Vash, Freelance Archaeologist

Art by Nicky Barkla

Commander deckBG

Vash, Freelance Archaeologist

Fill the graveyard with mill and surveil, then trigger Vash on both your turn and opponents' turns by returning, exiling, or reanimating cards from the graveyard for steady card advantage.

$196.67for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
22
14
8
6
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw8
Interaction14
↳ board wipes4
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 42G 36
38lands · rule of thumb 35–38
3.07average mana value (nonland)
$196.67whole deck, today

The list

Commander

1
Vash, Freelance Archaeologist

Vash, Freelance Archaeologist

1BG

Legendary Creature — Human Rogue Scientist

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient Golgari color fixing

Golgari Signet

Golgari Signet

2

Artifact

reliable two-mana rock fixing green and black

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

fetches a basic land and puts a creature into the graveyard

Nature's Lore

Nature's Lore

1G

Sorcery

grabs a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

duplicate of Nature's Lore for efficient ramp

Farseek

Farseek

1G

Sorcery

searches for dual lands with basic types

Cultivate

Cultivate

2G

Sorcery

smooths land drops while ramping

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent green land ramp staple

Card Draw

10
Life from the Loam

Life from the Loam

1G

Sorcery

dredges cards into the graveyard and repeatedly triggers Vash by returning lands

Insidious Roots

Insidious Roots

BG

Enchantment

creates Plant tokens and mana acceleration whenever creature cards leave the graveyard

Desecrated Tomb

Desecrated Tomb

3

Artifact

generates flying Bat tokens when cards leave the graveyard

Chalk Outline

Chalk Outline

3G

Enchantment

creates Clue and Detective tokens whenever cards leave your graveyard

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady creature death card draw on each turn

Greater Good

Greater Good

2GG

Enchantment

sacrifices large graveyard threats for massive card draw and discard

Skullclamp

Skullclamp

1

Artifact — Equipment

converts small utility creatures and tokens into raw card advantage

Night's Whisper

Night's Whisper

1B

Sorcery

efficient early two-mana draw spell

Read the Bones

Read the Bones

2B

Sorcery

digs four cards deep to find key engines

Braids, Arisen Nightmare

Braids, Arisen Nightmare

1BB

Legendary Creature — Nightmare

sacrifices recurrable permanents for draw and opponent disruption

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional permanent removal at instant speed

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats and hate pieces

Tear Asunder

Tear Asunder

1G

Instant

exiles problem nonland permanents with kicker flexibility

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes low-mana tokens and rocks while generating massive mana

Toxic Deluge

Toxic Deluge

2B

Sorcery

premier scalable board wipe that gets around indestructible

Putrefy

Putrefy

1BG

Instant

instant speed creature or artifact destruction

Beast Within

Beast Within

2G

Instant

flexible removal for any permanent type

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

naturalize on a creature body that can be easily recurred

Feed the Swarm

Feed the Swarm

1B

Sorcery

black enchantment and creature removal

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile while your commander is out

Threats/Wincons

23
Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

drains opponents whenever creatures enter or leave the graveyard

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

instant-speed graveyard exile that triggers Vash on opponents' turns

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

scales with graveyard size and flings big creatures to finish the table

Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

2BBGG

Legendary Creature — Elf Shaman

produces an army of insects based on graveyard creature count

Underrealm Lich

Underrealm Lich

3BG

Creature — Zombie Elf Shaman

replaces card draws with selective graveyard loading and protects itself

Reanimate

Reanimate

B

Sorcery

premier one-mana reanimation spell that triggers Vash

Animate Dead

Animate Dead

1B

Enchantment — Aura

efficient two-mana reanimation aura

Necromancy

Necromancy

2B

Enchantment

instant-speed reanimation to trigger Vash on an opponent's turn

Dread Return

Dread Return

2BB

Sorcery

reanimates a creature from the hand or flashed back from the graveyard

Living Death

Living Death

3BB

Sorcery

symmetric board wipe and mass reanimation win condition

Victimize

Victimize

2B

Sorcery

trades one creature to reanimate two key threats from the yard

Oversold Cemetery

Oversold Cemetery

1B

Enchantment

free creature recursion at the beginning of each upkeep

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

punishes token boards and provides heavy life loss when reanimated

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

steals the best creature from each opponent's graveyard

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

massive dredge engine and scalable creature threat

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

repeatable deathtouch blocker with dredge 5 to fuel the graveyard

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

reanimates creatures each upkeep while forcing opponent sacrifices

Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

5BGBG

Legendary Creature — Avatar

delves cards out of the graveyard to cast a massive trampler

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

returns any key card from your graveyard to hand to trigger Vash

Timeless Witness

Timeless Witness

2GG

Creature — Human Shaman

redundant Regrowth creature with eternalize from the graveyard

Genesis

Genesis

4G

Creature — Incarnation

recurs creatures from your graveyard to hand during your upkeep

Old Stickfingers

Old Stickfingers

XBG

Legendary Creature — Horror

mills creatures directly into your graveyard and acts as a massive threat

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

massive creature that grows with all graveyards combined

Utility

8
Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

mills six cards total across entry and death triggers

Altar of Dementia

Altar of Dementia

2

Artifact

free sacrifice outlet that self-mills to fuel reanimation

Tortured Existence

Tortured Existence

B

Enchantment

repeatable one-mana instant-speed creature swap to trigger Vash on any turn

Deathrite Shaman

Deathrite Shaman

BG

Creature — Elf Shaman

planeswalker-like utility that exiles cards at instant speed

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

plays lands and casts permanent spells directly from the graveyard

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to protect Vash

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection for your commander and key engine pieces

Mesmeric Orb

Mesmeric Orb

2

Artifact

explosive self-mill engine for the entire table

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.