Toph, the First Metalbender art

Art by Eilene Cherie

Saved commander deck

Toph, the First Metalbender

Leverage landfall triggers to generate artifact tokens like Treasures, Clues, and Rocks, then convert those artifacts into massive damage, mana, and game-ending threats.

100 cards$387.35 totalAug 30, 202626 views

Prompt: A Toph, the First Metalbender commander deck based around using landfall triggers to take advantage of artifacts.

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Toph, the First Metalbender

Toph, the First Metalbender

{1}{R}{G}{W}

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient dual mana fixing

Gruul Signet

Gruul Signet

{2}

Artifact

Provides cheap red and green mana acceleration

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

Fast untapped dual mana producer

Farseek

Farseek

{1}{G}

Sorcery

Fetches land to trigger landfall

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts a Forest into play untapped for immediate landfall

Three Visits

Three Visits

{1}{G}

Sorcery

Searches for an untapped land for extra landfall value

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps a land onto the battlefield and ensures next land drop

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable double land tutor for landfall engines

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Generates explosive mana whenever lands enter the battlefield

Card Draw

10 cards
Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Creates Clue artifacts on landfall to draw cards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards whenever creature threats are cast

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Efficient raw green card draw

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifices large landfall creatures to draw massive hands

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on power and casts a spell for free

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Flexible draw spell or lethal overrun pump

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns token creations into card draw engines

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Taps to draw a card easily each turn when tokens enter

Toggo, Goblin Weaponsmith

Toggo, Goblin Weaponsmith

{2}{R}

Legendary Creature — Goblin Artificer

Creates Rock equipment artifacts on every landfall trigger

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws cards on landfall and turns leftover cards into damage

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile instant-speed destruction for any permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks problematic permanents of any type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Ultra-cheap mass creature board wipe

Abrade

Abrade

{1}{R}

Instant

Flexible removal for small creatures or target artifacts

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact or enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Uncounterable split-second enchantment or artifact removal

Vandalblast

Vandalblast

{R}

Sorcery

Asymmetrical mass artifact removal

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Surprise red counterspell protection

Star of Extinction

Star of Extinction

{5}{R}{R}

Sorcery

Wipes creatures planeswalkers and destroys problematic lands

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Board wipe that scales off your largest threat's power

Threats/Wincons

24 cards
Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Creates Treasure or Food artifacts on every land drop

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token creator that floods the board quickly

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Generates plant tokens and pumps them on subsequent landfall

Phylath, World Sculptor

Phylath, World Sculptor

{4}{R}{G}

Legendary Creature — Elemental

Creates plant tokens and buffs creatures with extra land drops

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Makes 5/3 Elemental tokens when lands enter the graveyard

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Doubles all landfall triggers and plays lands from graveyard

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4 Beast tokens on every landfall

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Grants additional combat phases on main phase land drops

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Massive creature that chains land plays and card draws

Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

Burns opponents whenever an artifact enters your battlefield

Ingenious Artillerist

Ingenious Artillerist

{2}{R}

Creature — Human Artificer

Deals damage to every opponent whenever an artifact is created

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

Triples token generation by turning Treasures/Clues/Food into all three

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Creature and equipment that scales directly with total artifact count

Alibou, Ancient Witness

Alibou, Ancient Witness

{3}{R}{W}

Legendary Artifact Creature — Golem

Gives artifact creatures haste and deals direct damage based on tapped artifacts

Dragonmaster Outcast

Dragonmaster Outcast

{R}

Creature — Human Shaman

Spawns 5/5 Dragons once land count reaches six

Omnath, Locus of Rage

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Creates 5/5 Elemental tokens on landfall and deals 3 damage when they die

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

Beater that grows with lands in play and in graveyard

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

Searches any utility land on entry and grows with land count

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles triggered abilities of your commander's creature type

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Deals massive damage whenever tokens or creatures enter the battlefield

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

Alternate win condition through accumulating artifacts

Fangren Marauder

Fangren Marauder

{5}{G}

Creature — Beast

Gains massive life whenever any artifact is put into a graveyard

Crime Novelist

Crime Novelist

{2}{R}

Creature — Goblin Bard

Grows and adds mana whenever you sacrifice artifacts like Treasures

Hellkite Igniter

Hellkite Igniter

{5}{R}{R}

Creature — Dragon

Hasty dragon that boosts its power immensely based on artifact count

Utility

8 cards
Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Allows playing lands directly from the graveyard

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Creature version of Crucible for consistent land play from graveyard

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Allows two extra land drops per turn to maximize landfall

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Reveals top deck and allows playing extra lands off the top

Exploration

Exploration

{G}

Enchantment

Enchantment granting an additional land drop every turn

Burgeoning

Burgeoning

{G}

Enchantment

Plays lands whenever opponents play lands

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Plays lands from graveyard and re-casts spells from graveyard

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants commander haste and hexproof protection

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.