Toski, Bearer of Secrets

Art by Jason Rainville

Commander deckG

Toski, Bearer of Secrets

Flood the battlefield with Squirrel tokens to draw massive amounts of cards through Toski's combat damage ability, then finish opponents off with overwhelming tribal anthems and overrun effects.

$416.09for all 100 cards at today’s prices
Built Nov 6, 202619 views

Asked for“A mono green deck. Squirrel Girl as the commander. I want the deck to focus on generating squirrel tokens and boosting them.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
17
14
9
9
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw10
Interaction11
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 66
38lands · rule of thumb 35–38
3.16average mana value (nonland)
$416.09whole deck, today

The list

Commander

1
Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple fast colorless mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient early mana rock

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn one mana dork to speed up deployment

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

cheap green creature acceleration

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

consistent turn one mana generation

Rampant Growth

Rampant Growth

1G

Sorcery

classic basic land ramp spell

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped for instant tempo

Three Visits

Three Visits

1G

Sorcery

efficient untapped land ramp spell

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fetches lands to both battlefield and hand

Cultivate

Cultivate

2G

Sorcery

secures mana fixing and future land drops

Card Draw

9
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card whenever creature spells are cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws cards equal to our massive token army count

Skullclamp

Skullclamp

1

Artifact — Equipment

easily converts 1/1 Squirrel tokens into cards

Harmonize

Harmonize

2GG

Sorcery

reliable raw card advantage in mono green

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

flexible instant speed draw or team pump finisher

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws based on our largest creature and casts a free spell

Sylvan Library

Sylvan Library

1G

Enchantment

provides exceptional early selection and card advantage

Guardian Project

Guardian Project

3G

Enchantment

draws a card on every unique nontoken creature drop

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

gives all attackers deathtouch and draws on combat damage

Removal

10
Beast Within

Beast Within

2G

Instant

universal instant speed permanent removal

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana answer to artifacts and enchantments

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping creature neutralization aura

Krosan Grip

Krosan Grip

2G

Instant

split second answer that cannot be responded to

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based artifact and enchantment destruction

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

shuts down any problematic permanent by turning it to wood

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

nullifies opposing commanders and key creatures

Ram Through

Ram Through

1G

Instant

efficient one-sided creature bite effect

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

wipes small boards while leaving behind a Beast army

Master's Rebuke

Master's Rebuke

1G

Instant

flexible instant bite removal

Threats/Wincons

24
Chitterspitter

Chitterspitter

2G

Artifact

creates Squirrels and steadily buffs all Squirrels with counters

Squirrel Nest

Squirrel Nest

1GG

Enchantment — Aura

consistent repeatable Squirrel token generator

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

enters with four Squirrel tokens and pumps them immediately

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

classic army-in-a-can that creates and buffs four Squirrels

Nut Collector

Nut Collector

5G

Creature — Human Druid

produces Squirrels and grants a huge tribal anthem with threshold

Squirrel Mob

Squirrel Mob

1GG

Creature — Squirrel

grows massive from every other Squirrel in play

Liege of the Hollows

Liege of the Hollows

2GG

Creature — Spirit

explodes into huge swarms of Squirrel tokens on death

Krosan Beast

Krosan Beast

3G

Creature — Squirrel Beast

becomes an enormous Squirrel threat once threshold is achieved

Acorn Harvest

Acorn Harvest

3G

Sorcery

produces Squirrel tokens twice thanks to flashback

Chatterstorm

Chatterstorm

1G

Sorcery

storm spell that floods the field with Squirrels

Cloakwood Hermit

Cloakwood Hermit

2G

Legendary Enchantment — Background

produces Squirrel tokens whenever creatures hit our graveyard

Verdant Command

Verdant Command

1G

Instant

flexible instant that creates Squirrels and provides utility modes

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

generates Squirrel tokens whenever +1/+1 counters are placed

Squirrel Sanctuary

Squirrel Sanctuary

G

Enchantment

reusable token producer that returns when tokens die

Adaptive Automaton

Adaptive Automaton

3

Artifact Creature — Construct

colorless lord to grant Squirrels +1/+1

Metallic Mimic

Metallic Mimic

2

Artifact Creature — Shapeshifter

enters as a Squirrel and places counters on all subsequent Squirrels

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all triggered abilities of our Squirrel creatures

Beastmaster Ascension

Beastmaster Ascension

2G

Enchantment

rapidly triggers to give the entire swarm +5/+5

Coat of Arms

Coat of Arms

5

Artifact

gives colossal exponential buffs to our Squirrel army

Door of Destinies

Door of Destinies

4

Artifact

steadily increases power and toughness of the Squirrel tribe

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun creature that turns a token army into a win

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

grants massive power boost and trample to close out the game

Triumph of the Hordes

Triumph of the Hordes

2GG

Sorcery

gives tokens infect and trample for surprise lethal attacks

Doubling Season

Doubling Season

4G

Enchantment

doubles all Squirrel tokens and counter placement

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects our entire board with indestructible and hexproof

Wrap in Vigor

Wrap in Vigor

1G

Instant

regenerates the whole board against standard sweepers

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

2G

Legendary Creature — Human Elf Druid

turns every Squirrel token into a green mana dork

Cryptolith Rite

Cryptolith Rite

1G

Enchantment

allows all creatures and tokens to tap for mana

Eldrazi Monument

Eldrazi Monument

5

Artifact

sacrifices spare tokens to grant flying, +1/+1, and indestructible

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives haste and hexproof protection to key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost haste enabler and shroud protection

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

cheap haste enabler letting Squirrel swarms attack immediately

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.