Una Chin-Riley, Number One

Art by Josu Hernaiz

Commander deckW

Una Chin-Riley, Number One

Establish high-power board presence using efficient aggressive creatures, token producers, and anthem effects to easily maintain 8+ total power and repeatedly trigger Una's combat enhancement.

$423.52for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
13
16
14
6
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction12
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 80
37lands · rule of thumb 35–38
3.31average mana value (nonland)
$423.52whole deck, today

The list

Commander

1
Una Chin-Riley, Number One

Una Chin-Riley, Number One

4W

Legendary Creature — Illyrian Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Standard mono-white artifact ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that cantrips late

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Searches for Plains while providing an aggressive body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches a basic Plains and offers early power

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with green ramp opponents

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive treasure advantage

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Low-cost creature that taxes opponents for card advantage

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards as small creatures enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Reliable once-per-turn draw from creature tokens or small beaters

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Noncreature engine rewarding creature deployment

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Cheap to cast and draws off token creation

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting creatures sharing a type with Una

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra card draw, attacks, and multi-spelling

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

Rewards lifegain from powerful lifelink attackers

Cut a Deal

Cut a Deal

2W

Sorcery

Efficient burst draw for mono-white

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Three mana for three cards to reload

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Answers any nonland permanent easily

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed disruption against nonland permanents

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a problem nonland permanent from each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

Non-targeting exile that bypasses shroud and hexproof

Austere Command

Austere Command

4WW

Sorcery

Flexible modular sweeper

Farewell

Farewell

4WW

Sorcery

Comprehensive modal board wipe

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind a large Incubator token

Threats/Wincons

24
Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Immediately provides 6 power and lifelink in Commander

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Quickly builds massive power and attacks alongside tokens

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Generates attacking Cat tokens to push board power over 8

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates soldiers with battle cry to surge total power

Skyhunter Strike Force

Skyhunter Strike Force

2W

Creature — Cat Knight

Grants melee to boost all attackers above the 8-power threshold

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Scales in power with your board size and generates flying tokens

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Permanently buffs the team whenever you gain life

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

Hefty 5/5 flying threat with lifelink and first strike

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Big aerial beater that buffs fellow Angels

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

High-impact efficient flier that swings life totals

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Reanimates key angels/humans and melds into a monstrous threat

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad attacker providing card draw, life, and treasures

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Overrun mana sink that pumps the team exponentially

Odric, Master Tactician

Odric, Master Tactician

2WW

Legendary Creature — Human Soldier

Manipulates combat blocking when attacking with 3+ creatures

Odric, Lunarch Marshal

Odric, Lunarch Marshal

3W

Legendary Creature — Human Soldier

Shares keywords across all creatures each combat

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Recurring threat engine for small creatures and artifacts

Sun Titan

Sun Titan

4WW

Creature — Giant

Heavy 6/6 body that recovers fallen resources

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Devastating anthem that suppresses enemy boards while adding immense power

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Solid 4/7 body that doubles ETB value and shuts off opponents' triggers

Court of Grace

Court of Grace

2WW

Enchantment

Introduces monarch and generates 1/1 Spirit or 4/4 Angel tokens

Felidar Retreat

Felidar Retreat

3W

Enchantment

Creates 2/2 beasts or spreads +1/+1 counters to cross 8 power

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massively inflates the team's power with every creature entered

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Cheap anthem providing hexproof and +2/+1 to legendary creatures

Intangible Virtue

Intangible Virtue

1W

Enchantment

Buffs creature tokens and grants vigilance to maintain defense

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects key threats and ensures safe attacks

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Targeted protection against colors or colorless sources

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to commander or key attackers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip haste and shroud enabler

Teferi's Protection

Teferi's Protection

2W

Instant

Total protection against all forms of removal and damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection when your commander is out

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects the board and provides counters with vigilance on main phase

Akroma's Will

Akroma's Will

3W

Instant

Game-ending finisher providing all critical combat keywords

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.