Uro, Titan of Nature's Wrath

Art by Vincent Proce

Commander deckGU

Uro, Titan of Nature's Wrath

Ramp relentlessly and fill the graveyard to escape Uro, then leverage massive mana engines into mass bounce control and game-ending Simic leviathans.

$522.20for all 100 cards at today’s prices
Built Nov 1, 202624 views

Asked for“Uro, simic ramp bounce control high mana system”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
14
13
7
4
7
13
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw14
Interaction18
↳ board wipes5
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 39G 52
37lands · rule of thumb 35–38
4.16average mana value (nonland)
$522.20whole deck, today

The list

Commander

1
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

1GU

Legendary Creature — Elder Giant

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

format defining early mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

reliable guild ramp

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana rock

Farseek

Farseek

1G

Sorcery

efficient land search that fixes colors

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

additional untapped Forest ramp

Cultivate

Cultivate

2G

Sorcery

fuels land drops for Uro triggers

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

smooths land drops and mana base

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

ramps two untapped duals or forests

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

doubles available mana for instant-speed bounce and interaction

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

triples mana production for massive late-game plays

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

staple continuous card advantage

Sylvan Library

Sylvan Library

1G

Enchantment

filters draws and fills graveyard for Uro

Mystic Remora

Mystic Remora

U

Enchantment

explosive early game draw engine

Greater Good

Greater Good

2GG

Enchantment

sacrifices Uro on sacrifice trigger to draw cards and fill graveyard

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on giant creatures

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Uro's power and casts a free spell

Fact or Fiction

Fact or Fiction

3U

Instant

draws key spells while fueling Uro's escape requirements

Windfall

Windfall

2U

Sorcery

disrupts opponents and instantly fills the graveyard

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

landfall card draw and life gain synergy

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

grants extra land drops and draws cards on landfall

Removal

11
Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical mass bounce board wipe

Evacuation

Evacuation

3UU

Instant

instant-speed board-wide creature bounce

Wash Out

Wash Out

3U

Sorcery

targeted color mass bounce

Aetherize

Aetherize

3U

Instant

punishes wide combat attacks by bouncing attackers

Beast Within

Beast Within

2G

Instant

versatile answer to any permanent

Pongify

Pongify

U

Instant

efficient one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

instant-speed cheap spot removal

Reality Shift

Reality Shift

1U

Instant

exiles problematic creatures

Counterspell

Counterspell

UU

Instant

classic clean answer to any spell

Mana Drain

Mana Drain

UU

Instant

counters a threat and ramps into huge plays next turn

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while Uro is on the battlefield

Threats/Wincons

21
Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

unstoppable threat that turns every spell into a bounce effect

Scourge of Fleets

Scourge of Fleets

5UU

Creature — Kraken

one-sided creature bounce on a massive body

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

generates constant tokens and tap-down control

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

floods the board with plants that scale with land drops

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generator via ramp

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

churns out 4/4 beasts off every land played

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

hard-to-kill beater that punishes opponent noncreature spells

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

game-warping card draw machine

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

steals opponent creatures with every land drop

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

colossal body that chains land drops and card draw

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles all landfall triggers and plays lands from graveyard

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

top-end high mana payoff with quadruple cascade

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

lethal overrun win condition

Terastodon

Terastodon

6GG

Creature — Elephant

destroys three noncreature problems on entry

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

6GG

Legendary Creature — Phyrexian Praetor

locks out opponent mana while doubling your own

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

5UU

Legendary Creature — Phyrexian Praetor

counters first opposing spells and copies your own

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

reaches huge power from lands and recurs easily

Thrasios, Triton Hero

Thrasios, Triton Hero

GU

Legendary Creature — Merfolk Wizard

repeatable mana sink for extra ramp and card advantage

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all mana every turn to hold up bounce and interaction

Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

draws a fresh hand and has no maximum hand size

Tishana's Tidebinder

Tishana's Tidebinder

2U

Creature — Merfolk Wizard

flashes in to stifle triggers and nullify key permanents

Utility

8
Capsize

Capsize

1UU

Instant

infinite buyback bounce engine in high mana systems

Crystal Shard

Crystal Shard

3

Artifact

repeatable bounce engine for opponent creatures or self-etb value

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

allows recurring fetchlands and milled lands for Uro

Crucible of Worlds

Crucible of Worlds

3

Artifact

artifact engine to play lands directly from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

plays lands and casts nonland permanents from the graveyard

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

retrieves key spells from graveyard to hand

Heroic Intervention

Heroic Intervention

1G

Instant

board-wide protection against wipes and spot removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Uro haste and protection from spot removal

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.