Food tokens whenever lands enter

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

investigates on landfall and grows into a sizable beater

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles your mana output while heavily locking down opponent resources

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles landfall triggers and plays lands from the graveyard

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

scales with lands and fetches any utility land to battlefield

World Breaker

World Breaker

{6}{G}

Creature — Eldrazi

reaches over fliers, exiles key permanents, and recurs from graveyard

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

plays lands and creatures off the top of your library

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

grants extra land drops and lets you play lands from top of deck

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

provides an additional land drop per turn and becomes a 5/5 with ascend

Utility

10 cards
Crucible of Worlds

Crucible of Worlds

{3}

Artifact

enables playing fetchlands and sacrificed lands from the graveyard

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

creature-based Crucible effect to recur lands from the graveyard

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

plays lands from graveyard and can recast permanents directly from graveyard

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

returns any key card from your graveyard back to hand

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

grants hexproof and indestructible to protect your board

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap single-target protection for key permanents

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives hexproof and haste to crucial utility creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to protect key threats with shroud and haste

Altar of Dementia

Altar of Dementia

{2}

Artifact

free sacrifice outlet to mill your library and put White Tiger into graveyard

Spore Frog

Spore Frog

{G}

Creature — Frog

repeatable Fog effect that sacrifices itself into the graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.