Veyran, Voice of Duality art

Art by Mathias Kollros

Saved commander deck

Veyran, Voice of Duality

Cast low-cost instants and sorceries to trigger prowess and magecraft abilities twice, scaling Veyran and other payoff creatures for explosive combat turns.

99 cards$183.53 totalApr 21, 202616 views

Prompt: A $150 Veyran, Voice of Duality commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Mandatory mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable mana filtering

Mind Stone

Mind Stone

{2}

Artifact

Early mana that replaces itself later

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for Izzet colors

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Reduces cost of spells and provides looting

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Essential spell cost reduction

Thryx, the Sudden Storm

Thryx, the Sudden Storm

{3}{U}{U}

Legendary Creature — Elemental Giant

Cost reduction and prevents counters

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates massive treasure with Veyran

Card Draw

11 cards
Consider

Consider

{U}

Instant

Cheap trigger and deck filtering

Opt

Opt

{U}

Instant

Instant speed cantrip

Serum Visions

Serum Visions

{U}

Sorcery

Efficient sorcery speed setup

Ponder

Ponder

{U}

Sorcery

Premier deck manipulation

Preordain

Preordain

{U}

Sorcery

Reliable early game smoothing

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters hand

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws two cards per spell with Veyran

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards casting on opponent turns

Faithless Looting

Faithless Looting

{R}

Sorcery

Hand sculpting with flashback

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

High value selection

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Ancestral Recall in delve shells

Removal

10 cards
Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient blue removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent

Abrade

Abrade

{1}{R}

Instant

Flexibility vs creatures or artifacts

Negate

Negate

{1}{U}

Instant

Protects Veyran from noncreature wipes

Counterspell

Counterspell

{U}{U}

Instant

Universal interaction

Aetherize

Aetherize

{3}{U}

Instant

Mass bounce against board states

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic units or artifacts

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact destruction

Threats/Wincons

17 cards
Alandra, Sky Dreamer

Alandra, Sky Dreamer

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates tokens that scale with card draw

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Deals 4 damage per spell with Veyran

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Consistent chip damage and blocker

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Low cost spell payoff

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Pings opponents on noncreature casts

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Generates a board of blockers/attackers

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying tokens

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Bird tokens provide air defense and offense

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Grows with graveyard size

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Cost reduction and high power

Balmor, Battlemage Captain

Balmor, Battlemage Captain

{U}{R}

Legendary Creature — Bird Wizard

Global prowess style buff for team

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Turns burn spells into creature removal

Niblis of Frost

Niblis of Frost

{2}{U}{U}

Creature — Spirit

Controls the board via tapping

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Efficient token production

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Consistent magecraft ping

Enigma Drake

Enigma Drake

{1}{U}{R}

Creature — Drake

Cheap high-power flyer

Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

{1}{U}{R}

Legendary Creature — Human Wizard

Buffs Veyran and other wizards

Utility

11 cards
Zada, Hedron Grinder

Zada, Hedron Grinder

{3}{R}

Legendary Creature — Goblin Ally

Targets whole board with single-target buffs

Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

Triples Prowess and Magecraft with Veyran

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

Ending game with spell chains

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Finishers from the graveyard

Past in Flames

Past in Flames

{3}{R}

Sorcery

Recast cantrips for explosive turns

Jace's Sanctum

Jace's Sanctum

{3}{U}

Enchantment

Reduction and scrying

Slip Through Space

Slip Through Space

{U}

Sorcery

Makes Veyran unblockable and draws

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Double strike finisher

Expedite

Expedite

{R}

Instant

Haste and cantrip

Shadow Rift

Shadow Rift

{U}

Instant

Evasion and triggers

Leap

Leap

{U}

Instant

Flying and replacement card

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.