Tuvasa the Sunlit art

Art by Eric Deschamps

Saved commander deck

Tuvasa the Sunlit

Combine Bant enchantment payoffs with massive +1/+1 counter multiplication to grow Tuvasa and your board into unstoppable threats while drawing through your deck.

100 cards$510.44 totalAug 20, 20264 views

Prompt: Tuvasa the Sunlit commander deck with hella +/+ counters

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tuvasa the Sunlit

Tuvasa the Sunlit

{G}{W}{U}

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

fast mana artifact staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Wild Growth

Wild Growth

{G}

Enchantment — Aura

cheap enchantment ramp that triggers enchantress effects

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

one-mana aura ramp for enchantress synergies

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

aura ramp fixing all three colors

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

taps for huge amounts of mana based on enchantment count

Overgrowth

Overgrowth

{2}{G}

Enchantment — Aura

aura ramp that generates two extra green mana

Wolfwillow Haven

Wolfwillow Haven

{1}{G}

Enchantment — Aura

aura ramp that can generate a creature late game

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

reduces enchantment costs and gains life

Card Draw

10 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

draws cards and gains life on every enchantment cast

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

hard-to-remove enchantment card draw engine

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

classic enchantress card draw creature

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

enchantress creature that draws on enchantment cast

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

steady card draw for playing enchantments

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

enchantment creature with constellation card draw

Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

shroud makes this card draw engine sticky

Kor Spiritdancer

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

draws on aura cast and grows massive quickly

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and extra card draw enchantment

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

constant card draw engine

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient spot creature removal

Path to Exile

Path to Exile

{W}

Instant

cheap instant exile for priority targets

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a threat from each opponent

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

turns enemy commander into an indestructible insect

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

turns a commander, land, or planeswalker into a land

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

enchantment removal that cantrips

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any permanent into a colorless forest

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

enchantment-based artifact and enchantment destruction

Seal of Primordium

Seal of Primordium

{1}{G}

Enchantment

green enchantment removal sitting on the board

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

destroys artifacts/enchantments whenever creatures enter

Threats/Wincons

24 cards
All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

pumps a creature huge for each artifact/enchantment

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

adds massive power and first strike based on enchantments

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

gives massive +2/+2 pump per other enchantment

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles all +1/+1 counters generated

Hardened Scales

Hardened Scales

{G}

Enchantment

adds extra +1/+1 counter whenever counters are placed

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

enchantment that doubles +1/+1 counters placed on creatures

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

doubles the amount of +1/+1 counters put on creatures

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

puts +1/+1 counters on all creatures on ETB

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

landfall triggers put +1/+1 counters and vigilance on board

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

enchantment that doubles counters on creature each turn

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

creates lifelink pegasus tokens on enchantment ETB

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

makes 4/4 flying angel tokens whenever you cast enchantments

Ajani, Mentor of Heroes

Ajani, Mentor of Heroes

{3}{G}{W}

Legendary Planeswalker — Ajani

distributes +1/+1 counters or finds creature/aura cards

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

distributes +1/+1 counters across the whole board

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

gathers counters on spells and redistributes them

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

grows counters and makes entire board unblockable

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

gives board hexproof and acts as +1/+1 counter mana sink

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

buffs counters based on power difference when attacking

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

adds extra +1/+1 counters and provides active counter placement

Botanical Brawler

Botanical Brawler

{G}{W}

Creature — Elemental Warrior

gets a counter whenever counters are placed on another permanent

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

increases counter placement and ramps mana equal to power

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows +1/+1 counters on card draw and creates squid army on death

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

grows counter and gains life whenever opponents cast spells

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

proliferates +1/+1 counters on landfall triggers

Utility

8 cards
Sterling Grove

Sterling Grove

{G}{W}

Enchantment

gives enchantments shroud and tutors for enchantments

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

gives all other permanents hexproof

Greater Auramancy

Greater Auramancy

{1}{W}

Enchantment

protects all other enchantments and enchanted creatures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

provides haste and shroud protection for key threats

The Ozolith

The Ozolith

{1}

Legendary Artifact

saves +1/+1 counters when creatures leave the battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides haste and targeted hexproof protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant protection against board wipes and destruction

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate phasing response against incoming board wipes

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.