Venser, Visionary Traveler

Art by Cristi Balanescu

Commander deckUW

Venser, Visionary Traveler

Abuse enter-the-battlefield abilities and flicker engines to trigger Venser's passive, turning recurred and blinked creatures into massive threats while controlling the board.

$365.90for all 100 cards at today’s prices
Built Nov 6, 202621 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
14
12
13
12
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction15
↳ board wipes1
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 47U 25
37lands · rule of thumb 35–38
3.56average mana value (nonland)
$365.90whole deck, today

The list

Commander

1
Venser, Visionary Traveler

Venser, Visionary Traveler

3WU

Legendary Planeswalker — Venser

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

on-color artifact ramp

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana acceleration with no maximum hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late

Fellwar Stone

Fellwar Stone

2

Artifact

cheap two-mana rock

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a basic land to field

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

reusable land ramp upon entering

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

reusable land ramp and card draw on blink

Card Draw

10
Mulldrifter

Mulldrifter

4U

Creature — Elemental

recurrent source of two cards when blinked

Cloudblazer

Cloudblazer

3WU

Creature — Human Scout

draws cards and stabilizes life total on entry

Wall of Omens

Wall of Omens

1W

Creature — Wall

early defense that draws on entry

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

cheap cantrip creature ideal for flicker loops

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

evasive creature that draws cards when flickered

Watcher for Tomorrow

Watcher for Tomorrow

1U

Creature — Human Wizard

digs deep for cards each time it leaves play

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card advantage when creatures enter

Rhystic Study

Rhystic Study

2U

Enchantment

continuous card draw taxing opponents

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

heavy card draw engine punishing opponent actions

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Generous Gift

Generous Gift

2W

Instant

flexible removal answering any permanent

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles low-cost nonland threats permanently

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

introduces Monarch and repeatedly exiles threats

Reflector Mage

Reflector Mage

1WU

Creature — Human Wizard

tempo bounce that locks out recasts

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free interaction that becomes repeatable creature exile

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable protection against noncreature spells

Threats/Wincons

23
Sun Titan

Sun Titan

4WW

Creature — Giant

reanimates permanents to trigger Venser's counters

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles enter-the-battlefield triggers and shuts down opponents

Preston, the Vanisher

Preston, the Vanisher

3W

Legendary Creature — Rabbit Wizard

creates illusion copies of flickered creatures

Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward

4W

Legendary Creature — Human Warrior

mass exile and token army generator

Brago, King Eternal

Brago, King Eternal

2WU

Legendary Creature — Spirit Noble

mass nonland blink engine on combat damage

Yorion, Sky Nomad

Yorion, Sky Nomad

3WUWU

Legendary Creature — Bird Serpent

blinks all other permanents on entry

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

free blinks on every noncreature spell cast

Soulherder

Soulherder

1WU

Creature — Spirit

end-step blink engine that grows quickly

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

repeatable mana sink to blink any creature

Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

steals key opposing permanents on entry

Peregrine Drake

Peregrine Drake

4U

Creature — Drake

untaps lands to enable massive mana loops

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates creatures with bonus counters from Venser

Reveillark

Reveillark

4W

Creature — Elemental

loops low-power utility creatures from the graveyard

Glen Elendra Archmage

Glen Elendra Archmage

3U

Creature — Faerie Wizard

repeatable countermagic that sheds persist counters

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

casts opponents' best spells from graveyards

Luminate Primordial

Luminate Primordial

5WW

Creature — Avatar

exiles a creature from each opponent on entry

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

exiles artifacts and enchantments on entry

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

turns blinking into an enormous team buff

Deepglow Skate

Deepglow Skate

4U

Creature — Fish

doubles counters on Venser and modified creatures

Moon-Blessed Cleric

Moon-Blessed Cleric

2W

Creature — Human Elf Cleric

tutors key blink enchantments to top of library

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

indestructible end-step flicker engine

Charming Prince

Charming Prince

1W

Creature — Human Noble

flexible utility creature that can delay-flicker

Restoration Angel

Restoration Angel

3W

Creature — Angel

flash threat that saves and resets another creature

Utility

8
Ephemerate

Ephemerate

W

Instant

rebound blink providing double enter triggers

Ghostly Flicker

Ghostly Flicker

2U

Instant

instant-speed double permanent blink

Teleportation Circle

Teleportation Circle

3W

Enchantment

reliable end-step flicker engine

Conjurer's Closet

Conjurer's Closet

5

Artifact

artifact-based end-step creature blink

Panharmonicon

Panharmonicon

4

Artifact

doubles creature and artifact enter triggers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to keep key creatures safe

Teferi's Protection

Teferi's Protection

2W

Instant

premier defensive response to sweepers

Eerie Interlude

Eerie Interlude

2W

Instant

saves the entire board and triggers mass entry effects

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.