
Art by Chris Rahn
Saved commander deck
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Aggressively cast Wolves and Werewolves to draw cards with Tovolar's ability and force nightfall to flip your pack into high-powered threats that overwhelm opponents.
Prompt: Werewolf Commander deck
Commander
1 cards
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
{1}{R}{G}Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Chosen commander for the requested strategy.
Ramp
10 cards
Herald's Horn
{3}Artifact
reduces cost of Werewolves and provides pseudo-card draw
Card Draw
10 cards
Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
indestructible draw engine on combat damage

Lifecrafter's Bestiary
{3}Artifact
scries every turn and draws cards off creature spells

Guardian Project
{3}{G}Enchantment
steady card draw for playing nontoken creatures

Rishkar's Expertise
{4}{G}{G}Sorcery
huge draw spell based on your biggest Werewolf

Return of the Wildspeaker
{4}{G}Instant
draws cards based on greatest power or acts as a finisher
Removal
9 cards
Chandra's Ignition
{3}{R}{R}Sorcery
board wipe that leaves your biggest threat alive and triggers combat damage effects
Threats/Wincons
25 cards
Immerwolf
{1}{R}{G}Creature — Wolf
tribal lord that prevents non-human Werewolves from transforming back

Mayor of Avabruck // Howlpack Alpha
{1}{G}Creature — Human Advisor Werewolf // Creature — Werewolf
lord that pumps humans, then generates wolves when transformed

Kessig Naturalist // Lord of the Ulvenwald
{R}{G}Creature — Human Werewolf // Creature — Werewolf
early aggressive creature that provides mana on attack

Reckless Stormseeker // Storm-Charged Slasher
{2}{R}Creature — Human Werewolf // Creature — Werewolf
gives stats and haste to your attack force

Avabruck Caretaker // Hollowhenge Huntmaster
{4}{G}{G}Creature — Human Werewolf // Creature — Werewolf
game-ending threat that gives hexproof to your nightbound pack

Tovolar's Huntmaster // Tovolar's Packleader
{4}{G}{G}Creature — Human Werewolf // Creature — Werewolf
creates Wolf tokens and acts as creature removal on nightbound

Outland Liberator // Frenzied Trapbreaker
{1}{G}Creature — Human Werewolf // Creature — Werewolf
repeatable artifact and enchantment destruction on attack

Nightpack Ambusher
{2}{G}{G}Creature — Wolf
lord with flash that creates tokens when you pass without casting

Ill-Tempered Loner // Howlpack Avenger
{2}{R}{R}Creature — Human Werewolf // Creature — Werewolf
redirects damage and pumps your board on the night side

Geier Reach Bandit // Vildin-Pack Alpha
{2}{R}Creature — Human Rogue Werewolf // Creature — Werewolf
forces newly entering Werewolves to enter transformed

Huntmaster of the Fells // Ravager of the Fells
{2}{R}{G}Creature — Human Werewolf // Creature — Werewolf
creates tokens, gains life, and deals damage when transforming

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
{3}{R}{G}Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
buffs attackers and fights opposing creatures when flipped

Cemetery Prowler
{1}{G}{G}Creature — Wolf
graveyard hate that discounts creature spells

Full Moon's Rise
{1}{G}Enchantment
cheap enchantment lord that can sacrifice to regenerate all Werewolves

Duskwatch Recruiter // Krallenhorde Howler
{1}{G}Creature — Human Warrior Werewolf // Creature — Werewolf
digs for creatures and discounts spells on nightbound side

Hermit of the Natterknolls // Lone Wolf of the Natterknolls
{2}{G}Creature — Human Werewolf // Creature — Werewolf
draws cards if opponents cast spells on your turn

Kruin Outlaw // Terror of Kruin Pass
{1}{R}{R}Creature — Human Rogue Werewolf // Creature — Werewolf
gives all Werewolves menace on transformed side

Instigator Gang // Wildblood Pack
{3}{R}Creature — Human Werewolf // Creature — Werewolf
massive power anthem for your entire attacking force

Breakneck Rider // Neck Breaker
{1}{R}{R}Creature — Human Scout Werewolf // Creature — Werewolf
grants trampling power to all attacking creatures

Volatile Arsonist // Dire-Strain Anarchist
{3}{R}{R}Creature — Human Werewolf // Creature — Werewolf
haste threat that pings multiple targets on attack

Sage of Ancient Lore // Werewolf of Ancient Hunger
{4}{G}Creature — Human Shaman Werewolf // Creature — Werewolf
massive body that grows based on cards in hand

Unnatural Moonrise
{R}{G}Sorcery
forces nightfall, pumps a creature, and draws a card

Lambholt Elder // Silverpelt Werewolf
{2}{G}Creature — Human Werewolf // Creature — Werewolf
draws cards when dealing combat damage on flipped side

Silverfur Partisan
{2}{G}Creature — Wolf Warrior
punishes targeted removal by generating Wolf tokens

Weaver of Blossoms // Blossom-Clad Werewolf
{2}{G}Creature — Human Werewolf // Creature — Werewolf
ramp creature that transforms into a fixing threat
Utility
6 cards
Rhythm of the Wild
{1}{R}{G}Enchantment
makes creature spells uncounterable and gives haste or counters

Heroic Intervention
{1}{G}Instant
protects entire board from wipes and targeted removal

Lightning Greaves
{2}Artifact — Equipment
gives haste and shroud for commander protection

Howling Moon
{2}{G}Enchantment
punishes opponents for casting spells and spawns Wolf tokens

Unnatural Growth
{1}{G}{G}{G}{G}Enchantment
doubles creature power every combat to close out games fast







































