U.S.S. Discovery, at Black Alert

Art by Kevin Glint

Commander deckG

U.S.S. Discovery, at Black Alert

Ramp into high-power green threats to station the U.S.S. Discovery, repeatedly triggering discover 5 on enter and attack to cascade free spells onto the battlefield.

$350.98for all 100 cards at today’s prices
Built Nov 15, 20264 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
10
13
11
8
6
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw12
Interaction13
↳ board wipes0
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 95
37lands · rule of thumb 35–38
4.06average mana value (nonland)
$350.98whole deck, today

The list

Commander

1
U.S.S. Discovery, at Black Alert

U.S.S. Discovery, at Black Alert

3GG

Legendary Artifact — Spacecraft

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to cast the commander early

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock for early ramp

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Classic one-mana dork to speed up deployment

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Provides early mana acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

One-mana dork redundancy for consistent starts

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible one-mana dork

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Two-mana ramp that brings a land into play untapped

Cultivate

Cultivate

2G

Sorcery

Puts one land into play and another into hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent land ramp to reach five mana smoothly

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

2G

Legendary Creature — Elf Druid Scout

Taps for two mana and easily untaps when casting high-power creatures

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards whenever you cast creature spells hit off discover

Greater Good

Greater Good

2GG

Enchantment

Sacrifice massive creatures for explosive burst card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards equal to the greatest power among your creatures or provides an overrun

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards off large stationing creatures and casts a free 5-drop

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Cantrips on big creatures, grants trample, and rewards future plays

Elemental Bond

Elemental Bond

2G

Enchantment

Draws cards consistently when 3+ power creatures enter

Guardian Project

Guardian Project

3G

Enchantment

Reliable nontoken creature card draw engine

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible creature that draws cards whenever your attackers hit

Harmonize

Harmonize

2GG

Sorcery

Straightforward raw card draw that can be cast free off discover 5

Sylvan Library

Sylvan Library

1G

Enchantment

Exceptional top-deck selection to set up ideal discover hits

Removal

10
Beast Within

Beast Within

2G

Instant

Unconditional permanent removal in mono-green

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Neutralizes problem commanders while replacing itself

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Answers any problematic permanent by turning it into a colorless land

Nature's Claim

Nature's Claim

G

Instant

Ultra-efficient one-mana artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Hits artifacts and enchantments upon entering, easily hit by discover 5

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry, removes artifacts/enchantments on attack, and has high power

Ram Through

Ram Through

1G

Instant

One-sided bite spell that can trample excess damage onto opponents

Krosan Grip

Krosan Grip

2G

Instant

Split-second interaction against combo pieces and stax

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

Versatile removal on a deathtouch body hit by discover 5

Thorn Mammoth

Thorn Mammoth

5GG

Creature — Elephant

Repeatedly fights opponent creatures whenever your discovered threats enter

Threats/Wincons

24
Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Grants haste and trample to your massive stationing creatures

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Reduces costs of big creatures and grants trample on attacks

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

Turns green mana into life payments and buffs all permanents with +1/+1 counters

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

Incredible value engine on attack or block that can be cast free off discover 5

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Imposing 6/6 trampler with haste that disrupts opponents' counters

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Premier mono-green game finisher to overrun opponents

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

Massive cascade threat that floods the board with high-impact spells

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Easily reduced to two green mana to trivially meet the station requirement

Railway Brawler

Railway Brawler

3GG

Creature — Rhino Warrior

Doubles the power of every incoming creature to rapidly unlock station requirements

Hulking Raptor

Hulking Raptor

2GG

Creature — Dinosaur

Adds two green mana each precombat main phase and presents 5 power

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

Flexible utility powerhouse triggered by casting creature spells

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

Indestructible 5/5 for three mana that easily helps station the spacecraft

Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

2G // G

Creature — Beast Noble // Sorcery — Adventure

Low-cost 5/5 creature that almost single-handedly stations the commander

Steel Leaf Champion

Steel Leaf Champion

GGG

Creature — Elf Knight

Three-mana 5/4 with evasion that rapidly fuels station costs

Gigantosaurus

Gigantosaurus

GGGGG

Creature — Dinosaur

Huge 10/10 for five mana that immediately satisfies the station requirement alone

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

Hasty attacker that can transform to grant team-wide trample and haste

Topiary Stomper

Topiary Stomper

1GG

Creature — Plant Dinosaur

Ramps on entry and provides 4 power to help crew/station once you hit seven lands

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

Provides static trample to your entire board on an 8/8 body

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

Generates massive amounts of Treasure when your large flyers and attackers deal damage

Terastodon

Terastodon

6GG

Creature — Elephant

Demolishes three noncreature permanents while deploying a 9/9 body

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Secondary overrun finisher with vigilance and trample

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

Grants repeatable board-wide pump and trample scaled to your highest power

Primeval Herald

Primeval Herald

3G

Creature — Elf Scout

Ramps lands onto the battlefield whenever it attacks

Nissa, Ascended Animist

Nissa, Ascended Animist

3GGGPGP

Legendary Planeswalker — Nissa

Flexible planeswalker that makes large tokens, removes artifacts/enchantments, or acts as an Overrun

Utility

7
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to attack immediately with U.S.S. Discovery

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost to give the commander immediate attack triggers

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board and spacecraft against sweepers

Conjurer's Closet

Conjurer's Closet

5

Artifact

Blinks U.S.S. Discovery at end of turn to get an extra discover 5 trigger

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Bounces creatures for protection or to recast them for triggers

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles the triggered abilities of U.S.S. Discovery when naming Spacecraft or Artifact

Strionic Resonator

Strionic Resonator

2

Artifact

Copies the enter and attack discover 5 triggers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.