Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Art by Chris Rahn

Commander deckGR

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Aggressively cast low-mana Werewolves and Wolves to establish board control and draw cards through Tovolar's combat damage trigger. Use tribal buffs, efficient Gruul ramp, and direct removal to overwhelm opponents without needing to rely on flipping cards.

$100.97for all 100 cards at today’s prices
Built Aug 1, 2026192 views

Asked for“Werewolf tribal deck in red-green built around the front faces, with ramp and removal, not relying on transforming.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

2
19
21
8
7
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction16
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 21G 49
38lands · rule of thumb 35–38
3.23average mana value (nonland)
$100.97whole deck, today

The list

Commander

1
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

1RG

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-color mana fix

Gruul Signet

Gruul Signet

2

Artifact

reliable color fixing and ramp

Talisman of Impulse

Talisman of Impulse

2

Artifact

fast early mana acceleration

Nature's Lore

Nature's Lore

1G

Sorcery

fetches forest untapped

Three Visits

Three Visits

1G

Sorcery

fetches forest untapped

Farseek

Farseek

1G

Sorcery

searches up dual or basic lands

Cultivate

Cultivate

2G

Sorcery

lands in hand and on field

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

solid land-based ramp

Rampant Growth

Rampant Growth

1G

Sorcery

classic cheap ramp spell

Card Draw

9
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards on creature ETB and gives trample

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card whenever a creature is cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards on combat damage and is uncounterable

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst draw or game-ending pump

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

huge card draw and free spell cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws cards based on wide creature board

Hunter's Insight

Hunter's Insight

2G

Instant

cheap instant speed card draw on hit

Harmonize

Harmonize

2GG

Sorcery

efficient green draw three

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

scries and draws cards on creature spells

Removal

10
Beast Within

Beast Within

2G

Instant

versatile flexible spot removal

Chaos Warp

Chaos Warp

2R

Instant

deals with any permanent type

Nature's Claim

Nature's Claim

G

Instant

cheap artifact and enchantment removal

Krosan Grip

Krosan Grip

2G

Instant

split second removal for key noncreature threats

Abrade

Abrade

1R

Instant

flexible early removal or shatter

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe option

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

turns a large creature into a board wipe

Decimate

Decimate

2RG

Sorcery

destroys four different target types for cheap

Master's Rebuke

Master's Rebuke

1G

Instant

instant speed bite effect

Moonlight Hunt

Moonlight Hunt

1G

Instant

one-sided removal scaling with Wolves/Werewolves

Threats/Wincons

24
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

1G

Creature — Human Advisor Werewolf // Creature — Werewolf

lord buffing Human Werewolves and generating tokens

Kessig Naturalist // Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

RG

Creature — Human Werewolf // Creature — Werewolf

cheap aggressor that ramps on attack

Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker // Storm-Charged Slasher

2R

Creature — Human Werewolf // Creature — Werewolf

grants target creature haste and attack boosts

Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

1G

Creature — Human Werewolf // Creature — Werewolf

early body with baked-in artifact/enchantment removal

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

4GG

Creature — Human Werewolf // Creature — Werewolf

powerful late-game threat that buffers creatures

Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

4GG

Creature — Human Werewolf // Creature — Werewolf

top-end creature generating Wolf tokens on ETB

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

3RG

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

stat boost on entry and big beatstick

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

2R

Creature — Human Rogue Werewolf // Creature — Werewolf

well-statted 3-drop threat

Cemetery Prowler

Cemetery Prowler

1GG

Creature — Wolf

graveyard hate and creature spell discount

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

2G

Creature — Human Werewolf // Creature — Werewolf

punishes opponents for playing spells on your turn

Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack

3R

Creature — Human Werewolf // Creature — Werewolf

pump effect for all attacking creatures

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

1G

Creature — Human Warrior Werewolf // Creature — Werewolf

digs for creature cards on demand

Silverfur Partisan

Silverfur Partisan

2G

Creature — Wolf Warrior

punishes single-target spells by generating wolves

Packsong Pup

Packsong Pup

1G

Creature — Wolf

grows as other wolves and werewolves enter

Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

3RR

Creature — Human Werewolf // Creature — Werewolf

haste threat that deals extra damage on attack

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

2RR

Creature — Human Werewolf // Creature — Werewolf

punishes damage dealt to your creatures

Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

3G

Creature — Human Werewolf // Creature — Werewolf

uncounterable creature deployment and tutor ability

Nightpack Ambusher

Nightpack Ambusher

2GG

Creature — Wolf

flash lord that generates tokens

Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

1RR

Creature — Human Scout Werewolf // Creature — Werewolf

solid front-side attacker

Lambholt Elder // Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

2G

Creature — Human Werewolf // Creature — Werewolf

low-cost creature that turns combat damage into cards

Conduit of Storms // Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

2R

Creature — Werewolf Horror // Creature — Eldrazi Werewolf

adds extra mana when attacking

Ulvenwald Captive // Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

1G

Creature — Werewolf Horror // Creature — Eldrazi Werewolf

early blocker and mana dork

Kessig Forgemaster // Flameheart Werewolf

Kessig Forgemaster // Flameheart Werewolf

1R

Creature — Human Shaman Werewolf // Creature — Werewolf

cheap aggressive Werewolf

Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

4G

Creature — Human Shaman Werewolf // Creature — Werewolf

scales power based on hand size

Utility

8
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

gives riot and protects spells from counters

Shared Animosity

Shared Animosity

2R

Enchantment

massive attack power scaling for tribal attackers

Howling Moon

Howling Moon

2G

Enchantment

rewards opponent spellcasting with tokens and buffs

Full Moon's Rise

Full Moon's Rise

1G

Enchantment

tribal buff and board regeneration shield

Herald's Horn

Herald's Horn

3

Artifact

reduces Werewolf costs and provides card advantage

Vanquisher's Banner

Vanquisher's Banner

5

Artifact

tribal lord buff and draw on casting Werewolves

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

quick trigger for massive +5/+5 anthem

Heroic Intervention

Heroic Intervention

1G

Instant

instant protection against board wipes and spot removal

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.