Vraska, the Cutting Glare art

Art by Kieran Yanner

Saved commander deck

Vraska, the Cutting Glare

Accelerate land drops rapidly to meet Vraska's six-land threshold, then repeatedly flicker, bounce, and reanimate her to systematically eliminate opposing threats while profiting from the treasures left behind.

100 cards$243.98 totalOct 4, 202611 views

Prompt: Vraska, the Cutting Glare commander deck

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Commander

1 cards
Vraska, the Cutting Glare

Vraska, the Cutting Glare

{B}{B}{G}

Legendary Creature — Gorgon Assassin

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to power out ramp spells quickly

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana Golgari color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

Efficient two-mana rock that filters mana

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Untapped colored mana on turn two

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts an untapped Forest directly into play toward the six-land count

Three Visits

Three Visits

{1}{G}

Sorcery

Functional duplicate of Nature's Lore to hit land thresholds

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual lands with basic land types

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Early land progression towards six lands

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps a land onto the battlefield and ensures your next land drop

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent two-land tutor effect

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Accelerates two untapped Forests, rapidly enabling Vraska

Harrow

Harrow

{2}{G}

Instant

Instant-speed ramp that brings two lands into play untapped

Card Draw

10 cards
Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent card advantage every upkeep

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional early card selection and burst draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for casting your utility and ramp creatures

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws a card every time Vraska or another creature enters

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Triggers draw from high-power creatures and token makers

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Cantrips on entry with large creatures and provides trample

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient two-mana draw spell

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs four cards deep to find crucial blink or land pieces

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Investigates on each land drop to keep your hand full

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Draws cards whenever Vraska or removal spells kill creatures

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Unconditional permanent removal at instant speed

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable answers to early troublesome nonland permanents

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant-speed answer to any permanent

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles artifacts, enchantments, or any nonland permanent when kicked

Putrefy

Putrefy

{1}{B}{G}

Instant

Versatile instant removal for artifacts or creatures

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible creatures

Damnation

Damnation

{2}{B}{B}

Sorcery

Premier black board sweeper

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Destroys low-cost permanents including opponent Treasures and creates massive mana

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

Multi-target removal spell to dismantle opponent boards

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Destroys a nonland permanent, fetches a Forest, and gives deathtouch

Threats/Wincons

22 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Massive token army that grows rapidly with your land ramp

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Produces 4/4 Beast tokens with every land drop

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponentially creates tokens once you control six or more lands

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Provides treasure and food ramp on every land drop

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

Huge threat that generates 3/3 Badgers with each land drop

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Massive creature that chains multiple land drops into play

Meren of Clan Nel Toth

Meren of Clan Nel Toth

{2}{B}{G}

Legendary Creature — Human Shaman

Recurs Vraska or utility creatures every turn

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recurs any key spell from the graveyard

Timeless Witness

Timeless Witness

{2}{G}{G}

Creature — Human Shaman

Recurs cards and can be eternalized from the graveyard

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Targeted artifact or enchantment destruction on a body

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Fetches untapped Forests to reach the six-land threshold

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

ETB creature ramp that works well with flicker effects

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

Sacrifices one land to search up two basics into play

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

Drains opponents when artifacts like Treasures or creatures die

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

Wipes opposing small tokens and heavily punishes creature deaths

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Steals the best creatures out of each opponent's graveyard

Reanimate

Reanimate

{B}

Sorcery

Cheap recursion to bring back Vraska or high-impact targets

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Efficient aura-based reanimation for any graveyard threat

Victimize

Victimize

{2}{B}

Sorcery

Trades a token or utility creature for two recursive threats

Living Death

Living Death

{3}{B}{B}

Sorcery

Game-ending mass reanimation and asymmetrical board clear

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

Continuous creature removal for opponents and reanimation for you

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Primary win condition to convert land-ramp creature swarms into lethal damage

Utility

8 cards
Panharmonicon

Panharmonicon

{4}

Artifact

Doubles Vraska's enter-the-battlefield trigger to destroy two permanents

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Flickers Vraska at each end step to repeatedly destroy permanents

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

Blazes through blockers, ramps a basic, and flickers Vraska on hit

Golden Argosy

Golden Argosy

{4}

Legendary Artifact — Vehicle

Exiles and returns Vraska and other ETB creatures when it attacks

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Vraska and key landfall threats protection and haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Targeted hexproof and haste for key engine creatures

Viridian Revel

Viridian Revel

{1}{G}{G}

Enchantment

Draws cards whenever opponents sacrifice the Treasures Vraska gives them

Manglehorn

Manglehorn

{2}{G}

Creature — Beast

Forces opponent Treasures to enter tapped and removes artifacts

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.