Toph, the First Metalbender

Art by Eilene Cherie

Commander deckGRW

Toph, the First Metalbender

Combine earth-shaping landfall synergies with powerful artifact recursion to create, reanimate, and pump a devastating army of metal constructs.

$326.46for all 100 cards at today’s prices
Built Aug 30, 202654 views

Asked for“Toph, the First Metalbender commander deck using earthbend to take advantage of artifacts”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
9
12
16
6
5
6
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction16
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 14R 14G 25
37lands · rule of thumb 35–38
3.47average mana value (nonland)
$326.46whole deck, today

The list

Commander

1
Toph, the First Metalbender

Toph, the First Metalbender

1RGW

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential artifact mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color mana fixer

Boros Signet

Boros Signet

2

Artifact

fixes red and white mana

Gruul Signet

Gruul Signet

2

Artifact

fixes red and green mana

Selesnya Signet

Selesnya Signet

2

Artifact

fixes green and white mana

Talisman of Impulse

Talisman of Impulse

2

Artifact

untapped green and red mana artifact

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped red and white mana artifact

Farseek

Farseek

1G

Sorcery

fetches land onto the battlefield

Cultivate

Cultivate

2G

Sorcery

lands to field and hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp staple

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draw engine paired with small tokens

Harmonize

Harmonize

2GG

Sorcery

straightforward card draw in green

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on creature casts

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

artifact creature that taxes opponents for card advantage

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

2W

Legendary Creature — Elephant Artificer

draws cards when artifact creatures enter and grants combat protection

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive card draw based on largest creature power

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refills hand in red

Idol of Oblivion

Idol of Oblivion

2

Artifact

draws cards when tokens enter battlefield

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws cards or acts as a surprise team pump

Mind's Eye

Mind's Eye

5

Artifact

converts opponent card draw into extra cards

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap target creature exile

Beast Within

Beast Within

2G

Instant

versatile destroy targeting any permanent

Generous Gift

Generous Gift

2W

Instant

flexible removal for any target

Chaos Warp

Chaos Warp

2R

Instant

red spot removal for hard-to-answer permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

high efficiency red board wipe

Dispatch

Dispatch

W

Instant

exiles target creature with metalcraft active

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

flexible artifact and enchantment removal

Vandalblast

Vandalblast

R

Sorcery

destroys all opposing artifacts

Nature's Claim

Nature's Claim

G

Instant

cheap artifact and enchantment removal

Threats/Wincons

24
Alibou, Ancient Witness

Alibou, Ancient Witness

3RW

Legendary Artifact Creature — Golem

gives haste to artifact creatures and deals damage based on tapped artifacts

Osgir, the Reconstructor

Osgir, the Reconstructor

2RW

Legendary Creature — Giant Artificer

duplicates artifacts from the graveyard

Toggo, Goblin Weaponsmith

Toggo, Goblin Weaponsmith

2R

Legendary Creature — Goblin Artificer

landfalls to generate Rock equipment artifacts

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

earth theme payoff creating creature tokens on land loss

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

doubles landfall triggers and allows playing lands from graveyard

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

creates 4/4 Beast tokens on landfall

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates plant tokens and pumps them on land drops

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation on landfall

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

resilient artifact creature threat that splits on death

Myr Battlesphere

Myr Battlesphere

7

Artifact Creature — Myr Construct

creates myr tokens and deals direct combat damage

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

flying artifact threat that blows up opponent tokens and permanents

Bronze Guardian

Bronze Guardian

4W

Artifact Creature — Golem

grows with artifacts and gives team ward protection

Triplicate Titan

Triplicate Titan

9

Artifact Creature — Golem

massive artifact threat that breaks into token creatures

Phyrexian Triniform

Phyrexian Triniform

9

Artifact Creature — Phyrexian Golem

large artifact creature with encore potential

Digsite Engineer

Digsite Engineer

2W

Creature — Dwarf Artificer

constructs scaling Construct artifact creature tokens on artifact cast

Goblin Welder

Goblin Welder

R

Creature — Goblin Artificer

swaps artifacts between battlefield and graveyard

Daretti, Scrap Savant

Daretti, Scrap Savant

3R

Legendary Planeswalker — Daretti

filters cards and recurs key artifacts from graveyard

Feldon of the Third Path

Feldon of the Third Path

1RR

Legendary Creature — Human Artificer

creates temporary artifact token copies of dead creatures

Scrap Trawler

Scrap Trawler

3

Artifact Creature — Construct

recurs smaller artifacts from graveyard when artifacts die

Audacious Reshapers

Audacious Reshapers

2R

Creature — Human Artificer

spins deck to put artifacts straight onto the field

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

scalable artifact threat that spawns flying thopters

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

versatile pinging threat and win condition

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

ramps land on entry and draws a card on death

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

finisher that turns token wide army into lethal attack

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander and key threats with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste protection

Crucible of Worlds

Crucible of Worlds

3

Artifact

allows playing lands directly from the graveyard

Unwinding Clock

Unwinding Clock

4

Artifact

untaps all artifacts on each player's turn

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from board wipes

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell against board wipes and lethal damage

Goblin Engineer

Goblin Engineer

1R

Creature — Goblin Artificer

tutors key artifacts to graveyard and recurs them

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs small artifacts and lands on attack or entry

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.