Vic Fontaine, One Night Only

Art by Tony Foti

Commander deckRW

Vic Fontaine, One Night Only

Trigger Vic Fontaine by consistently drawing two cards each turn with looting and symmetrical draw engines, turning agile and double-striking attackers into massive, lifelinking beaters.

$347.12for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Vic Fontaine, One Night Only commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
19
17
9
3
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw15
Interaction14
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 46R 28
38lands · rule of thumb 35–38
3.10average mana value (nonland)
$347.12whole deck, today

The list

Commander

1
Vic Fontaine, One Night Only

Vic Fontaine, One Night Only

1RW

Legendary Artifact Creature — Illusion Performer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format staple for fast mana

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing rock

Boros Signet

Boros Signet

2

Artifact

Fixes red and white mana early

Talisman of Conviction

Talisman of Conviction

2

Artifact

Enters untapped for immediate Boros mana

Mind Stone

Mind Stone

2

Artifact

Provides mana early and can be cycled to trigger second draw

Thought Vessel

Thought Vessel

2

Artifact

Colorless ramp that retains larger hand sizes

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Pulls a basic land directly into play

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep up on mana development

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive amounts of Treasure mana from opponent draws

Card Draw

12
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Tax effect that easily draws cards on opponents' turns

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Provides removal on entry and taps to draw both players a card

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Reliably draws cards during opponents' turns

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra attacks and draws from opponents with free cards

Smuggler's Share

Smuggler's Share

2W

Enchantment

Capitalizes on opponents drawing extra cards and playing multiple lands

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

Draws an extra card on end steps whenever lifelink nets three or more life

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws a card whenever small creatures enter the battlefield

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent card draw off creature enters triggers

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed looting to trigger the commander on any turn

Demand Answers

Demand Answers

1R

Instant

Instant-speed draw two that can sacrifice surplus artifacts

Big Score

Big Score

3R

Instant

Discards to draw two and creates two Treasures at instant speed

Unexpected Windfall

Unexpected Windfall

2RR

Instant

Instant-speed two-card draw that ramps with Treasures

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana instant creature exile

Path to Exile

Path to Exile

W

Instant

Unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Versatile answer to any permanent type

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal for any troublesome permanent

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Efficient split-card removal for artifacts and enchantments

Stroke of Midnight

Stroke of Midnight

2W

Instant

Destroys any nonland permanent for three mana

Abrade

Abrade

1R

Instant

Flexible cheap answer to small creatures or artifacts

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe that resets overwhelming creature boards

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

High-efficiency creature board wipe against go-wide decks

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe offering surgical board clearance

Threats/Wincons

21
Swiftblade Vindicator

Swiftblade Vindicator

RW

Creature — Human Soldier

Double strike, vigilance, and trample make buffs devastating

Boros Swiftblade

Boros Swiftblade

RW

Creature — Human Soldier

Inexpensive double striker that maximizes power buffs and lifelink

Twinferno

Twinferno

1R

Instant

Grants double strike or copies an instant draw spell

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates tokens on attack and grows rapidly

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

Snowballs attacking Gnome tokens every combat

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Produces Goblins equal to his power when attacking with buffs

Irencrag Pyromancer

Irencrag Pyromancer

2R

Creature — Human Wizard

Deals direct damage whenever you draw your second card each turn

Mad Ratter

Mad Ratter

3R

Creature — Goblin

Generates two Rat tokens on drawing a second card each turn

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

Grows rapidly and gains flying and invulnerability through lifelink

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts +1/+1 counters on your whole team whenever you gain life

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

Spits out 5/5 indestructible Horses when lifelink triggers life gain

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Turns combat damage into Treasure and impulse card advantage

Skyknight Vanguard

Skyknight Vanguard

RW

Creature — Human Knight

Evasive two-drop that creates additional attacking bodies

Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

Double striker with key protections that hits hard with commander buffs

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Grants an additional combat phase to reuse pumped attackers

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Provides extra combat phases and first strike

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

Grants menace and prevents all combat damage dealt to your attackers

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

Doubles your damage output and halves damage dealt to you

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost creatures and utility permanents from the graveyard

Hellrider

Hellrider

2RR

Creature — Devil

Pushes direct damage triggers when your creatures attack

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

R

Legendary Creature — Monkey Pirate

Early threat that generates Treasures and card advantage on hit

Utility

8
Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 tokens into cards to effortlessly draw your second card

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides shroud and haste to protect key attackers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to commander or key threats

Boros Charm

Boros Charm

RW

Instant

Provides board protection, double strike, or burn damage

Teferi's Protection

Teferi's Protection

2W

Instant

Supreme defensive spell that phases out your entire board

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when commander is in play

Akroma's Will

Akroma's Will

3W

Instant

Decisive game-ending protection and evasion buff modal spell

Fists of Flame

Fists of Flame

1R

Instant

Draws a card and grants trample plus power scaled to cards drawn

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.