Toph, the First Metalbender art

Art by Flavio Girón

Saved commander deck

Toph, the First Metalbender

Generate high-power Artifact Creature tokens like Golem through landfall and combat, then use those tokens as heavy hitters or sacrifices for extra value.

99 cards$113.28 totalMay 27, 20263 views

Prompt: A red, white, green deck that utilizes toph, the first metal bender

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Toph, the First Metalbender

Toph, the First Metalbender

{1}{R}{G}{W}

Legendary Creature — Human Warrior Ally

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible mana fixing in Naya colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Consistent fixing that can be sacrificed for a card later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock in multiplayer.

Cultivate

Cultivate

{2}{G}

Sorcery

Key for hitting land drops to trigger Toph's landfall ability.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Ensures land drops and thin the deck of basics.

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Simple and effective early game ramp.

Springbloom Druid

Springbloom Druid

{2}{G}

Creature — Elf Druid

Fixes mana while triggering landfall twice in one turn.

Boros Signet

Boros Signet

{2}

Artifact

Affordable mana acceleration for Boros colors.

Gruul Signet

Gruul Signet

{2}

Artifact

Affordable mana acceleration for Gruul colors.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Affordable mana acceleration for Selesnya colors.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Artifact-based land ramp that synergizes with artifact themes.

Card Draw

5 cards
Harmonize

Harmonize

{2}{G}{G}

Sorcery

Solid green card advantage to refill the hand.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Triggers off the creature heavy strategy.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw potential when the board is full of Golems.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws cards equal to the greatest power among non-humans like Golems.

Colossal Majesty

Colossal Majesty

{2}{G}

Enchantment

Reliable draw with high-power Golem tokens.

Removal

13 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal that hits any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Green's best universal removal spell.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The most efficient creature removal in the format.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's answer to any problematic permanent.

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient artifact and enchantment removal.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe that can target creatures or artifacts/enchantments.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient mass creature removal.

Hull Breach

Hull Breach

{R}{G}

Sorcery

Budget 2-for-1 removal for artifacts/enchantments.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second is vital for removing combo pieces safely.

Abrade

Abrade

{1}{R}

Instant

Modal spell for creature or artifact removal.

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe that provides much needed life gain.

Phyrexian Rebirth

Phyrexian Rebirth

{4}{W}{W}

Sorcery

Wipes the board and creates a massive Horror artifact.

Hour of Reckoning

Hour of Reckoning

{4}{W}{W}{W}

Sorcery

Board wipe that leaves our artifact tokens untouched.

Threats/Wincons

19 cards
Geode Rager

Geode Rager

{4}{R}{R}

Creature — Elemental

Forces opponents to attack each other via landfall.

Admonition Angel

Admonition Angel

{3}{W}{W}{W}

Creature — Angel

Landfall and removal engine on a large body.

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Excellent landfall threat that creates 4/4 tokens.

Scaretiller

Scaretiller

{4}

Artifact Creature — Scarecrow

Allows for land recursion to keep triggering Toph.

Steel Overseer

Steel Overseer

{2}

Artifact Creature — Construct

Buffs all the Golem tokens Toph creates.

Alibou, Ancient Witness

Alibou, Ancient Witness

{3}{R}{W}

Legendary Artifact Creature — Golem

Direct damage and haste provider for artifact creatures.

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

Creates an additional Construct for every artifact cast.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Protects attacking artifact creatures and provides draw.

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Gives artifact creatures ward and acts as a massive finisher.

Loyal Guardian

Loyal Guardian

{4}{G}

Creature — Rhino

Adds +1/+1 counters to the whole board every turn.

Bosh, Iron Golem

Bosh, Iron Golem

{8}

Legendary Artifact Creature — Golem

Sacrifices artifact tokens for direct damage to opponents.

Sandstone Oracle

Sandstone Oracle

{7}

Artifact Creature — Sphinx

Flying artifact creature that catches you up on cards.

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

An artifact army in a single card.

Tempered Steel

Tempered Steel

{1}{W}{W}

Enchantment

Huge anthem for our artifact creature tokens.

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

Buffs tokens and gives them vigilance for defense.

Growing Ranks

Growing Ranks

{2}{G/W}{G/W}

Enchantment

Populates the large artifact tokens created by Toph.

Full Flowering

Full Flowering

{X}{X}{G}

Sorcery

Mass populate for our Golems in the late game.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Classic Naya threat that generates massive value on attack.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Returns lands or small utility artifacts from the yard.

Utility

9 cards
Break Through the Line

Break Through the Line

{1}{R}

Enchantment

Gives the low-power Toph or Golems haste and unblockable.

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

Cheap graveyard hate that replaces itself.

Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Protects Toph and allows for re-triggering ETB effects.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Essential protection for the commander.

Mask of Avacyn

Mask of Avacyn

{2}

Artifact — Equipment

Budget hexproof and toughness boost.

Rootborn Defenses

Rootborn Defenses

{2}{W}

Instant

Protects the board and populates a token.

Mirrorworks

Mirrorworks

{5}

Artifact

Copies the artifact tokens for double the value.

Sculpting Steel

Sculpting Steel

{3}

Artifact

Flexible copy of any powerful artifact on the board.

Grumgully, the Generous

Grumgully, the Generous

{1}{R}{G}

Legendary Creature — Goblin Shaman

Enters non-human creatures with additional counters.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.