Tuvasa the Sunlit

Art by Eric Deschamps

Commander deckGUW

Tuvasa the Sunlit

Embrace the wisdom of stillness, balance, and impermanence through tranquil enchantments and fleeting spirits. Flow effortlessly between meditative card draw, selfless non-attachment, and harmonious board states to outlast opponents.

$345.58for all 100 cards at today’s prices
Built Oct 13, 202645 views

Asked for“A themed deck with cards that have themes of impermanence, emptiness, non attachment, tranquility, meditation, stillness, balance, harmony, nature”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
14
20
8
9
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction12
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 34U 13G 32
37lands · rule of thumb 35–38
3.00average mana value (nonland)
$345.58whole deck, today

The list

Commander

1
Tuvasa the Sunlit

Tuvasa the Sunlit

GWU

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

foundational mana core for effortless action

Arcane Signet

Arcane Signet

2

Artifact

smooth and balanced tri-color harmony

Nature's Lore

Nature's Lore

1G

Sorcery

communing with nature to discover untouched forests

Three Visits

Three Visits

1G

Sorcery

respectful seeking of organic growth

Farseek

Farseek

1G

Sorcery

reaching outward to align natural realms

Cultivate

Cultivate

2G

Sorcery

nurturing the earth with patience and care

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

spiritual connection to the harmony of forest spirits

Selesnya Signet

Selesnya Signet

2

Artifact

symbol of communal peace and fertile nature

Simic Signet

Simic Signet

2

Artifact

fluid balance between growth and stillness

Azorius Signet

Azorius Signet

2

Artifact

measured order and quiet contemplation

Card Draw

10
Harmonize

Harmonize

2GG

Sorcery

attaining inner harmony and deep mental replenishment

Sylvan Library

Sylvan Library

1G

Enchantment

quiet contemplation amidst sacred ancient groves

Rhystic Study

Rhystic Study

2U

Enchantment

studious observation of unfolding moments

Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

rewarding natural harmony with quiet wisdom and life

Enchantress's Presence

Enchantress's Presence

2G

Enchantment

drawing calm insight from persistent natural wards

Eidolon of Blossoms

Eidolon of Blossoms

2GG

Enchantment Creature — Spirit

flowering spirits teaching the beauty of recurring seasons

Brainstorm

Brainstorm

U

Instant

fluid mental flow and letting go of unnecessary thoughts

Ponder

Ponder

U

Sorcery

contemplative reflection upon unfolding possibilities

Preordain

Preordain

U

Sorcery

meditative forethought and tranquil scrying

Sensei's Divining Top

Sensei's Divining Top

1

Artifact

contemplative focus ordering the mind with rhythmic precision

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

transforming instruments of violence into peaceful agriculture

Path to Exile

Path to Exile

W

Instant

releasing attachments by guiding threats into peaceful exile

Beast Within

Beast Within

2G

Instant

dissolving complex forms into primal nature

Generous Gift

Generous Gift

2W

Instant

exchanging conflict for harmless companion offerings

Nature's Claim

Nature's Claim

G

Instant

allowing nature to peacefully reclaim artificial contrivances

Tranquil Frillback

Tranquil Frillback

2G

Creature — Dinosaur

a tranquil beast dispelling unnatural magic and graveyard unrest

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

lulling hostile entities into a harmless, tranquil tree

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

trapping earthly strife within celestial stillness

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

an unavoidable cleansing bringing silent stillness to the board

Farewell

Farewell

4WW

Sorcery

ultimate release of attachments and return to total emptiness

Tragic Arrogance

Tragic Arrogance

3WW

Sorcery

enforcing rigorous balance by paring down excess material

Threats/Wincons

23
Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

monastic discipline cultivating pupils through meditative spellcasting

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

manifesting celestial guardians from the emptiness of attachment

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

soaring herald of tranquil harmony creating pegasus spirits

Destiny Spinner

Destiny Spinner

1G

Enchantment Creature — Human

grounding magical harmony and awakening lands into guardians

Setessan Champion

Setessan Champion

2G

Creature — Human Warrior

growing steadily as natural enchantments align

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

gentle guide aligning with nature's rhythm and soothing life

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

peaceful dryad fostering universal land balance and growth

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

perpetual vigilance and fluid harmony untapping on every step

Soulherder

Soulherder

1WU

Creature — Spirit

shepherd of transient spirits exemplifying impermanence and return

Sun Titan

Sun Titan

4WW

Creature — Giant

restoring what was lost back to the natural cycle

Kestia, the Cultivator

Kestia, the Cultivator

1GWU

Legendary Enchantment Creature — Nymph

harmonizing bestow and mindful growth with nature

Mulldrifter

Mulldrifter

4U

Creature — Elemental

evoked elemental spirit embodying impermanence and fleeting wisdom

Foundation Breaker

Foundation Breaker

3G

Creature — Elemental

fleeting spirit dissolving artificial bonds through evoke

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

blossoming life and natural balance flourishing on every turn

Herald of the Pantheon

Herald of the Pantheon

1G

Creature — Centaur Shaman

reverent disciple easing devotion and restoring vitality

Nyx-Fleece Ram

Nyx-Fleece Ram

1W

Enchantment Creature — Sheep

symbol of pure stillness and quiet restorative peace

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

echoing spirit representing the cyclic nature of karma and rebirth

Reveillark

Reveillark

4W

Creature — Elemental

evoked spirit exemplifying impermanence and uplifting the humble

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

honoring the transient past and bringing it back to the present

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

unshakable oceanic presence inducing cycles of impermanence

Celestial Ancient

Celestial Ancient

3WW

Creature — Elemental

distributing harmony across the board with every spell

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

calling forth serene spirits from quiet enchantments

Mirrormade

Mirrormade

1UU

Enchantment

reflecting existence without cling, mirroring whatever nature provides

Utility

8
Ephemerate

Ephemerate

W

Instant

fleeting transition demonstrating the illusion of permanent form

Teferi's Protection

Teferi's Protection

2W

Instant

complete non-attachment phasing everything into temporary emptiness

Ghostly Prison

Ghostly Prison

2W

Enchantment

stillness boundary imposing peaceful contemplation before action

Propaganda

Propaganda

2U

Enchantment

tranquil aura dissuading conflict through mental stillness

Sterling Grove

Sterling Grove

GW

Enchantment

sacred canopy shielding nature and sacrificed for what is needed

Privileged Position

Privileged Position

2GWGWGW

Enchantment

blanket of absolute harmony protecting all aspects of life

Solitary Confinement

Solitary Confinement

2W

Enchantment

meditative seclusion granting total tranquility at the cost of draw

Heroic Intervention

Heroic Intervention

1G

Instant

indomitable unity with nature protecting all things from harm

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.