War Machine, Legacy of Iron art

Art by Carlos Dattoli

Saved commander deck

War Machine, Legacy of Iron

Equip and bolster War Machine to skyrocket its power, then pass massive combat power buffs to evasive, double-striking, or damage-multiplying attackers while leveraging extra combat phases.

100 cards$327.31 totalSep 22, 20266 views

Prompt: War Machine, Legacy of Iron commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
War Machine, Legacy of Iron

War Machine, Legacy of Iron

{2}{R/W}

Legendary Artifact Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana Boros color fixing

Boros Signet

Boros Signet

{2}

Artifact

Color fixing and acceleration

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped dual mana rock

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle for a fresh card later

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with unlimited hand size utility

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Fetches lands on attack while slightly boosting power

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up land ramp on an efficient body

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Draws cards when opponents cast noncreature spells; scales with power buffs

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws off equipment and enables free equip costs

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Steady card draw whenever equipment is cast

Akiri, Fearless Voyager

Akiri, Fearless Voyager

{1}{R}{W}

Legendary Creature — Kor Warrior

Draws on attacking with equipped creatures and protects them

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Excellent card filtering on combat damage

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst draw to refill your hand in white

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card velocity to pitch extra equipment

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Potent red hand refill effect

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

Draws cards when an evasive equipped creature connects

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap card selection and graveyard setup

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana single-target exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red answer to any problematic permanent

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient split card for artifact and enchantment destruction

Abrade

Abrade

{1}{R}

Instant

Flexible early removal for small creatures or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient red board wipe often cast for one mana

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Clean, classic creature reset

Rip Apart

Rip Apart

{R}{W}

Sorcery

Versatile removal modal spell for creatures, artifacts, or enchantments

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Clean permanent removal leaving behind an irrelevant token

Threats/Wincons

24 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

Massive +10/+0 stat boost to feed War Machine's trigger

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Scales War Machine's power dramatically based on land count

Sunforger

Sunforger

{3}

Artifact — Equipment

Grants +4/+0 and tutors critical Boros utility and protection instants

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Provides power, trample, and lifelink to push lethal damage

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample, lifelink, and removes indestructible/hexproof

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Protection from three colors and a notable power boost

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste to ensure early swings

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip haste and shroud protection

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

Creates nonlegendary token copies of War Machine for stacking power buffs

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Huge power boost scaled to the high count of artifacts

Kor Blademaster

Kor Blademaster

{1}{W}

Creature — Kor Warrior

Gives equipped creatures double strike to double War Machine's power boost

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike and reattaches equipment freely

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Keyword-rich attacker that discounts equipment

Bruenor Battlehammer

Bruenor Battlehammer

{2}{R}{W}

Legendary Creature — Dwarf Warrior

Free equip each turn and gives scaling power per attached equipment

Wyleth, Soul of Steel

Wyleth, Soul of Steel

{1}{R}{W}

Legendary Creature — Human Warrior

Tremendous card draw engine and recipient of power buffs

Reyav, Master Smith

Reyav, Master Smith

{R}{W}

Legendary Creature — Dwarf Artificer

Grants double strike to modified attacking creatures

Twinflame Tyrant

Twinflame Tyrant

{3}{R}{R}

Creature — Dragon

Doubles all damage dealt by your sources

Boros Reckoner

Boros Reckoner

{R/W}{R/W}{R/W}

Creature — Minotaur Wizard

Deters blocks and redirects immense damage if dealt combat harm

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants first strike and extra combat phases to trigger War Machine repeatedly

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Extra combat phase and vigilance to chain War Machine's trigger

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dethrone attacker that generates additional combat steps

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Landfall-triggered extra combat phases for relentless buffing

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

Spreads single-target commander damage across all opponents

Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

Fetches key equipment and provides an extra combat step

Utility

8 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

Tutors Colossus Hammer or protective equipment directly to hand

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

Cheap one-mana tutor for any key equipment

Fling

Fling

{1}{R}

Instant

Fires a creature buffed by War Machine straight at an opponent's face

Kazuul's Toll Collector

Kazuul's Toll Collector

{2}{R}

Creature — Ogre Warrior

Attaches heavy equipment like Colossus Hammer for zero mana

Boros Charm

Boros Charm

{R}{W}

Instant

Protects your board from destruction or gives double strike for lethal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Unrivaled instant-speed defense against all forms of removal and wipes

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Grants an additional combat phase to re-trigger War Machine's power boost

Seize the Day

Seize the Day

{3}{R}

Sorcery

Provides extra combat phases and can be recast via flashback

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.