T'Pring, Never Parted

Art by Jason Pastrana

Commander deckGU

T'Pring, Never Parted

Leverage resilient, deathtouch, and high-power creatures to dominate fights initiated by T'Pring, utilizing blink and bounce effects to repeatedly trigger Kal-if-fee for constant board control and card advantage.

$418.29for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
7
17
10
11
7
5
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw14
Interaction21
↳ board wipes1
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 17G 58
37lands · rule of thumb 35–38
3.39average mana value (nonland)
$418.29whole deck, today

The list

Commander

1
T'Pring, Never Parted

T'Pring, Never Parted

3GU

Legendary Creature — Vulcan Citizen

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

reliable guild rock for green and blue mana

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

untapped two-mana ramp and fixing

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

efficient land search for mana acceleration

Farseek

Farseek

1G

Sorcery

searches for dual-type lands

Cultivate

Cultivate

2G

Sorcery

puts one land into play and one into hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

smooths land drops and ramps early

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature-based ramp that can block and sacrifice

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

consistent card advantage taxing opponents

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on every creature cast

Guardian Project

Guardian Project

3G

Enchantment

draws a card whenever a nontoken creature enters

Elemental Bond

Elemental Bond

2G

Enchantment

triggers card draw off high-power fight creatures

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards upon playing large threats and grants trample

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed burst card draw based on greatest power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to greatest power and casts a free spell

Mystic Remora

Mystic Remora

U

Enchantment

early-game card engine against noncreature spells

Greater Good

Greater Good

2GG

Enchantment

sacrifices damaged fighters to replenish your hand

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible fighter that draws on combat damage

Removal

10
Pongify

Pongify

U

Instant

cheap instant-speed creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

one-mana answer to opposing bombs

Beast Within

Beast Within

2G

Instant

flexible removal for any problematic permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical board wipe and early bounce

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while T'Pring is on the battlefield

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes a commander while cantripping

Nature's Claim

Nature's Claim

G

Instant

cheap artifact and enchantment removal

Resculpt

Resculpt

1U

Instant

exiles dangerous artifacts or creatures at instant speed

Swan Song

Swan Song

U

Instant

efficient one-mana disruption against game-ending spells

Threats/Wincons

24
Foe-Razer Regent

Foe-Razer Regent

5GG

Creature — Dragon

fights on entry and grows fighters on subsequent turns

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and removes artifacts/enchantments on attack

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

can fight multiple enemy creatures in succession

Voracious Hydra

Voracious Hydra

XGG

Creature — Hydra

scalable threat that fights an opposing creature on entry

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

turns fight damage dealt to your creatures into +1/+1 counters

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

indestructible fight target that reflects damage to an opponent

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

provides multiple flying deathtouch fighters to trade up

Acidic Slime

Acidic Slime

3GG

Creature — Ooze

deathtouch fighter that destroys a utility permanent on entry

Thrun, Breaker of Silence

Thrun, Breaker of Silence

3GG

Legendary Creature — Troll Shaman

indestructible on your turn, making it an unkillable fighter

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

hexproof trampling beater that dominates in fights

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

massive body that generates tokens, life, or cards on block or attack

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

flash threat that bounces spells and permanents

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

must-answer flying threat that draws massive amounts of cards

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

scaling flyer that gains life and draws cards on cast

Polukranos, World Eater

Polukranos, World Eater

2GG

Legendary Creature — Hydra

monstrous ability lets it fight multiple targets

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

reduces cost of large fighters and gives them trample

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

cheap indestructible deathtoucher ideal for fighting

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

indestructible god providing trample and power buffs

Stonecoil Serpent

Stonecoil Serpent

X

Artifact Creature — Snake

flexible scaling creature with protection from multicolored

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

graveyard hate that grows into a formidable fighter

Questing Beast

Questing Beast

2GG

Legendary Creature — Beast

deathtouch ensures it kills anything it fights while ignoring prevention

Ulvenwald Tracker

Ulvenwald Tracker

G

Creature — Human Shaman

repeatable fight engine on a cheap green body

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

huge body providing removal, life, or ramp with creature casts

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

rapidly outgrows the board to dominate fights

Utility

8
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

blinks T'Pring every end step to trigger Kal-if-fee repeatedly

Conjurer's Closet

Conjurer's Closet

5

Artifact

flickers T'Pring to trigger fight and card draw every turn

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

blinks T'Pring whenever you cast noncreature spells

Crystal Shard

Crystal Shard

3

Artifact

bounces T'Pring back to hand to recast for more fights

Heroic Intervention

Heroic Intervention

1G

Instant

grants hexproof and indestructible to protect against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives fighters haste and shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects key fighters with hexproof and enables immediate attacks

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles T'Pring's Kal-if-fee enter-the-battlefield trigger

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.