Varolz, the Scar-Striped art

Art by Adam Paquette

Saved commander deck

Varolz, the Scar-Striped

Fill the graveyard with zombie lords and undead monstrous creatures like Zombie Hounds, Wolves, Crocodiles, and Serpents, using scavenge and reanimation to build an overwhelming undead horde.

100 cards$123.66 totalSep 16, 202617 views

Prompt: A black zombie deck with green zombie animals

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Varolz, the Scar-Striped

Varolz, the Scar-Striped

{1}{B}{G}

Legendary Creature — Troll Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

reliable mana ramp in Golgari colors

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

fast untapped Golgari mana

Mind Stone

Mind Stone

{2}

Artifact

early mana ramp that cycles late game

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

snakelike ramp creature that fills the graveyard

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands to smooth mana base

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient land ramp entering untapped

Cultivate

Cultivate

{2}{G}

Sorcery

fetches basic lands to hand and field

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

solid double land ramp for budget decks

Card Draw

10 cards
Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

zombie generator and repeatable card draw engine

Undead Augur

Undead Augur

{B}{B}

Creature — Zombie Wizard

draws cards whenever zombies die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

turns dying nontoken creatures into card advantage

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards for casting creature spells

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

draws cards and gains life when creatures die

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

steady creature death draw engine

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

draws three cards while making opponents discard

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

sacrifices a creature or artifact for draw and mana

Read the Bones

Read the Bones

{2}{B}

Sorcery

digs four cards deep for key pieces

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap two-mana generic card draw

Removal

10 cards
Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for low-cost permanents

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

versatile flexible permanent removal

Putrefy

Putrefy

{1}{B}{G}

Instant

budget instant creature or artifact destruction

Tear Asunder

Tear Asunder

{1}{G}

Instant

exiles target nonland permanent or artifact

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

unconditional creature removal at low cost

Beast Within

Beast Within

{2}{G}

Instant

instant answer to any target permanent

Victim of Night

Victim of Night

{B}{B}

Instant

cheap thematic spot removal

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

blows up multiple opponent permanent types

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

sweeper that bypasses indestructible creatures

Decree of Pain

Decree of Pain

{6}{B}{B}

Sorcery

board wipe that refills your hand

Threats/Wincons

24 cards
Cemetery Prowler

Cemetery Prowler

{1}{G}{G}

Creature — Wolf

zombie wolf that reduces spell costs and exiles graveyards

Dreadhound

Dreadhound

{4}{B}{B}

Creature — Demon Dog

zombie hound that mills and drains life on creature deaths

Ammit Eternal

Ammit Eternal

{2}{B}

Creature — Zombie Crocodile Demon

zombie crocodile demon that grows huge for scavenge

Lotleth Troll

Lotleth Troll

{B}{G}

Creature — Zombie Troll

zombie troll discard outlet that grows and regenerates

Putrid Leech

Putrid Leech

{B}{G}

Creature — Zombie Leech

zombie leech with efficient power pumping

Blighted Bat

Blighted Bat

{2}{B}

Creature — Zombie Bat

zombie bat that gains haste for quick aggression

Gravebreaker Lamia

Gravebreaker Lamia

{4}{B}

Enchantment Creature — Snake Lamia

zombie snake that tutors cards directly to the graveyard

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

zombie lord granting +1/+1 and deathtouch

Lord of the Accursed

Lord of the Accursed

{2}{B}

Creature — Zombie

zombie lord that grants menace to attackers

Cemetery Reaper

Cemetery Reaper

{1}{B}{B}

Creature — Zombie

zombie lord that creates tokens from graveyards

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

reduces zombie costs and buffs power significantly

Diregraf Colossus

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

grows with graveyard size and makes zombie tokens

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

classic zombie game finisher through life drain

Ghoultree

Ghoultree

{7}{G}

Creature — Zombie Treefolk

massive zombie treefolk beast costing pennies to scavenge

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

continually wipes enemy non-zombie boards

Plague Belcher

Plague Belcher

{2}{B}

Creature — Zombie Beast

zombie beast that punishes opponents whenever zombies die

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

drains life whenever zombie tokens are created

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

zombie elf that flings huge animal zombies at all opponents

Mire Triton

Mire Triton

{1}{B}

Creature — Zombie Merfolk

deathtouch zombie that mills self and gains life

Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

cheap zombie that rapidly self-mills 6 cards

Fleshbag Marauder

Fleshbag Marauder

{2}{B}

Creature — Zombie Warrior

zombie that forces all players to sacrifice creatures

Zombie Master

Zombie Master

{1}{B}{B}

Creature — Zombie

gives all zombies swampwalk and regeneration

Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

{5}{B/G}{B/G}

Legendary Creature — Avatar

massive elemental avatar zombie recastable from graveyard

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

cheap zombie sacrifice outlet that grows steadily

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects key creatures and grants haste

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap efficient reanimation enchantment

Reanimate

Reanimate

{B}

Sorcery

premier low-cost target reanimation

Victimize

Victimize

{2}{B}

Sorcery

trades one sacrifice for two reanimated threats

Dread Return

Dread Return

{2}{B}{B}

Sorcery

reanimator spell playable from the graveyard via flashback

Ghoulcaller Gisa

Ghoulcaller Gisa

{3}{B}{B}

Legendary Creature — Human Wizard

turns large dead beasts into hordes of zombies

Living Death

Living Death

{3}{B}{B}

Sorcery

game-winning mass reanimation spell

Oversold Cemetery

Oversold Cemetery

{1}{B}

Enchantment

returns dead creatures to hand every turn

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 16x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.