Tovolar, Dire Overlord // Tovolar, the Midnight Scourge art

Art by Chris Rahn

Saved commander deck

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Aggressively cast Wolves and Werewolves to draw cards with Tovolar's ability and force nightfall to flip your pack into high-powered threats that overwhelm opponents.

100 cards$126.01 totalAug 21, 20263 views

Prompt: Werewolf Commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

{1}{R}{G}

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixer

Gruul Signet

Gruul Signet

{2}

Artifact

budget-friendly color fixing

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

untapped two-mana mana rock

Farseek

Farseek

{1}{G}

Sorcery

fetches mountain-subtype lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a forest unto the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

searches for a forest untapped

Cultivate

Cultivate

{2}{G}

Sorcery

stretches mana base and hits land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent ramp and hand fixer

Herald's Horn

Herald's Horn

{3}

Artifact

reduces cost of Werewolves and provides pseudo-card draw

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on every creature cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

indestructible draw engine on combat damage

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

scries every turn and draws cards off creature spells

Guardian Project

Guardian Project

{3}{G}

Enchantment

steady card draw for playing nontoken creatures

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

huge draw spell based on your biggest Werewolf

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

burst card draw when an unblocked Werewolf hits

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws cards based on greatest power or acts as a finisher

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward green card draw

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

tribal anthem and draw engine

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

mass card draw for a wide board of Wolves

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile instant-speed answer to any threat

Chaos Warp

Chaos Warp

{2}{R}

Instant

red staple spot removal for problem permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe to reset unfavorable battlefields

Nature's Claim

Nature's Claim

{G}

Instant

cheap instant artifact/enchantment removal

Moonlight Hunt

Moonlight Hunt

{1}{G}

Instant

one-sided creature removal scaled to your pack size

Decimate

Decimate

{2}{R}{G}

Sorcery

destroys four targets for just four mana

Abrade

Abrade

{1}{R}

Instant

modal instant dealing with small threats or artifacts

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

board wipe that leaves your biggest threat alive and triggers combat damage effects

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

flexible instant removal for any permanent

Threats/Wincons

25 cards
Immerwolf

Immerwolf

{1}{R}{G}

Creature — Wolf

tribal lord that prevents non-human Werewolves from transforming back

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

{1}{G}

Creature — Human Advisor Werewolf // Creature — Werewolf

lord that pumps humans, then generates wolves when transformed

Kessig Naturalist // Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

{R}{G}

Creature — Human Werewolf // Creature — Werewolf

early aggressive creature that provides mana on attack

Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker // Storm-Charged Slasher

{2}{R}

Creature — Human Werewolf // Creature — Werewolf

gives stats and haste to your attack force

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

{4}{G}{G}

Creature — Human Werewolf // Creature — Werewolf

game-ending threat that gives hexproof to your nightbound pack

Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

{4}{G}{G}

Creature — Human Werewolf // Creature — Werewolf

creates Wolf tokens and acts as creature removal on nightbound

Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

{1}{G}

Creature — Human Werewolf // Creature — Werewolf

repeatable artifact and enchantment destruction on attack

Nightpack Ambusher

Nightpack Ambusher

{2}{G}{G}

Creature — Wolf

lord with flash that creates tokens when you pass without casting

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

{2}{R}{R}

Creature — Human Werewolf // Creature — Werewolf

redirects damage and pumps your board on the night side

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

{2}{R}

Creature — Human Rogue Werewolf // Creature — Werewolf

forces newly entering Werewolves to enter transformed

Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

{2}{R}{G}

Creature — Human Werewolf // Creature — Werewolf

creates tokens, gains life, and deals damage when transforming

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

{3}{R}{G}

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

buffs attackers and fights opposing creatures when flipped

Cemetery Prowler

Cemetery Prowler

{1}{G}{G}

Creature — Wolf

graveyard hate that discounts creature spells

Full Moon's Rise

Full Moon's Rise

{1}{G}

Enchantment

cheap enchantment lord that can sacrifice to regenerate all Werewolves

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

{1}{G}

Creature — Human Warrior Werewolf // Creature — Werewolf

digs for creatures and discounts spells on nightbound side

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

{2}{G}

Creature — Human Werewolf // Creature — Werewolf

draws cards if opponents cast spells on your turn

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

{1}{R}{R}

Creature — Human Rogue Werewolf // Creature — Werewolf

gives all Werewolves menace on transformed side

Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack

{3}{R}

Creature — Human Werewolf // Creature — Werewolf

massive power anthem for your entire attacking force

Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

{1}{R}{R}

Creature — Human Scout Werewolf // Creature — Werewolf

grants trampling power to all attacking creatures

Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

{3}{R}{R}

Creature — Human Werewolf // Creature — Werewolf

haste threat that pings multiple targets on attack

Sage of Ancient Lore // Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

{4}{G}

Creature — Human Shaman Werewolf // Creature — Werewolf

massive body that grows based on cards in hand

Unnatural Moonrise

Unnatural Moonrise

{R}{G}

Sorcery

forces nightfall, pumps a creature, and draws a card

Lambholt Elder // Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

{2}{G}

Creature — Human Werewolf // Creature — Werewolf

draws cards when dealing combat damage on flipped side

Silverfur Partisan

Silverfur Partisan

{2}{G}

Creature — Wolf Warrior

punishes targeted removal by generating Wolf tokens

Weaver of Blossoms // Blossom-Clad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

{2}{G}

Creature — Human Werewolf // Creature — Werewolf

ramp creature that transforms into a fixing threat

Utility

6 cards
Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

makes creature spells uncounterable and gives haste or counters

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from wipes and targeted removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud for commander protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste enabler

Howling Moon

Howling Moon

{2}{G}

Enchantment

punishes opponents for casting spells and spawns Wolf tokens

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

doubles creature power every combat to close out games fast

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.