Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Art by Chris Rahn

Commander deckGR

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Aggressive Werewolf and Wolf tribal deck that uses Tovolar to manipulate nightbound/daybound states, draw cards off combat damage, and overwhelm opponents with boosted stats and combat tricks.

$103.34for all 100 cards at today’s prices
Built Sep 8, 202671 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
20
20
10
6
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction16
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 25G 54
37lands · rule of thumb 35–38
3.21average mana value (nonland)
$103.34whole deck, today

The list

Commander

1
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

1RG

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

cheap two-color mana fix

Gruul Signet

Gruul Signet

2

Artifact

reliable Gruul color mana ramp

Talisman of Impulse

Talisman of Impulse

2

Artifact

fast untapped mana fixing

Farseek

Farseek

1G

Sorcery

fetches duals or basic land types

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

additional untapped Forest tutor

Rampant Growth

Rampant Growth

1G

Sorcery

basic land fetch staple

Cultivate

Cultivate

2G

Sorcery

fixes mana and guarantees land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

solid ramp and hand fixing

Card Draw

8
Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine that draws cards on combat damage

Hunter's Insight

Hunter's Insight

2G

Instant

massive instant-speed draw when a werewolf connects

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

recurrent draw whenever casting creature spells

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws based on largest creature or acts as a finisher overrun

Guardian Project

Guardian Project

3G

Enchantment

consistent draw for nontoken creature ETBs

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

scry filter and creature spell draw trigger

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws deep off large wolves and casts a free spell

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

refills hand based on wide board state and gains life

Removal

10
Beast Within

Beast Within

2G

Instant

versatile flexible permanent removal

Chaos Warp

Chaos Warp

2R

Instant

red staple instant permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap efficient board wipe

Abrade

Abrade

1R

Instant

flexible early interaction for artifacts or creatures

Nature's Claim

Nature's Claim

G

Instant

ultra cheap artifact or enchantment destruction

Krosan Grip

Krosan Grip

2G

Instant

split second removal against problematic artifacts or enchantments

Hull Breach

Hull Breach

RG

Sorcery

two-for-one artifact and enchantment destruction

Decimate

Decimate

2RG

Sorcery

destroys target artifact, creature, enchantment, and land at once

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

board wipe that scales with a large werewolf's power

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based naturalize effect

Threats/Wincons

25
Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker // Storm-Charged Slasher

2R

Creature — Human Werewolf // Creature — Werewolf

grants haste and buffs power each turn

Kessig Naturalist // Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

RG

Creature — Human Werewolf // Creature — Werewolf

werewolf lord that generates RG mana when attacking

Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

4GG

Creature — Human Werewolf // Creature — Werewolf

protects board with hexproof and heavily counters team at night

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

1G

Creature — Human Advisor Werewolf // Creature — Werewolf

classic werewolf anthem and token generator

Huntmaster of the Fells // Ravager of the Fells

Huntmaster of the Fells // Ravager of the Fells

2RG

Creature — Human Werewolf // Creature — Werewolf

provides life, tokens, and removal on transformations

Immerwolf

Immerwolf

1RG

Creature — Wolf

anthem that prevents non-human Werewolves from flipping back

Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

1G

Creature — Human Werewolf // Creature — Werewolf

reusable artifact/enchantment removal on attack

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

2R

Creature — Human Rogue Werewolf // Creature — Werewolf

causes new Werewolves to enter already transformed

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

2RR

Creature — Human Werewolf // Creature — Werewolf

punishes opponents for damaging your creatures

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

1G

Creature — Human Warrior Werewolf // Creature — Werewolf

digs for creatures and discounts creature spells at night

Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

4GG

Creature — Human Werewolf // Creature — Werewolf

Grave Titan equivalent for wolves that fights on flip

Packsong Pup

Packsong Pup

1G

Creature — Wolf

grows quickly as wolves enter and provides life on death

Nightpack Ambusher

Nightpack Ambusher

2GG

Creature — Wolf

flash wolf lord that generates tokens on empty turns

Cemetery Prowler

Cemetery Prowler

1GG

Creature — Wolf

graveyard hate that discounts creature spells

Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

3RR

Creature — Human Werewolf // Creature — Werewolf

haste threat that deals damage to multiple targets on attack

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

3RG

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

huge power buff and targeted removal on flip

Scorned Villager // Moonscarred Werewolf

Scorned Villager // Moonscarred Werewolf

1G

Creature — Human Werewolf // Creature — Werewolf

ramp creature that taps for double mana at night

Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

1RR

Creature — Human Scout Werewolf // Creature — Werewolf

gives attacking creatures +1/+0 and trample at night

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

1RR

Creature — Human Rogue Werewolf // Creature — Werewolf

gives all Werewolves double strike and menace when flipped

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

2G

Creature — Human Werewolf // Creature — Werewolf

draws cards when opponents cast spells on your turn

Silverfur Partisan

Silverfur Partisan

2G

Creature — Wolf Warrior

creates Wolf tokens whenever wolves are targeted

Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack

3R

Creature — Human Werewolf // Creature — Werewolf

huge power anthem when attacking at night

Werewolf Pack Leader

Werewolf Pack Leader

GG

Creature — Human Werewolf

early draw engine and late-game 5/3 trampler

Child of the Pack // Savage Packmate

Child of the Pack // Savage Packmate

2RG

Creature — Human Werewolf // Creature — Werewolf

trample threat that acts as a mana sink for tokens

Lambholt Elder // Silverpelt Werewolf

Lambholt Elder // Silverpelt Werewolf

2G

Creature — Human Werewolf // Creature — Werewolf

draws extra cards on combat damage when flipped

Utility

9
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

makes creatures uncounterable and gives riot choice

Heroic Intervention

Heroic Intervention

1G

Instant

instant team protection against board wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

haste and shroud protection for Tovolar

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof for key threats

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

doubles power and toughness of all creatures each combat

Howling Moon

Howling Moon

2G

Enchantment

wolf token generator and combat buff for wolves

Herald's Horn

Herald's Horn

3

Artifact

discounts Werewolf spells and provides card advantage

Moonmist

Moonmist

1G

Instant

instant night transformation and combat fog for non-Werewolves

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

2RG

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn

forces day/night control, makes wolf tokens, and ramps

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.