U.S.S. Enterprise-E, Sovereign

Art by Jetfreak-7

Commander deckW

U.S.S. Enterprise-E, Sovereign

Force opposing creatures to enter the battlefield tapped or tap down their board, then repeatedly trigger U.S.S. Enterprise-E via blink effects to wipe out enemy forces while stationing high-power creatures to turn the Enterprise into a game-ending flying threat.

$525.67for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
11
14
11
7
6
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction14
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 74
38lands · rule of thumb 35–38
3.56average mana value (nonland)
$525.67whole deck, today

The list

Commander

1
U.S.S. Enterprise-E, Sovereign

U.S.S. Enterprise-E, Sovereign

3WW

Legendary Artifact — Spacecraft

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient mana acceleration

Mind Stone

Mind Stone

2

Artifact

early mana rock that can cycle later

Thought Vessel

Thought Vessel

2

Artifact

two-mana ramp with unlimited hand size

Marble Diamond

Marble Diamond

2

Artifact

reliable white mana rock

Pearl Medallion

Pearl Medallion

2

Artifact

cost reduction for all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains directly onto the battlefield

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

repeatable plains ramp and board presence

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

ensures consistent land drops against green decks

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure generation in multiplayer

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

punishes opponents casting noncreature spells

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw from small creature ETBs

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

efficient card draw engine for small creatures

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes extra turns, multiple card draws, and attacks

The One Ring

The One Ring

4

Legendary Artifact

premier card advantage engine and protection

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

draws cards from aggressive attacks or multiple spell turns

Cut a Deal

Cut a Deal

2W

Sorcery

burst draw for cheap in multiplayer

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting commander-type creatures

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst card draw while making a political friend

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Generous Gift

Generous Gift

2W

Instant

flexible removal that hits any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile permanent destruction

Dispatch

Dispatch

W

Instant

one-mana exile with metalcraft active

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free creature exile on an impactful body

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Sunfall

Sunfall

3WW

Sorcery

exiles all creatures and leaves behind a large incubator

Farewell

Farewell

4WW

Sorcery

modal board wipe for any problem card types

Austere Command

Austere Command

4WW

Sorcery

flexible modal board wipe

Threats/Wincons

21
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

grows huge power to single-handedly station the Enterprise

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles our ETBs while shutting down opponents'

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

wipes small boards and boosts our creatures for massive stationing

Sun Titan

Sun Titan

4WW

Creature — Giant

six-power station enabler that recurs key permanents

Serra Paragon

Serra Paragon

2WW

Creature — Angel

replays fallen permanents from the graveyard

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

monumental team pump to close out the game

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

six-power threat providing 6 charge counters for station

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

evasive beater that provides targeted board clearing

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

8 power immediately reaches 8+ station threshold and protects the board

Phyrexian Vindicator

Phyrexian Vindicator

WWWW

Creature — Phyrexian Horror

resilient 5/5 flyer that redirects incoming damage

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows the entire board whenever lifegain triggers

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

efficient 5/5 keyword-rich station crew

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

5/5 lifelinking flyer that easily charges the Enterprise

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

scales massively in power with wide boards to station instantly

Eldrazi Displacer

Eldrazi Displacer

2W

Creature — Eldrazi

repeatable mana sink to blink the commander or tap enemy creatures

Akroma's Will

Akroma's Will

3W

Instant

lethal combat finisher granting comprehensive protection and evasion

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

evasive creature that can be sacrificed to save our board

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

targeted protection for commander and key creatures

Loxodon Gatekeeper

Loxodon Gatekeeper

2WW

Creature — Elephant Soldier

creature body that forces opposing permanents to enter tapped

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

flying body that flickers the Enterprise for another wrath trigger

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

large flyer that removes two artifacts or enchantments

Utility

10
Blind Obedience

Blind Obedience

1W

Enchantment

forces opponents creatures to enter tapped into Enterprise ETB

Authority of the Consuls

Authority of the Consuls

W

Enchantment

one-mana tap effect for opposing creatures with lifegain

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

makes enemy creatures and nonbasic lands enter tapped

Kismet

Kismet

3W

Enchantment

hard stax piece forcing all enemy permanents to enter tapped

Teleportation Circle

Teleportation Circle

3W

Enchantment

end step flicker to trigger Enterprise's wrath repeatedly

Ephemerate

Ephemerate

W

Instant

cheap instant flicker for surprise wraths or protection

Conjurer's Closet

Conjurer's Closet

5

Artifact

repeatable end step flicker engine for the commander

Teferi's Protection

Teferi's Protection

2W

Instant

complete phased protection from board wipes and lethal swings

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste for crew and threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud for our creatures

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.