Veyran, Voice of Duality art

Art by Mathias Kollros

Saved commander deck

Veyran, Voice of Duality

Embrace the magic school flavor of Strixhaven and Hogwarts by slinging powerful instant and sorcery spells. Veyran doubles all magecraft and spellcasting triggers, transforming simple charms and hexes into game-ending arcane storms.

100 cards$354.06 totalSep 18, 202617 views

Prompt: a deck that is similar to Harry Potter and Hogwarts

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Commander

1 cards
Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana accelerator for casting high-level magic

Arcane Signet

Arcane Signet

{2}

Artifact

fixing and ramp for Izzet colors

Izzet Signet

Izzet Signet

{2}

Artifact

reliable guild mana filter

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

fast mana rock for instant-speed options

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana and removes maximum hand size for endless spell holding

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap mana artifact

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

creates Treasure tokens on every spell cast, doubled by Veyran

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

reduces the cost of all instant and sorcery spells

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

reduces spell costs and loots when countering spells

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

classic cantrip to manipulate the top of your library like Divination class

Ponder

Ponder

{U}

Sorcery

digs deep for key spells and triggers magecraft

Preordain

Preordain

{U}

Sorcery

scry filter to find the right magical answer

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

premier card advantage spell from the Prismari college

Frantic Search

Frantic Search

{2}{U}

Instant

digs for cards and untaps lands to keep slinging spells

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant/sorcery cast, doubled by Veyran

Archmage's Charm

Archmage's Charm

{U}{U}{U}

Instant

versatile charm offering draw, counterplay, or stealing small permanents

Faithless Looting

Faithless Looting

{R}

Sorcery

cheap velocity spell to churn through your deck

Windfall

Windfall

{2}{U}

Sorcery

refills your hand while disrupting opponents' plans

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

constant card draw engine representing magical study

Serum Visions

Serum Visions

{U}

Sorcery

cheap cantrip to smooth out draws

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

draws three cards cheaply using graveyard delve

Removal

12 cards
Counterspell

Counterspell

{U}{U}

Instant

the ultimate Protego charm to negate any spell

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe to clear the opponent's field

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible red removal spell for any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe against creature-heavy boards

Lightning Bolt

Lightning Bolt

{R}

Instant

classic three-damage spell, reminiscent of offensive duel magic

Pongify

Pongify

{U}

Instant

transfigures a scary threat into a harmless ape

Rapid Hybridization

Rapid Hybridization

{U}

Instant

transmutation removal spell for key threats

Abrade

Abrade

{1}{R}

Instant

versatile removal for either creatures or artifacts

Resculpt

Resculpt

{1}{U}

Instant

exiles target artifact or creature, leaving a elemental behind

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counterspell with card draw compensation

Vandalblast

Vandalblast

{R}

Sorcery

destroys problematic artifacts en masse

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell to protect your commander

Threats/Wincons

16 cards
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

creates Elemental tokens on every spell cast, doubled by Veyran

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

creates 1/1 flying Bird tokens to build a defensive owl army

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

spawns 2/2 Drake tokens every time you sling magic

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

deals direct damage to all opponents with every spell

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

defensive wall that burns opponents whenever magic is cast

Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

doubles Wizard and Shaman triggers, magnifying Veyran's power

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

generates token armies whenever noncreature spells are cast

Fiery Inscription

Fiery Inscription

{2}{R}

Enchantment

deals heavy damage to all opponents on spell casts

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

gains massive life from spell chains to shoot down opponents

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

uncounterable archmage dragon that deals damage and draws cards on spells

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

grows huge based on spells in graveyard while reducing spell costs

Sprite Dragon

Sprite Dragon

{U}{R}

Creature — Faerie Dragon

aggressively grows +1/+1 counters with every spell cast

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

constructs massive constructs scaling with spell costs

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

flying threat that scales off exiled and graveyard instants/sorceries

Sorcerer Class

Sorcerer Class

{U}{R}

Enchantment — Class

levels up to reduce spell costs, draw cards, and deal damage

Wizard Class

Wizard Class

{U}

Enchantment — Class

unlocks unlimited hand size, card draw, and +1/+1 counters on spells

Utility

12 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants haste and hexproof protection to key wizards

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip shroud protection for your commander

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

copies key instant or sorcery spells on top of the stack

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

fetches any low-cost instant or sorcery charm straight to hand

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

exponentially copies spells as you chain them together

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

bounces a spell back to hand while executing a copy of it

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

cheap hard counterspell against noncreature magic

Isochron Scepter

Isochron Scepter

{2}

Artifact

imprints a 2-cost spell for repeated turn-after-turn casting

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

re-arranges top cards like predicting the future in Divination

Bonus Round

Bonus Round

{1}{R}{R}

Sorcery

doubles every spell cast for the rest of the turn

Reiterate

Reiterate

{1}{R}{R}

Instant

buyback spell copy mechanic for infinite mana spell loops

Expansion // Explosion

Expansion // Explosion

{U/R}{U/R} // {X}{U}{U}{R}{R}

Instant // Instant

flexible spell copy early, game-ending burn/draw spell late

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.