Urza, Chief Artificer art

Art by Bartłomiej Gaweł

Saved commander deck

Urza, Chief Artificer

Build a massive army of Karnstructs while using high-value artifacts and recursion to simulate the Iron Man armory and technological superiority.

100 cards$459.63 totalJul 30, 20264 views

Prompt: I want to build a Tony Stark deck, with some token production, high value cards and a little bit of graveyard shanenigans with artifact recursion

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Urza, Chief Artificer

Urza, Chief Artificer

{3}{W}{U}{B}

Legendary Creature — Human Artificer

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential accelerator for high-cost artifacts

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Consistent mana management

Azorius Signet

Azorius Signet

{2}

Artifact

Consistent mana management

Orzhov Signet

Orzhov Signet

{2}

Artifact

Consistent mana management

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana for early turns

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Fast mana for early turns

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for early turns

Etherium Sculptor

Etherium Sculptor

{1}{U}

Artifact Creature — Vedalken Artificer

Cost reduction for the whole deck

Foundry Inspector

Foundry Inspector

{3}

Artifact Creature — Construct

Essential cost reduction for artifacts

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U}

Legendary Creature — Human Wizard

Reduces artifact costs significantly

Card Draw

10 cards
Vedalken Archmage

Vedalken Archmage

{2}{U}{U}

Creature — Vedalken Wizard

Massive draw engine for an artifact deck

Padeem, Consul of Innovation

Padeem, Consul of Innovation

{3}{U}

Legendary Creature — Vedalken Artificer

Protects artifacts and provides steady cards

Thought Monitor

Thought Monitor

{6}{U}

Artifact Creature — Construct

High-value card draw on a flying body

One with the Machine

One with the Machine

{3}{U}

Sorcery

Draws cards based on expensive artifacts

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Efficient engine with small tokens

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Efficient digging and graveyard setup

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Standard high-value card advantage

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game pressure and card advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

High-impact early card draw

Shimmer Dragon

Shimmer Dragon

{4}{U}{U}

Creature — Dragon

Turns artifacts into a draw engine

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland threat

Despark

Despark

{W}{B}

Instant

Removes high-value threats cheaply

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile for any nonland permanent

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Massive modal removal for flexibility

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Unmatched board reset

Dispeller's Capsule

Dispeller's Capsule

{W}

Artifact

Recyclable artifact/enchantment removal

Reality Shift

Reality Shift

{1}{U}

Instant

Cheap blue creature removal

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

High-value threat that clears boards

Threats/Wincons

18 cards
Mirrodin Besieged

Mirrodin Besieged

{2}{U}

Enchantment

Generates tokens or provides an alt-win con

Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Consistent token generation

Sharding Sphinx

Sharding Sphinx

{4}{U}{U}

Artifact Creature — Sphinx

Explosive token generation on hit

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

Finisher that turns artifacts into flying threats

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Buffs tokens and weakens enemies

Sphinx of the Steel Wind

Sphinx of the Steel Wind

{5}{W}{U}{B}

Artifact Creature — Sphinx

High-value keyword soup threat

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient high-value threat and lifegain

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Versatile copy of any artifact or creature

Master of Etherium

Master of Etherium

{2}{U}

Artifact Creature — Vedalken Wizard

Huge threat that buffs other artifacts

Ethersworn Adjudicator

Ethersworn Adjudicator

{4}{U}

Artifact Creature — Vedalken Knight

Repeatable removal on a large body

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Removal and lifegain on a body

Cataclysmic Gearhulk

Cataclysmic Gearhulk

{3}{W}{W}

Artifact Creature — Construct

Artifact-friendly board wipe

Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Turns artifact death into direct damage

The Antiquities War

The Antiquities War

{3}{U}

Enchantment — Saga

Saga that ends in a massive alpha strike

Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge

{4}{U}{B}

Legendary Planeswalker — Tezzeret

Affinity for cards and heavy life drain

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Protects attacking tokens and draws cards

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Provides Ward to artifacts and scales damage

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

Generates large constructs on artifact casts

Utility

8 cards
Ethersworn Canonist

Ethersworn Canonist

{1}{W}

Artifact Creature — Human Cleric

Stax effect to control the table

Unwinding Clock

Unwinding Clock

{4}

Artifact

Allows taking actions on every turn

Darksteel Forge

Darksteel Forge

{9}

Artifact

Ultimate protection for the armory

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

Doubles the production of tokens

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for key creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for the Commander

Emry, Lurker of the Loch

Emry, Lurker of the Loch

{2}{U}

Legendary Creature — Merfolk Wizard

Key graveyard recursion piece

Sharuum the Hegemon

Sharuum the Hegemon

{3}{W}{U}{B}

Legendary Artifact Creature — Sphinx

Major artifact recursion engine

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.