U.S.S. Enterprise-A, Free Spirit

Art by Evan Shipard

Commander deckW

U.S.S. Enterprise-A, Free Spirit

Deploy aggressive token swarms and high-power creatures to station the Enterprise rapidly, activating its massive flying and lifelink body while overwhelming opponents with anthem-boosted tokens.

$462.47for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

6
18
19
11
3
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw15
Interaction13
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 70
39lands · rule of thumb 35–38
2.95average mana value (nonland)
$462.47whole deck, today

The list

Commander

1
U.S.S. Enterprise-A, Free Spirit

U.S.S. Enterprise-A, Free Spirit

3WW

Legendary Artifact — Spacecraft

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential commander fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp

Marble Diamond

Marble Diamond

2

Artifact

reliable mono-white artifact mana acceleration

Mind Stone

Mind Stone

2

Artifact

early mana rocks that cycles in the late game

Thought Vessel

Thought Vessel

2

Artifact

two-mana ramp with no maximum hand size benefit

Pearl Medallion

Pearl Medallion

2

Artifact

cost reduction for all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield while providing station power

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

catches up on lands and stations for three power

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps up with green ramp decks and thins plains

The Irencrag

The Irencrag

2

Legendary Artifact

untapped two-mana rock that synergizes with legendary artifact themes

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early draw engine taxing opponents noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power tokens Enterprise generates

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent draw whenever small creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

draws an extra card on turns tokens enter the battlefield

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

replaces cards when Officer tokens enter play

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scries and draws cards whenever multiple creatures enter

Idol of Oblivion

Idol of Oblivion

2

Artifact

reliable colorless draw on turns you create tokens

Dawn of Hope

Dawn of Hope

1W

Enchantment

draws cards whenever Enterprise triggers lifelink

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

card advantage engine for white creature types

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents for taking extra game actions

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

unconditional permanent removal in mono-white

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile flexible permanent removal spell

Dismantling Wave

Dismantling Wave

2W

Sorcery

sweeps opposing artifact and enchantment threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a troublesome permanent from each opponent

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to spare your spacecraft

Farewell

Farewell

4WW

Sorcery

definitive modal answer to problematic board states

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free creature exile that can also station for three power

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

instant-speed answer to nonland permanents

Threats/Wincons

22
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens and stations for massive power

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

buffs token toughness and creates soldier tokens

Intangible Virtue

Intangible Virtue

1W

Enchantment

gives tokens vigilance so they attack and still station

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

doubles token generation and can become indestructible

Anointed Procession

Anointed Procession

3W

Enchantment

doubles Officer tokens from Enterprise and other token spells

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

swarms the board with battle cry soldiers

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

creates vigilance cat soldier tokens continuously

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

locks out opponent interaction and creates soldier swarms

Serra Paragon

Serra Paragon

2WW

Creature — Angel

recasts cheap permanents from the graveyard

Steel Overseer

Steel Overseer

2

Artifact Creature — Construct

grows artifact creatures including the animated Enterprise

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

2W

Legendary Creature — Elephant Artificer

protects attacking artifact creatures and draws cards

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

devastates opposing boards while giving massive station power

Goldnight Commander

Goldnight Commander

3W

Creature — Human Cleric Soldier

boosts entire board power when Officer tokens enter

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

rapidly inflates creatures into lethal station fuel

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

anthem that protects the legendary Enterprise and buffs tokens

Halo Fountain

Halo Fountain

2W

Artifact

untaps creatures used for stationing and provides alternate win condition

Court of Grace

Court of Grace

2WW

Enchantment

introduces monarch and produces flying spirit and angel tokens

Rabble Rousing

Rabble Rousing

4W

Enchantment

floods the board with citizens whenever you swing

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed burst of tokens to station the Enterprise immediately

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

board sweeper that leaves behind mite tokens and life

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant-speed token explosion scaling with opposing creatures

Phyrexian Vindicator

Phyrexian Vindicator

WWWW

Creature — Phyrexian Horror

formidable defensive blocker that stations for five charge counters

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

best-in-class protection against board wipes and direct damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection when Enterprise is on board

Unbreakable Formation

Unbreakable Formation

2W

Instant

protects the board and adds counters on main phase attacks

Clever Concealment

Clever Concealment

2WW

Instant

phases out key permanents using convoke with your tokens

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste for animated Enterprise and threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud and haste enabler

Resourceful Defense

Resourceful Defense

2W

Enchantment

moves charge counters onto Enterprise or saves them if removed

The Ozolith

The Ozolith

1

Legendary Artifact

preserves counters when your augmented creatures die

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.