Toph, the First Metalbender

Art by Eilene Cherie

Commander deckGRW

Toph, the First Metalbender

Generate Treasure tokens and massive artifact creatures to trigger Toph's ability, using evasion and protection to finish opponents with metalbending combat damage.

$193.90for all 100 cards at today’s prices
Built Jun 24, 202687 views

Asked for“An artifact earthbend deck, commander is toph, the first metalbender, about 300$.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

2
6
13
13
11
7
5
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp18
Card draw9
Interaction17
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 1R 17G 22
38lands · rule of thumb 35–38
3.49average mana value (nonland)
$193.90whole deck, today

The list

Commander

1
Toph, the First Metalbender

Toph, the First Metalbender

1RGW

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

16
Sol Ring

Sol Ring

1

Artifact

Universal efficient mana rock.

Arcane Signet

Arcane Signet

2

Artifact

Standard multi-color fixing.

Gruul Signet

Gruul Signet

2

Artifact

On-color mana acceleration.

Talisman of Impulse

Talisman of Impulse

2

Artifact

Efficient mana rock for Gruul colors.

Goldvein Pick

Goldvein Pick

2

Artifact — Equipment

Generates Treasures via combat, representing metalbending mining.

Strike It Rich

Strike It Rich

R

Sorcery

Low-cost Treasure generation with Flashback.

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Converts combat into Treasures and card advantage.

Gala Greeters

Gala Greeters

1G

Creature — Elf Druid

Provides flexibility with Treasure creation on creature ETB.

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Landfalls into Treasure tokens.

Sticky Fingers

Sticky Fingers

R

Enchantment — Aura

Cheap evasion that creates Treasures on hit.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential green ramp to hit the commander early.

Cultivate

Cultivate

2G

Sorcery

Essential green land ramp staples.

Thought Vessel

Thought Vessel

2

Artifact

Mana rock with no maximum hand size benefit.

Thran Dynamo

Thran Dynamo

4

Artifact

Strong mana acceleration for big artifacts.

Foundry Inspector

Foundry Inspector

3

Artifact Creature — Construct

Reduces cost of all artifact spells.

Jhoira's Familiar

Jhoira's Familiar

4

Artifact Creature — Bird

Reduces cost of historic spells including artifacts.

Card Draw

7
Harmonize

Harmonize

2GG

Sorcery

Simple green card advantage.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Excellent draw when building a board of artifact creatures.

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns Toph's tokens into cards.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Consistent card draw on creature combat damage.

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards for casting the deck's many artifact creatures.

Life's Legacy

Life's Legacy

1G

Sorcery

Sacrifice a huge artifact creature for huge card draw.

Soul's Majesty

Soul's Majesty

4G

Sorcery

Draw cards based on the power of your metalbending creatures.

Removal

13
Prizefight

Prizefight

1G

Instant

Fight spell that creates a Treasure.

Beast Within

Beast Within

2G

Instant

Versatile removal for any permanent type.

Chaos Warp

Chaos Warp

2R

Instant

Red staple for removing problematic permanents.

Hull Breach

Hull Breach

RG

Sorcery

Two-for-one artifact and enchantment destruction.

Vandalblast

Vandalblast

R

Sorcery

Board wipe specifically targeting opponent artifacts.

Abrade

Abrade

1R

Instant

Versatile removal for creatures or artifacts.

Nature's Claim

Nature's Claim

G

Instant

Hyper-efficient artifact/enchantment removal.

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Creature-based utility for destroying artifacts.

Bane of Progress

Bane of Progress

4GG

Creature — Elemental

Massively counters artifact/enchantment heavy boards.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Premier board wipe for red decks.

Decimate

Decimate

2RG

Sorcery

Heavy destruction fitting of earthbending force.

Meteor Golem

Meteor Golem

7

Artifact Creature — Golem

Artifact creature removal on a body.

Duplicant

Duplicant

6

Artifact Creature — Shapeshifter

Removal that exiles and copies power/toughness.

Threats/Wincons

13
Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Iconic artifact threat that provides removal.

Myr Battlesphere

Myr Battlesphere

7

Artifact Creature — Myr Construct

High power payload that enters with several tokens.

Ancient Stone Idol

Ancient Stone Idol

10

Artifact Creature — Golem

Massive golem that fits the earthbending theme.

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Resilient artifact creature with Lifelink and Deathtouch.

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Scalable threat that leaves tokens behind.

Traxos, Scourge of Kroog

Traxos, Scourge of Kroog

4

Legendary Artifact Creature — Dragon Construct

Synergizes with high volume of history/artifacts.

Shared Animosity

Shared Animosity

2R

Enchantment

Massive buff when attacking with many tokens of the same type.

Stonecoil Serpent

Stonecoil Serpent

X

Artifact Creature — Snake

Flexible X-cost artifact with several keywords.

Darksteel Juggernaut

Darksteel Juggernaut

5

Artifact Creature — Juggernaut

Indestructible threat that scales with your metal count.

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

Gives creatures haste and doubles their damage.

Karn, Scion of Urza

Karn, Scion of Urza

4

Legendary Planeswalker — Karn

Generates huge Construct tokens.

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

High-impact threat that generates value on attack.

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Converts creature ETBs into direct damage.

Utility

12
Inspiring Statuary

Inspiring Statuary

3

Artifact

Allows artifacts to help cast non-artifact spells via Improvise.

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Mana fixing and card draw on an artifact body.

Sarkhan's Unsealing

Sarkhan's Unsealing

3R

Enchantment

Rewards casting large creatures with board damage.

Champion's Helm

Champion's Helm

3

Artifact — Equipment

Protects Toph while boosting power.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Necessary protection for a commander-centric deck.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste and protection for Toph.

Panharmonicon

Panharmonicon

4

Artifact

Doubles the triggers of artifact creatures entering the battlefield.

Scrapyard Recombiner

Scrapyard Recombiner

3

Artifact Creature — Construct

Tutors for important artifact threats.

Mirrorworks

Mirrorworks

5

Artifact

Creates copies of your heavy artifact metalbends.

Grateful Apparition

Grateful Apparition

1W

Creature — Spirit

Proliferates +1/+1 counters on your artifact constructs.

Forsaken Monument

Forsaken Monument

5

Legendary Artifact

Buffs colorless creatures and ramps colorless mana.

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Makes creatures uncounterable and adds haste/counters.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.