
Art by Tony Foti
Commander deckRW
Vic Fontaine, One Night Only
Trigger Vic Fontaine by consistently drawing two cards each turn with looting and symmetrical draw engines, turning agile and double-striking attackers into massive, lifelinking beaters.
Asked for“Vic Fontaine, One Night Only commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Vic Fontaine, One Night Only
1RWLegendary Artifact Creature — Illusion Performer
Chosen commander for the requested strategy.
Ramp
10
Mind Stone
2Artifact
Provides mana early and can be cycled to trigger second draw

Knight of the White Orchid
WWCreature — Human Knight
Fetches Plains to keep up on mana development

Smothering Tithe
3WEnchantment
Generates massive amounts of Treasure mana from opponent draws
Card Draw
12
Esper Sentinel
WArtifact Creature — Human Soldier
Tax effect that easily draws cards on opponents' turns

Loran of the Third Path
2WLegendary Creature — Human Artificer
Provides removal on entry and taps to draw both players a card

Mangara, the Diplomat
3WLegendary Creature — Human Cleric
Reliably draws cards during opponents' turns

Trouble in Pairs
2WWEnchantment
Punishes extra attacks and draws from opponents with free cards

Smuggler's Share
2WEnchantment
Capitalizes on opponents drawing extra cards and playing multiple lands

The Gaffer
2WLegendary Creature — Halfling Peasant
Draws an extra card on end steps whenever lifelink nets three or more life

Welcoming Vampire
2WCreature — Vampire
Draws a card whenever small creatures enter the battlefield

Tocasia's Welcome
2WEnchantment
Consistent card draw off creature enters triggers

Thrill of Possibility
1RInstant
Instant-speed looting to trigger the commander on any turn

Demand Answers
1RInstant
Instant-speed draw two that can sacrifice surplus artifacts

Big Score
3RInstant
Discards to draw two and creates two Treasures at instant speed

Unexpected Windfall
2RRInstant
Instant-speed two-card draw that ramps with Treasures
Removal
10
Wear // Tear
1R // WInstant // Instant
Efficient split-card removal for artifacts and enchantments

Blasphemous Act
8RSorcery
Cheap board wipe that resets overwhelming creature boards

Vanquish the Horde
6WWSorcery
High-efficiency creature board wipe against go-wide decks
Threats/Wincons
21
Swiftblade Vindicator
RWCreature — Human Soldier
Double strike, vigilance, and trample make buffs devastating

Boros Swiftblade
RWCreature — Human Soldier
Inexpensive double striker that maximizes power buffs and lifelink

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Creates tokens on attack and grows rapidly

Anim Pakal, Thousandth Moon
1RWLegendary Creature — Human Soldier
Snowballs attacking Gnome tokens every combat

Krenko, Tin Street Kingpin
2RLegendary Creature — Goblin
Produces Goblins equal to his power when attacking with buffs

Irencrag Pyromancer
2RCreature — Human Wizard
Deals direct damage whenever you draw your second card each turn

Mad Ratter
3RCreature — Goblin
Generates two Rat tokens on drawing a second card each turn

Voice of the Blessed
WWCreature — Spirit Cleric
Grows rapidly and gains flying and invulnerability through lifelink

Archangel of Thune
3WWCreature — Angel
Puts +1/+1 counters on your whole team whenever you gain life

Crested Sunmare
3WWCreature — Horse
Spits out 5/5 indestructible Horses when lifelink triggers life gain

Professional Face-Breaker
2RCreature — Human Warrior
Turns combat damage into Treasure and impulse card advantage

Skyknight Vanguard
RWCreature — Human Knight
Evasive two-drop that creates additional attacking bodies

Mirran Crusader
1WWCreature — Human Knight
Double striker with key protections that hits hard with commander buffs

Aurelia, the Warleader
2RRWWLegendary Creature — Angel
Grants an additional combat phase to reuse pumped attackers

Karlach, Fury of Avernus
4RLegendary Creature — Tiefling Barbarian
Provides extra combat phases and first strike

Iroas, God of Victory
2RWLegendary Enchantment Creature — God
Grants menace and prevents all combat damage dealt to your attackers

Gisela, Blade of Goldnight
4RWWLegendary Creature — Angel
Doubles your damage output and halves damage dealt to you

Sun Titan
4WWCreature — Giant
Recurs low-cost creatures and utility permanents from the graveyard

Hellrider
2RRCreature — Devil
Pushes direct damage triggers when your creatures attack

Ragavan, Nimble Pilferer
RLegendary Creature — Monkey Pirate
Early threat that generates Treasures and card advantage on hit
Utility
8
Skullclamp
1Artifact — Equipment
Converts 1/1 tokens into cards to effortlessly draw your second card

Lightning Greaves
2Artifact — Equipment
Provides shroud and haste to protect key attackers

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof and haste to commander or key threats

Teferi's Protection
2WInstant
Supreme defensive spell that phases out your entire board

Akroma's Will
3WInstant
Decisive game-ending protection and evasion buff modal spell

Fists of Flame
1RInstant
Draws a card and grants trample plus power scaled to cards drawn

































