Toph, the First Metalbender

Art by Eilene Cherie

Commander deckGRW

Toph, the First Metalbender

Leverage a lands-matter theme and artifact synergies to generate value and overwhelm opponents with land-based creatures and big artifacts.

$573.18for all 100 cards at today’s prices
Built Jun 18, 202694 views

Asked for“我的主将是Toph, the First Metalbender,我有很多已有牌,我需要里面有驭灵械和荒野之魂艾莎亚的组法”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
10
17
11
6
5
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp21
Card draw9
Interaction10
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 8R 13G 51
37lands · rule of thumb 35–38
3.71average mana value (nonland)
$573.18whole deck, today

The list

Commander

1
Toph, the First Metalbender

Toph, the First Metalbender

1RGW

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

16
Sol Ring

Sol Ring

1

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Standard color fixing

Farseek

Farseek

1G

Sorcery

Land-based ramp and fixing

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp to the battlefield

Three Visits

Three Visits

1G

Sorcery

Essential forest ramp

Cultivate

Cultivate

2G

Sorcery

Land accessibility and card advantage

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Format staple for green ramp decks

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Artifact-based land ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible mana fixing on a creature

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Strong mana generation via Landfall

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Turns land drops into treasure tokens

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Additional land drops and deck filtering

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Maximum land drops per turn

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Enables extra land drops and fixes all mana colors perfectly.

Exploration

Exploration

G

Enchantment

Classic extra land drop enchantment to accelerate game plans.

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Provides extra land drops and can bounce lands for landfall re-triggers.

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Elite card selection and draw

Guardian Project

Guardian Project

3G

Enchantment

Provides constant card advantage for creature spells

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, power, and massive card draw

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for every creature spell cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Uncounterable draw engine

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet for massive card draw

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Turns land drops into clues for cards

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to greatest power and lets you cast a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Flexible draw spell based on non-Human power or a team pump finish.

Augur of Autumn

Augur of Autumn

1GG

Creature — Human Druid

Allows playing lands and creatures from the top of the library.

Removal

9
Beast Within

Beast Within

2G

Instant

Universal permanent removal

Chaos Warp

Chaos Warp

2R

Instant

Problematic permanent removal for Red

Blasphemous Act

Blasphemous Act

8R

Sorcery

High-efficiency board wipe

Vandalblast

Vandalblast

R

Sorcery

Mass artifact removal

World Breaker

World Breaker

6G

Creature — Eldrazi

Recurring removal for non-creatures

Karn, the Great Creator

Karn, the Great Creator

4

Legendary Planeswalker — Karn

Synergy with Lattice to lock opponents

Swords to Plowshares

Swords to Plowshares

W

Instant

Top-tier efficient creature removal in White.

Path to Exile

Path to Exile

W

Instant

Highly efficient creature removal that fits perfectly in Naya.

Generous Gift

Generous Gift

2W

Instant

Versatile spot removal that can object-target any permanent.

Threats/Wincons

11
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

3GG

Legendary Creature — Elemental

Turns all creatures into lands to protect from nonland wipes and trigger Landfall

Scapeshift

Scapeshift

2GG

Sorcery

Massive landfall triggers and synergy with Soul of Windgrace

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Win condition via high-volume plant tokens

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Powerful artifact creature synergy

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

Massive combat damage multiplier

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Haste threat and treasure synergy

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Tokens for sacrifice/destruction value

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generation for landfall

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Massive landfall threat that creates 5/5 Elementals and punishes removal.

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

Creates a wide board of tokens and pumps them via landfall.

Felidar Retreat

Felidar Retreat

3W

Enchantment

White landfall engine providing large tokens or team-wide counters.

Utility

16
Heroic Intervention

Heroic Intervention

1G

Instant

Board protection

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection piece

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Doubles landfall and allows lands from graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Crucial land recursion

Crucible of Worlds

Crucible of Worlds

3

Artifact

Non-creature land recursion

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

Top-deck lands and incremental life gain

Urabrask the Hidden

Urabrask the Hidden

3RR

Legendary Creature — Phyrexian Praetor

Slows opponents and gives your creatures haste

Darksteel Forge

Darksteel Forge

9

Artifact

Protects all artifacts, including lands via Lattice

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste and protection

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles token output from landfall sources

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles token generation (fixing for White splash or similar)

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Staple recursion to bring back any lost permanent or key spell.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell for the entire board while the commander is out.

Boros Charm

Boros Charm

RW

Instant

Protects the board from sweepers or grants double strike for lethal damage.

Mindslaver

Mindslaver

6

Legendary Artifact

Requested artifact (驭灵械) offering powerful mind-control utility.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.