Vnwxt, Verbose Host art

Art by Izzy

Saved commander deck

Vnwxt, Verbose Host

Leverage Vnwxt's ability to generate value from drawing and milling by using wheel effects and 'whenever you draw' triggers to overwhelm opponents with card advantage and mill synergies.

100 cards$179.64 totalMay 13, 20263 views

Prompt: Vnwxt, Verbose Host commander deck built around draw/mill

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Vnwxt, Verbose Host

Vnwxt, Verbose Host

{1}{U}

Legendary Creature — Homunculus

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration for every commander deck.

Arcane Signet

Arcane Signet

{2}

Artifact

Most efficient mana fixing for a three-color deck.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing that can be sacrificed for a draw trigger later.

Mind Stone

Mind Stone

{2}

Artifact

Provides ramp and late-game card draw.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides no maximum hand size which is crucial for heavy draw decks.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Fixes colors and grants an unlimited hand size.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Budget-friendly land ramp for non-green decks.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock in multiplayer environments.

Sky Diamond

Sky Diamond

{2}

Artifact

Consistent blue mana ramp for a mono-blue identity deck.

Midnight Clock

Midnight Clock

{2}{U}

Artifact

Provides mana early and refills the hand while shuffling the graveyard back later.

Heraldic Banner

Heraldic Banner

{3}

Artifact

Provides mana and a small power boost to any tokens generated.

Card Draw

13 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap instant-speed draw and deck selection.

Windfall

Windfall

{2}{U}

Sorcery

Massive draw and mill potential that feeds the commander's synergy.

Frantic Search

Frantic Search

{2}{U}

Instant

Draws and discards to filter cards while remaining mana neutral.

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic Esper card draw on a body.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Puts cards in hand and grave, benefiting mill synergies.

Ponder

Ponder

{U}

Sorcery

Very efficient library manipulation.

Preordain

Preordain

{U}

Sorcery

Top-tier cheap draw spell for consistency.

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Uses the graveyard to find specific win conditions.

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap late game draw using the stocked graveyard.

Flow of Ideas

Flow of Ideas

{5}{U}

Sorcery

Massive card draw tied to Island count which fuels draw-based triggers.

Keep Watch

Keep Watch

{2}{U}

Instant

Can draw a massive amount of cards during combat blocks or when opponents attack.

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Versatile draw spell that can also be used as a mill finisher in a pinch.

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Highly efficient X-spell for drawing into combo pieces or mill payoffs.

Removal

11 cards
Maddening Cacophony

Maddening Cacophony

{1}{U}

Sorcery

Massive mill that can decimate libraries in the late game.

Counterspell

Counterspell

{U}{U}

Instant

Reliable protection against non-creature threats.

Negate

Negate

{1}{U}

Instant

Low cost protection for your engines against sweepers.

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles creatures which helps bypass recursion.

Aetherize

Aetherize

{3}{U}

Instant

Protects against wide boards by bouncing attackers.

Pongify

Pongify

{U}

Instant

Premier blue creature removal for a low mana cost.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant copy of cheap, efficient creature removal.

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts that blue otherwise struggles to handle.

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal for problematic boards of creatures.

Introduction to Annihilation

Introduction to Annihilation

{5}

Sorcery — Lesson

Colorless removal option to deal with enchantments or permanents blue cannot touch.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes commanders or powerful lands effectively.

Threats/Wincons

20 cards
Psychic Corrosion

Psychic Corrosion

{2}{U}

Enchantment

Milling opponents whenever you draw a card is the primary win condition.

Sphinx's Tutelage

Sphinx's Tutelage

{2}{U}

Enchantment

Repeatable mill effect triggered by drawing cards.

Teferi's Tutelage

Teferi's Tutelage

{2}{U}

Enchantment

Efficient mill engine that triggers on every card drawn.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Direct damage to all opponents based on card draw.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows massive with draws and leaves behind a token army.

Vantress Gargoyle

Vantress Gargoyle

{1}{U}

Artifact Creature — Gargoyle

Cheap, large flyer that benefits from opponent's milled graveyards.

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

Alternate win condition if the deck draws itself out.

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Safety net for high-volume drawing.

Folio of Fancies

Folio of Fancies

{1}{U}

Artifact

Enables group draw and massive mill based on hand size.

Ruin Crab

Ruin Crab

{U}

Creature — Crab

Consistent early game milling via land drops.

Bruvac the Grandiloquent

Bruvac the Grandiloquent

{2}{U}

Legendary Creature — Human Advisor

Doubles all mill effects to accelerate the win.

Zellix, Sanity Flayer

Zellix, Sanity Flayer

{2}{U}

Legendary Creature — Horror

Creates tokens when players mill creature cards.

Court of Cunning

Court of Cunning

{1}{U}{U}

Enchantment

Introduces the monarchy and provides consistent upkeep mill.

Fractured Sanity

Fractured Sanity

{U}{U}{U}

Sorcery

High impact mill spell with cycling utility.

Memory Erosion

Memory Erosion

{1}{U}{U}

Enchantment

Punishes opponents for playing spells by milling them.

Tasha's Hideous Laughter

Tasha's Hideous Laughter

{1}{U}{U}

Sorcery

Exiles libraries to avoid graveyard recursion strategies.

Fraying Sanity

Fraying Sanity

{2}{U}

Enchantment — Aura Curse

Doubles the mill output on a single target, accelerating the win condition.

Dreamborn Muse

Dreamborn Muse

{2}{U}{U}

Creature — Spirit

Consistent mill based on hand sizes, scaling with the draw strategy.

Fleet Swallower

Fleet Swallower

{5}{U}{U}

Creature — Fish

Massive mill on attack that can end a player's library very quickly.

Terisian Mindbreaker

Terisian Mindbreaker

{7}

Artifact Creature — Juggernaut

Provides repeated half-library mill and can be brought back from the grave.

Utility

7 cards
Propaganda

Propaganda

{2}{U}

Enchantment

Essential pillow-fort effect for draw-focused decks.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides Haste and Hexproof for key logic pieces.

Mirrormade

Mirrormade

{1}{U}{U}

Enchantment

Copies the best mill enchantment or mana rock on the board.

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Stops opponents from drawing while you dig for pieces.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all non-draw-step card draws to trigger Vnwxt more frequently.

Dissipate

Dissipate

{1}{U}{U}

Instant

Counterspell that exiles the threat to prevent recursion.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.