War Machine, James Rhodes art

Art by Paolo Rivera

Saved commander deck

War Machine, James Rhodes

Leverage War Machine's attack trigger and flying aggression with Azorius artifact and tap-down synergies, clearing blockers while profiting through cards like Hylda, Verity Circle, and heavy artifact beatdown.

100 cards$273.80 totalSep 27, 202622 views

Prompt: War Machine, James Rhodes commander deck

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Commander

1 cards
War Machine, James Rhodes

War Machine, James Rhodes

{3}{W/U}

Legendary Artifact Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

untapped two-mana color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

efficient guild ramp and color filter

Talisman of Progress

Talisman of Progress

{2}

Artifact

low-cost untapped Azorius mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock with no maximum hand size benefit

Mind Stone

Mind Stone

{2}

Artifact

cheap ramp that can cycle itself later

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana ramp

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches plains while presenting an early body

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

discounts artifact spells including the commander

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

reduces the cost of artifact spells

Card Draw

10 cards
Verity Circle

Verity Circle

{2}{U}

Enchantment

draws cards whenever War Machine taps opposing creatures

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent draw engine against opposing spells

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early artifact creature taxing opponent noncreature spells

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

draws cards when evasive flyers connect with opponents

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

rewards combat damage and can force opponent attacks

Windfall

Windfall

{2}{U}

Sorcery

refills the hand and disrupts opponent gameplans

Thoughtcast

Thoughtcast

{4}{U}

Sorcery

cheap high-efficiency draw in artifact-dense decks

Quick Study

Quick Study

{2}{U}

Instant

instant-speed card advantage

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed deep card selection

Thopter Spy Network

Thopter Spy Network

{2}{U}{U}

Enchantment

creates flying tokens and draws cards upon combat hits

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier unconditional single-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile answer to any permanent type

Counterspell

Counterspell

{U}{U}

Instant

classic clean two-mana interaction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature spell shutdown

Sunblast Angel

Sunblast Angel

{4}{W}{W}

Creature — Angel

board wipe that destroys tapped creatures tapped by War Machine

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

flexible removal against nonland permanents

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable sweep when the board gets crowded

Pongify

Pongify

{U}

Instant

cheap instant creature destruction

Dispatch

Dispatch

{W}

Instant

instant-speed creature exile enabled by artifact count

Threats/Wincons

24 cards
Hylda of the Icy Crown

Hylda of the Icy Crown

{2}{W}{U}

Legendary Creature — Human Warlock

converts War Machine tap triggers into tokens, buffs, or scry

Timin, Youthful Geist

Timin, Youthful Geist

{4}{U}

Legendary Creature — Spirit

taps opposing blockers each combat and protects life totals

Rhoda, Geist Avenger

Rhoda, Geist Avenger

{3}{W}

Legendary Creature — Human Soldier

grows rapidly whenever opposing creatures are tapped

Sharae of Numbing Depths

Sharae of Numbing Depths

{2}{W}{U}

Legendary Creature — Merfolk Wizard

stuns tapped creatures and provides additional card draw

Gideon's Avenger

Gideon's Avenger

{1}{W}{W}

Creature — Human Soldier

becomes massive as enemy creatures become tapped

Steel Overseer

Steel Overseer

{2}

Artifact Creature — Construct

pumps the entire artifact creature board every turn

Urza, Lord High Artificer

Urza, Lord High Artificer

{2}{U}{U}

Legendary Creature — Human Artificer

creates a massive construct and turns artifacts into mana

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

generates flying Thopter tokens and offers card draw

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

protects attacking artifact creatures and draws cards

Kappa Cannoneer

Kappa Cannoneer

{5}{U}

Artifact Creature — Turtle Warrior

rapidly grows and becomes unblockable with artifacts entering

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

turns noncreature artifacts into flying 4/4 finishers

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

gives artifacts ward 2 and scales in power

Thought Monitor

Thought Monitor

{6}{U}

Artifact Creature — Construct

cheap affinity flyer that draws two cards on entry

Emry, Lurker of the Loch

Emry, Lurker of the Loch

{2}{U}

Legendary Creature — Merfolk Wizard

recurs artifacts from the graveyard for sustained value

Sharding Sphinx

Sharding Sphinx

{4}{U}{U}

Artifact Creature — Sphinx

generates flying Thopters when artifact creatures deal damage

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

resilient high-impact artifact threat with lifelink and deathtouch

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

flexible clone for any creature or artifact on the field

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

fetches a basic land and replaces itself upon death

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

crafts scaling Construct tokens alongside artifact casts

Master of Etherium

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

huge beater that anthems other artifact creatures

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

flying artifact dragon capable of selective board wipes

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

exiles problem artifacts or enchantments and cycles early

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

army in a can that deals direct damage upon attack

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

creates a large token and equips to make War Machine lethal

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides hexproof and haste for immediate combat triggers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants shroud and free haste to swing and tap blockers

Hylda's Crown of Winter

Hylda's Crown of Winter

{3}

Legendary Artifact

repeatable instant-speed tapper that can draw cards

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

forces opposing artifacts and creatures to enter tapped

Reconnaissance

Reconnaissance

{W}

Enchantment

allows fearless attacks by untapping creatures safely after damage

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

premier one-turn total defensive phase-out protection

Akroma's Will

Akroma's Will

{3}{W}

Instant

versatile modal spell that functions as protection or a game-ending swing

The Reality Chip

The Reality Chip

{1}{U}

Legendary Artifact Creature — Equipment Jellyfish

reconfigures to allow playing lands and spells from top of library

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.