Varina, Lich Queen art

Art by Igor Kieryluk

Saved commander deck

Varina, Lich Queen

Fill the graveyard rapidly using Varina's attack-triggered loots, swarm opponents with Zombie tokens, and close out the game through mass reanimation or infinite sacrifice drains.

100 cards$492.39 totalOct 10, 20263 views

Prompt: Build a powerful 100-card Commander deck with Varina, Lich Queen (Zombie Scarlet Witch from Marvel Zombies Secret Lair) as commander. Include all Marvel Zombies Secret Lair cards legal within her Esper color identity (white, blue, black). Focus on Zombie tribal, token generation, sacrifice, discard, graveyard recursion, reanimation, card draw, ramp, removal, protection and strong win conditions. Requirements: * Exactly 100 cards including commander. * Follow Commander singleton rules and color identity. * Include every Secret Lair card legally playable in this deck. * Maximize synergy and competitiveness while keeping costs reasonable. * Use original Magic card names for easy importing into Moxfield or Archidekt. * Provide the complete decklist by category and explain the main combos and win conditions.

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Commander

1 cards
Varina, Lich Queen

Varina, Lich Queen

{1}{W}{U}{B}

Legendary Creature — Zombie Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color-fixing rock for Esper

Dimir Signet

Dimir Signet

{2}

Artifact

Produces blue and black mana

Orzhov Signet

Orzhov Signet

{2}

Artifact

Produces white and black mana

Azorius Signet

Azorius Signet

{2}

Artifact

Produces white and blue mana

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir color fixer

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Untapped Orzhov color fixer

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped Azorius color fixer

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock providing hand retention flexibility

Card Draw

9 cards
Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

Zombie discard outlet, token producer, and tap-to-draw engine

Undead Augur

Undead Augur

{B}{B}

Creature — Zombie Wizard

Draws cards whenever Zombies die, offset by Varina's lifegain

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Massive card draw off Zombie enters and attacks triggers

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Consistent early-game tax and card advantage

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

Triggers repeatedly as Zombie tokens are sacrificed or killed

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Refuels hand when nontoken Zombies perish

Distant Melody

Distant Melody

{3}{U}

Sorcery

Burst draw based on high Zombie count

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Card selection that loads the graveyard for Varina and reanimation

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier low-cost creature exile

Path to Exile

Path to Exile

{W}

Instant

Unconditional single-target creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile instant-speed nonland permanent exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear the path for Zombie attacks

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Cheap, life-fueled board wipe that sidesteps indestructible

Void Rend

Void Rend

{W}{U}{B}

Instant

Uncounterable nonland permanent removal in Esper colors

Damn

Damn

{B}{B}

Sorcery

Modal spot removal or full board wipe

Counterspell

Counterspell

{U}{U}

Instant

Reliable two-mana interaction to protect game-winning boards

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection spell when Varina is on the battlefield

Flare of Malice

Flare of Malice

{2}{B}{B}

Instant

Free edict effect sacrificing an expendable Zombie token

Threats/Wincons

24 cards
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

{2}{U}{B}

Legendary Creature — Zombie Warrior

Provides extra Zombie bodies and card draw on end step

The Scarab God

The Scarab God

{3}{U}{B}

Legendary Creature — God

Drains opponents, scrys, and reanimates threats as 4/4 Zombies

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

High-impact threat that produces two Zombies each attack

Diregraf Captain

Diregraf Captain

{1}{U}{B}

Creature — Zombie Soldier

Zombie lord that pings opponents when Zombies die

Lord of the Accursed

Lord of the Accursed

{2}{B}

Creature — Zombie

Grants power buffs and menace for evasion

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

Gives Zombies deathtouch to make attacks lethal

Cemetery Reaper

Cemetery Reaper

{1}{B}{B}

Creature — Zombie

Zombie lord that consumes opposing graves to make tokens

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

Cost reducer and massive +2/+1 stat boost for Zombies

Headless Rider

Headless Rider

{2}{B}

Creature — Zombie

Doubles dying nontoken Zombies into 2/2 tokens

Champion of the Perished

Champion of the Perished

{B}

Creature — Zombie

Grows rapidly into a lethal attacker with every Zombie played

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Zero-cost sacrifice outlet that grows steadily

Gravecrawler

Gravecrawler

{B}

Creature — Zombie

Recurring Zombie engine and infinite combo piece with sacrifice outlets

Corpse Knight

Corpse Knight

{W}{B}

Creature — Zombie Knight

Drains each opponent whenever a Zombie enters

Wayward Servant

Wayward Servant

{W}{B}

Creature — Zombie

Drains opponents and pads life total on Zombie enters triggers

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

Generates tokens and transforms to turn decay tokens into 3/3s

Cleaver Skaab

Cleaver Skaab

{3}{U}

Creature — Zombie Horror

Duplicates high-value Zombie creatures by sacrificing them

Hordewing Skaab

Hordewing Skaab

{4}{U}

Creature — Zombie Horror

Grants all Zombies flying and triggers looting on combat damage

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

Instant swarm of thirteen 2/2 Zombie tokens

Tomb Tyrant

Tomb Tyrant

{3}{B}

Creature — Zombie Noble

Recurring reanimation engine fueled by sacrificing expendable Zombies

Master of Death

Master of Death

{1}{U}{B}

Creature — Zombie Wizard

Returns itself to hand to enable endless discard fuel for Varina

Archghoul of Thraben

Archghoul of Thraben

{2}{B}

Creature — Zombie Cleric

Digs through library for more Zombies whenever creatures die

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

One-sided wipe against non-Zombie boards as tokens enter

Tormod, the Desecrator

Tormod, the Desecrator

{3}{B}

Legendary Creature — Zombie Wizard

Produces Zombie tokens whenever cards leave your graveyard via Varina

Acererak the Archlich

Acererak the Archlich

{2}{B}

Legendary Creature — Zombie Wizard

Win condition with Rooftop Storm to infinitely venture through Lost Mine

Utility

10 cards
Rooftop Storm

Rooftop Storm

{5}{U}

Enchantment

Enables free Zombie casting and game-winning infinite loops

Necroduality

Necroduality

{3}{U}

Enchantment

Clones every nontoken Zombie creature entering the battlefield

Reanimate

Reanimate

{B}

Sorcery

Cheap reanimation targeting threats discarded to Varina

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Low-cost aura reanimation for discarded bombs

Living Death

Living Death

{3}{B}{B}

Sorcery

Symmetrical sweeper turned one-sided win condition via packed graveyard

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Converts Zombie tokens into explosive bursts of mana

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Infinite mana engine with Gravecrawler and any Zombie

Wonder

Wonder

{3}{U}

Creature — Incarnation

Easy discard with Varina to grant the entire army permanent flying

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate board protection from wipes and targeted exile

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to Varina to immediately start attacking

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.