Uril, the Miststalker art

Art by Jaime Jones

Saved commander deck

Uril, the Miststalker

Cast Uril and stack efficient Auras to grant him high power, evasion, and protection, aiming to win via 21 commander damage in a single swing.

100 cards$162.0 totalMay 20, 202615 views

Prompt: A $150 Uril, the Miststalker commander deck — a aura deck focused on a single evasive commander pumped up with equipment and auras, aiming to deal 21 commander damage.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Uril, the Miststalker

Uril, the Miststalker

{2}{R}{G}{W}

Legendary Creature — Beast

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing.

Boros Signet

Boros Signet

{2}

Artifact

Fixes for red and white.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Fixes for green and white.

Gruul Signet

Gruul Signet

{2}

Artifact

Fixes for red and green.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Efficient mana fixing.

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Efficient mana fixing.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Efficient mana fixing.

Farseek

Farseek

{1}{G}

Sorcery

Searches for non-basic lands.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a forest into play untapped.

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable land ramp and fixing.

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

Aura-based ramp that synergizes with enchantress effects.

Card Draw

10 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Incredible engine for an Aura heavy deck.

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

Hard to remove card draw engine.

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Classic draw engine for casting Auras.

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Draws cards on every enchantment cast.

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

Draws cards for casting enchantments.

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Enchantment that draws on entry and following casts.

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws cards when casting Auras.

Kor Spiritdancer

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

Draws cards and grows larger with Auras.

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

Scales Power and draws cards.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw based on Uril's huge power.

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Winds of Rath

Winds of Rath

{3}{W}{W}

Sorcery

Board wipe that leaves Uril untouched.

Single Combat

Single Combat

{3}{W}{W}

Sorcery

Forces opponents down to one card while Uril remains.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal for problematic permanents.

Nature's Claim

Nature's Claim

{G}

Instant

Very cheap artifact and enchantment removal.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Disables commanders while drawing a card.

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

Neutralizes scary creatures effectively.

Threats/Wincons

18 cards
Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

Provides massive power boosts based on enchantments.

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Extremely efficient power boost and first strike.

Sage's Reverie

Sage's Reverie

{3}{W}

Enchantment — Aura

Draws cards and gives a huge power buff.

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Massive power scaling for low mana cost.

Armadillo Cloak

Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

Provides lifelink and trample.

Unflinching Courage

Unflinching Courage

{1}{G}{W}

Enchantment — Aura

Redundant trample and lifelink source.

Shield of the Oversoul

Shield of the Oversoul

{2}{G/W}

Enchantment — Aura

Gives Uril flying and indestructible.

Madcap Skills

Madcap Skills

{1}{R}

Enchantment — Aura

Provides evasion and high power.

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Protects Uril and untaps lands for more plays.

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

Provides totem armor protection and card draw.

Hyena Umbra

Hyena Umbra

{W}

Enchantment — Aura

Cheap protection and first strike.

Spider Umbra

Spider Umbra

{G}

Enchantment — Aura

Cheap protection and reach.

Rancor

Rancor

{G}

Enchantment — Aura

Persistent trample and power boost.

Battle Mastery

Battle Mastery

{2}{W}

Enchantment — Aura

Double strike is lethal on a high-power Uril.

Runes of the Deus

Runes of the Deus

{4}{R/G}

Enchantment — Aura

Massive damage boost and trample for Uril.

Spirit Mantle

Spirit Mantle

{1}{W}

Enchantment — Aura

Protection from creatures makes Uril unblockable.

Holy Mantle

Holy Mantle

{2}{W}{W}

Enchantment — Aura

Unblockable status through protection from creatures.

Shielded by Faith

Shielded by Faith

{1}{W}{W}

Enchantment — Aura

Cheap indestructible aura.

Utility

11 cards
Dueling Grounds

Dueling Grounds

{1}{G}{W}

Enchantment

Ensures Uril only faces one blocker and slows opponents.

Open the Armory

Open the Armory

{1}{W}

Sorcery

Tutors for any Aura or Equipment needed.

Heliod's Pilgrim

Heliod's Pilgrim

{2}{W}

Creature — Human Cleric

Tutors for an Aura directly to hand.

Retether

Retether

{3}{W}

Sorcery

Recovers all Auras from the graveyard.

Mantle of the Ancients

Mantle of the Ancients

{3}{W}{W}

Enchantment — Aura

Massive buff and Aura recursion.

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

Deals Uril's damage to all opponents at once.

Jukai Naturalist

Jukai Naturalist

{G}{W}

Enchantment Creature — Human Monk

Reduces cost of enchantments.

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

Reduces enchantment costs and provides life gain.

Starnheim Courser

Starnheim Courser

{2}{W}

Creature — Pegasus

Reduces cost of artifacts and enchantments.

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces cost of Auras and has relevant keywords.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides Haste to strike immediately.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.