Volo, Guide to Monsters

Art by Zoltan Boros

Commander deckGU

Volo, Guide to Monsters

Emulate Newt Scamander by cataloging and summoning a wide zoo of fantastic magical beasts, doubling up unique creature types with Volo to overwhelm opponents with fantastical creatures.

$349.08for all 100 cards at today’s prices
Built Sep 18, 202661 views

Asked for“A deck that has Similar creatures to the ones in the Harry Potter and Fantastic Beasts universe featuring Newt Scamander”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
17
12
6
8
4
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw15
Interaction13
↳ board wipes1
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 24G 56
37lands · rule of thumb 35–38
3.87average mana value (nonland)
$349.08whole deck, today

The list

Commander

1
Volo, Guide to Monsters

Volo, Guide to Monsters

2GU

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient color fixing mana rock

Simic Signet

Simic Signet

2

Artifact

guild mana acceleration

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with unlimited hand size

Farseek

Farseek

1G

Sorcery

searches for dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a forest untapped

Three Visits

Three Visits

1G

Sorcery

fetches a forest untapped

Cultivate

Cultivate

2G

Sorcery

fetches basic lands to hand and battlefield

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

solid ramp and land fixing

Springbloom Druid

Springbloom Druid

2G

Creature — Elf Druid

druid that searches for two lands on entry

Card Draw

10
Thieving Otter

Thieving Otter

2U

Creature — Otter

otter creature that draws cards like a sneaky Niffler

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card whenever casting a creature spell

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

golem that ramps on entry and draws on death

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

jellyfish hydra that draws cards and gains life

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to greatest power among creatures

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws massive cards or overruns the board

Sylvan Library

Sylvan Library

1G

Enchantment

consistent turn-by-turn card selection

Rhystic Study

Rhystic Study

2U

Enchantment

taxes opponents or draws cards constantly

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards when large creatures enter

Peregrine Drake

Peregrine Drake

4U

Creature — Drake

drake that untaps lands upon entering

Removal

10
Beast Within

Beast Within

2G

Instant

versatile instant-speed targeted destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap creature removal spell

Pongify

Pongify

U

Instant

cheap creature removal spell

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier asymmetric board wipe

Reality Shift

Reality Shift

1U

Instant

exiles creature threats cleanly

Nature's Claim

Nature's Claim

G

Instant

one-mana artifact or enchantment removal

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

ooze that destroys problematic noncreature permanents

Terastodon

Terastodon

6GG

Creature — Elephant

elephant that destroys up to three noncreature permanents

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

turns a dangerous creature into an elk and draws a card

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

turns a creature, planeswalker, or land into a harmless land

Threats/Wincons

24
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

elemental that generates an army of plant tokens

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

beast that provides game-ending combat buffs

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

massive serpent resembling the Basilisk that generates tokens

Astral Dragon

Astral Dragon

6UU

Creature — Dragon

dragon that creates 3/3 dragon token copies of noncreatures

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

boar that gives trample and vigilance to all creatures

Scute Swarm

Scute Swarm

2G

Creature — Insect

insect that multiplies exponentially like magical pests

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

dryad that creates saprolings and buffs them

Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

2GU

Legendary Creature — Kraken

kraken that acts as mana ramp before becoming a giant threat

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible squirrel that draws cards on combat damage

Scryb Ranger

Scryb Ranger

1G

Creature — Faerie Ranger

faerie reminiscent of a mischievous Cornish Pixie

Sweet-Gum Recluse

Sweet-Gum Recluse

4GG

Creature — Spider

giant spider reminiscent of Aragog with cascade

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

chimera beast with four cascade triggers

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

horror that untaps your creatures on every turn

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

avatar creature that taxes or copies opponents' spells

Sphinx of Uthuun

Sphinx of Uthuun

5UU

Creature — Sphinx

sphinx that triggers a Fact or Fiction on entry

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

6G // 2G

Creature — Giant // Sorcery — Adventure

giant creature representing Grawp that grows with lands

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

ape creature that fights on entry and removes artifacts/enchantments

Ice-Fang Coatl

Ice-Fang Coatl

GU

Snow Creature — Snake

snow snake similar to an Occamy with flash and deathtouch

Gilded Goose

Gilded Goose

G

Creature — Bird

bird creature evocative of a Golden Snitch that creates food

Auspicious Starrix

Auspicious Starrix

4G

Creature — Elk Beast

elk beast magical creature with mutate capabilities

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

beast that boosts your team when commander is out

Verdurous Gearhulk

Verdurous Gearhulk

3GG

Artifact Creature — Construct

construct that distributes +1/+1 counters

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

dinosaur lake monster that draws cards and resists removal

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

squid that grows when drawing cards and spawns squids

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

shroud and haste protection

Panharmonicon

Panharmonicon

4

Artifact

doubles enter-the-battlefield triggers

Heroic Intervention

Heroic Intervention

1G

Instant

defensive shield magic like Protego

Counterspell

Counterspell

UU

Instant

classic spell negation

Fierce Guardianship

Fierce Guardianship

2U

Instant

free counterspell with commander in play

Guardian Project

Guardian Project

3G

Enchantment

draws a card whenever a non-duplicate creature enters

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

represents Newt's creature guidebook, drawing cards on creature casts

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.