Troi, Winging It

Art by Alexander Gering

Commander deckW

Troi, Winging It

Force opponents to draw cards on your turn using symmetrical and political draw effects to flood the board with flying Faerie tokens, then overwhelm them with token anthems and finishers.

$369.10for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Troi, Winging It commander deck”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

5
14
24
10
3
1
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw21
Interaction12
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 67
39lands · rule of thumb 35–38
3.15average mana value (nonland)
$369.10whole deck, today

The list

Commander

1
Troi, Winging It

Troi, Winging It

3W

Legendary Creature — Betazoid Human Advisor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

reliable white mana source

Thought Vessel

Thought Vessel

2

Artifact

colorless ramp with no maximum hand size

Mind Stone

Mind Stone

2

Artifact

early acceleration that cycles later

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

catches up on plains and provides a blocker

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

fetches plains when behind on land drops

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps land count even with opposing ramp

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates massive treasure as opponents draw cards

Pearl Medallion

Pearl Medallion

2

Artifact

discounts all white spells in hand

Card Draw

11
Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

taps on your turn to force opponent draw and trigger Troi

Temple Bell

Temple Bell

3

Artifact

tap on your turn to grant all opponents a card and make Faeries

Otherworld Atlas

Otherworld Atlas

4

Artifact — Book

accumulates charge counters to force multiple draws during your turn

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

draws you three cards and gives an opponent three cards to make three Faeries

Cut a Deal

Cut a Deal

2W

Sorcery

draws you cards while giving each opponent a card for immediate tokens

Your Temple Is Under Attack

Your Temple Is Under Attack

2W

Instant

draws cards with an opponent on your turn or provides team protection

Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 Faerie tokens into fresh cards

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards whenever 1/1 tokens enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

convokes out easily and rewards token creation with card advantage

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw triggered by small creature tokens

Idol of Oblivion

Idol of Oblivion

2

Artifact

taps to draw a card each turn you create tokens

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana instant exile

Path to Exile

Path to Exile

W

Instant

efficient single-target creature exile

Generous Gift

Generous Gift

2W

Instant

unconditional permanent destruction

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile removal for noncreature or creature threats

Fateful Absence

Fateful Absence

1W

Instant

cheap creature removal that gives an opponent a clue token

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles one key threat from each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

gets around hexproof and indestructible without targeting

Cleansing Nova

Cleansing Nova

3WW

Sorcery

modal board wipe for creatures or artifacts/enchantments

Austere Command

Austere Command

4WW

Sorcery

flexible sweeper that can spare your small tokens

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

frequently casts for just two mana on crowded boards

Threats/Wincons

22
Anointed Procession

Anointed Procession

3W

Enchantment

doubles all creature tokens generated by Troi

Divine Visitation

Divine Visitation

3WW

Enchantment

turns 1/1 Faeries into 4/4 flying Angels

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

buffs the entire team with every token created

Intangible Virtue

Intangible Virtue

1W

Enchantment

cheap anthem granting tokens +1/+1 and vigilance

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

protects Troi and buffs your creature swarm

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

lethal Craterhoof-style win condition for flying tokens

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

pumps your tokens while wiping opposing small creatures

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

grows huge and generates extra creature tokens on attack

Halo Fountain

Halo Fountain

2W

Artifact

untaps tokens for draw and acts as an alternate win condition

Starlight Spectacular

Starlight Spectacular

2WW

Enchantment

parades your wide token army for huge power boosts

Court of Grace

Court of Grace

2WW

Enchantment

generates flying Spirit or Angel tokens every upkeep

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

buffs tokens on defense and acts as a mana sink

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

massive teamwide pump ability with a wide board

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

mana sink that boosts all 1/1 tokens to massive base power

Master of Ceremonies

Master of Ceremonies

3W

Creature — Rhino Druid

forces opponents to give you tokens, treasure, or card draw

Flumph

Flumph

1W

Creature — Jellyfish

forces target opponent to draw when it takes combat damage

Wedding Ring

Wedding Ring

2WW

Artifact

causes the paired opponent to draw whenever you draw extra cards on your turn

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes noncreature spells and refills your hand

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

pays one mana to draw cards when Faeries enter

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scries and draws cards as multiple tokens enter each turn

Smuggler's Share

Smuggler's Share

2W

Enchantment

generates treasures and cards mirroring opponent actions

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

reduces creature costs and creates bonus Warrior tokens

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate board protection against sweepers

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell when Troi is on the battlefield

Clever Concealment

Clever Concealment

2WW

Instant

phases out your board using token convoke

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Troi shroud and haste protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof protection for your commander

Rootborn Defenses

Rootborn Defenses

2W

Instant

grants team indestructible and populates a token

Unbreakable Formation

Unbreakable Formation

2W

Instant

protects board at instant speed or pumps team for an attack

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.