Toph, the First Metalbender

Art by Eilene Cherie

Commander deckGRW

Toph, the First Metalbender

Leverage Toph's ability to create Equipment tokens to overwhelm opponents with high-power creatures and artifact synergies in Naya colors.

$2,424.44for all 98 cards at today’s prices
Built Jul 17, 2026144 views

Asked for“Toph, the First Metalbender as a commander a deck good enough for a 51% win rate no spending limit”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

2
13
12
14
4
4
5
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw10
Interaction13
↳ board wipes3
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26R 15G 15
40lands · rule of thumb 35–38
2.98average mana value (nonland)
$2,424.44whole deck, today

The list

Commander

1
Toph, the First Metalbender

Toph, the First Metalbender

1RGW

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

Essential commander staple for early acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing and acceleration.

Mox Diamond

Mox Diamond

0

Artifact

Fast mana that utilizes land heavy hands.

Chrome Mox

Chrome Mox

0

Artifact

Zero-mana ramp to keep pace with high-power tables.

Nature's Lore

Nature's Lore

1G

Sorcery

Searches for untapped dual lands.

Three Visits

Three Visits

1G

Sorcery

Redundant copy of Nature's Lore for consistency.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Multi-color mana fixing on a body.

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

Ensures our legendary commander cannot be countered.

Smothering Tithe

Smothering Tithe

3W

Enchantment

Passive treasure generation that punishes opponents' draws.

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Consistent card selection and advantage in green.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early creature that draws cards off opponent non-creature spells.

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws cards when Toph creates equipment tokens and reduces equip costs.

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws cards when equipment is cast or tokens enter.

Wheel of Fortune

Wheel of Fortune

2R

Sorcery

Refills hand and disrupts opponent planning.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws based on the high power of an equipped creature.

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw for every creature entering the battlefield.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, power buffs, and significant card draw.

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns equipment fodder or small creatures into fresh cards.

Akiri, Fearless Voyager

Akiri, Fearless Voyager

1RW

Legendary Creature — Kor Warrior

Provides card draw and protection for equipped creatures.

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal.

Path to Exile

Path to Exile

W

Instant

Efficient secondary exiling removal spell.

Chaos Warp

Chaos Warp

2R

Instant

Versatile red removal that hits any permanent type.

Generous Gift

Generous Gift

2W

Instant

White's flexible answer to any permanent.

Beast Within

Beast Within

2G

Instant

Green's flexible answer to any permanent.

Vandalblast

Vandalblast

R

Sorcery

One-sided board wipe for opposing artifacts.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe against creature-heavy strategies.

Farewell

Farewell

4WW

Sorcery

Vast modal removal that handles most board states.

Aura Shards

Aura Shards

1GW

Enchantment

Repeated removal whenever tokens or creatures enter.

Threats/Wincons

15
Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

Grants indestructible and free equips for Toph's tokens.

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Low-cost equipment that grants lifelink, trample, and bypasses Hexproof.

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Untaps lands and provides relevant protections.

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Blinks creatures for ETB triggers and ramps lands.

Embercleave

Embercleave

4RR

Legendary Artifact — Equipment

Flash equipment that closes games with double strike/trample.

Helm of the Host

Helm of the Host

4

Legendary Artifact — Equipment

Creates copies of Toph to multiply equipment token production.

Stonehewer Giant

Stonehewer Giant

3WW

Creature — Giant Warrior

Repeated tutor and cheat-into-play for equipment.

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

High power boost with lifelink and trample.

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

Indestructible, haste-enabling monster threat.

Umezawa's Jitte

Umezawa's Jitte

2

Legendary Artifact — Equipment

Flexible counters for removal, life gain, or combat buffs.

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Graveyard hate that grows larger as a threat.

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

Flying threat that provides mana through upgraded treasures.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Creates multiple combat phases to utilize equipment several times.

Giant Inheritance

Giant Inheritance

4G

Enchantment — Aura

Synergizes with high power and provides recursion.

All Will Be One

All Will Be One

3RR

Enchantment

Converts counters on creatures and equipment into direct damage.

Utility

14
Enlightened Tutor

Enlightened Tutor

W

Instant

Searches for key artifacts or enchantments.

Worldly Tutor

Worldly Tutor

G

Instant

Finds specific creatures like Dockside or Puresteel Paladin.

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

Tutors for high-impact equipment to the battlefield.

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

Low-cost tutor for specific equipment needs.

Teferi's Protection

Teferi's Protection

2W

Instant

Top-tier protection for the entire board state.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects permanents from destruction and targeting.

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Automates the attaching of all Toph's equipment tokens.

Forge Anew

Forge Anew

2W

Enchantment

Recurs equipment and allows for instant-speed equipping.

Sigarda's Aid

Sigarda's Aid

W

Enchantment

Allows flash speed for all equipment and free auto-equips.

Leonin Shikari

Leonin Shikari

1W

Creature — Cat Soldier

Enables instant-speed movement of equipment.

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs small equipment and utility permanents.

Deflecting Swat

Deflecting Swat

2R

Instant

Free protection when the commander is present.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free board protection while the commander is out.

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

Rare red counter-magic to stop game-ending spells.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 5x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.