Varolz, the Scar-Striped art

Art by Adam Paquette

Saved commander deck

Varolz, the Scar-Striped

Utilize the Scavenge keyword to transfer +1/+1 counters from graveyard creatures onto a persistent Zombie army and powerful enchantments.

100 cards$280.37 totalJun 25, 20263 views

Prompt: Build a Commander deck that includes Ancient Ziggurat and focuses on putting +1/+1 counters on creatures. Include Lotleth Troll and other zombies. Pick good enchantments to enhance them.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Varolz, the Scar-Striped

Varolz, the Scar-Striped

{1}{B}{G}

Legendary Creature — Troll Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable mana fixing.

Golgari Signet

Golgari Signet

{2}

Artifact

Fixing for black and green mana.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient multi-color mana rock.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and thinning.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp for color fixing.

Farseek

Farseek

{1}{G}

Sorcery

Search for non-basic forest types.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fast mana ramp putting a forest directly into play.

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns creatures with counters into mana dorks.

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Efficient two-mana rock that fixes for B/G.

Three Visits

Three Visits

{1}{G}

Sorcery

High-quality ramp that can find non-basic forests.

Card Draw

8 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Powerful draw engine in a deck with recursive small creatures.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards based on creatures with counters and provides protection.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent card draw for a creature-heavy deck.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Allows you to turn huge creatures into a massive new hand.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady stream of card advantage.

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Provides trample to your large creatures and draws cards on entry.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive card draw based on the power of your largest non-human creature.

Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

A low-cost zombie that acts as a discard outlet and engine for card draw.

Removal

12 cards
Polukranos, Unchained

Polukranos, Unchained

{2}{B}{G}

Legendary Creature — Zombie Hydra

Uses counters for removal and scales with the graveyard.

Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible and cheap spot removal.

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

Keeps the board clear when your zombies die.

Putrefy

Putrefy

{1}{B}{G}

Instant

Solid creature or artifact destruction.

Poison-Tip Archer

Poison-Tip Archer

{2}{B}{G}

Creature — Elf Archer

Deathtouch reach blocker that drains opponents on deaths.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Counter-based damage engine and mana sink.

Triskelion

Triskelion

{6}

Artifact Creature — Construct

Provides targeted pinging using +1/+1 counters.

Deathsprout

Deathsprout

{1}{B}{B}{G}

Instant

Combines targeted creature removal with land ramp in Golgari colors.

Cemetery Desecrator

Cemetery Desecrator

{4}{B}{B}

Creature — Zombie

A high-power zombie that can remove counters or destroy permanents based on mana value.

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

An effective way to clear the board of non-zombie creatures as you play your deck.

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Removes a non-land permanent and ramps for a forest on the second chapter.

Threats/Wincons

16 cards
Lotleth Troll

Lotleth Troll

{B}{G}

Creature — Zombie Troll

Discard outlet that grows with +1/+1 counters and regenerates.

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Ensures +1/+1 counters stay on the board when creatures die.

Gravecrawler

Gravecrawler

{B}

Creature — Zombie

Recursive zombie that works well with sacrifice outlets.

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

Grants deathtouch and a power boost to the zombie hoard.

Champion of the Perished

Champion of the Perished

{B}

Creature — Zombie

Scales quickly as more zombies enter the battlefield.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Generates massive amounts of counters to distribute.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on all creatures when it attacks.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Sacrifice outlet that grows its own +1/+1 counters.

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

High power creature that produces zombie tokens.

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponentially increases counters on a single threat.

Rancor

Rancor

{G}

Enchantment — Aura

Provides trample and comes back if the creature dies.

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Sticky threat that produces flyers upon death.

Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

{3}{B}{B}{B}

Legendary Creature — Zombie Cleric

Provides undying and a massive buff to your non-human zombies.

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

Reduces the cost of your zombies and provides a significant power/toughness anthem.

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

Scales with your graveyard and can sacrifice large creatures to drain opponents.

Benevolent Hydra

Benevolent Hydra

{X}{G}{G}

Creature — Hydra

Functions as a secondary Hardened Scales effect on a creature body.

Utility

13 cards
Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Increases the number of +1/+1 counters placed on creatures.

Hardened Scales

Hardened Scales

{G}

Enchantment

Efficient enchantment that doubles down on counter generation.

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

Doubles all +1/+1 counters placed on creatures.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters from creatures that leave the battlefield.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Essential recursion for lost enchantments or creatures.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your highly-invested creatures from board wipes.

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Protects your commander and untaps lands for more plays.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the amount of counters placed on creatures.

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles the efficiency of zombie token generation.

Whip of Erebos

Whip of Erebos

{2}{B}{B}

Legendary Enchantment Artifact

Grants lifelink and allows temporary reanimation.

Golgari Charm

Golgari Charm

{B}{G}

Instant

Offers protection from board wipes, removal for small tokens, or enchantment destruction.

Gravebreaker Lamia

Gravebreaker Lamia

{4}{B}

Enchantment Creature — Snake Lamia

Tutors a card directly to the graveyard for Varolz to scavenge later.

Vigor

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Converts damage dealt to your creatures into +1/+1 counters.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.