Tomik, Izzet Sparkmage art

Art by Randy Vargas

Saved commander deck

Tomik, Izzet Sparkmage

Maximize Tomik's noncombat damage amplification by casting flurry sequences of cheap noncreature spells alongside pingers, group-slug damage triggers, and multi-target burn spells to rapidly incinerate opposing boards and life totals.

100 cards$348.96 totalOct 4, 202614 views

Prompt: Tomik, Izzet Sparkmage commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tomik, Izzet Sparkmage

Tomik, Izzet Sparkmage

{1}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color ramp

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces cost of all red noncreature spells

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle late

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size

Fire Diamond

Fire Diamond

{2}

Artifact

Consistent red mana rock

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Generates red mana on every noncreature spell cast

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Builds counters quickly to burst out mana

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts massive amplified burn damage into postcombat mana

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Trades life into massive mana for explosive storm turns

Card Draw

10 cards
Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Burst mana and premier impulse card advantage

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels hand while threatening burn damage

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Card advantage engine that deals amplified end-step damage

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Efficient impulse draw triggered by easy noncombat damage

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Cheap two-card impulse velocity

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Functional redundancy for Reckless Impulse

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering that triggers prowess

Demand Answers

Demand Answers

{1}{R}

Instant

Flexible draw that can sacrifice spare artifacts

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap card selection with flashback trigger synergy

Experimental Synthesizer

Experimental Synthesizer

{R}

Artifact

Low-cost artifact that provides velocity and triggers prowess

Removal

10 cards
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap, efficient emergency board wipe

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal single-target permanent answer in red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Flexible unconditional permanent removal

Abrade

Abrade

{1}{R}

Instant

Versatile removal for creatures or problematic artifacts

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic efficient burn boosted to 4 damage by Tomik

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact wipe to dismantle opponent boards

End the Festivities

End the Festivities

{R}

Sorcery

Deals 2 amplified damage to each opponent and all their creatures

Grapeshot

Grapeshot

{1}{R}

Sorcery

Storm copies each deal 2 damage to pick off boards or players

Electrickery

Electrickery

{R}

Instant

Overloaded instant sweeper doubled in efficiency with Tomik

Fiery Confluence

Fiery Confluence

{2}{R}{R}

Sorcery

Modal damage spell that scales tremendously with damage boosts

Threats/Wincons

23 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Deals 3 amplified noncombat damage to each opponent per spell

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Repeatedly taps to ping all opponents for amplified damage

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Triggers on noncreature spells to burn each opponent for 2

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Pings each opponent whenever noncreature spells are cast

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Damages opponents on every noncreature spell trigger

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Resilient wall that burns every opponent per spell cast

Coruscation Mage

Coruscation Mage

{1}{R}

Creature — Otter Wizard

Offspring burn creature that triggers on noncreature spells

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Stacks with Tomik to add massive damage bonuses to red sources

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Additional static damage amplifier for red and artifact sources

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt to opponents and permanents

Chandra, Awakened Inferno

Chandra, Awakened Inferno

{4}{R}{R}

Legendary Planeswalker — Chandra

Emblems deal recurring noncombat burn that Tomik augments

Sulfuric Vortex

Sulfuric Vortex

{1}{R}{R}

Enchantment

Stops lifegain while dealing augmented upkeep damage to everyone

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

Punishes free spells and prevents lifegain while pinging upkeep

Manabarbs

Manabarbs

{3}{R}

Enchantment

Turns opponents' mana taps into devastating amplified burn

Spellshock

Spellshock

{2}{R}

Enchantment

Punishes opponents for casting spells with boosted damage

Harsh Mentor

Harsh Mentor

{1}{R}

Creature — Human Cleric

Punishes activated abilities on artifacts, creatures, and lands

Rampaging Ferocidon

Rampaging Ferocidon

{2}{R}

Creature — Dinosaur

Shuts down lifegain and punishes opponent creature deployment

Immolation Shaman

Immolation Shaman

{1}{R}

Creature — Lizard Shaman

Repeatedly burns opponents when they activate nonmana abilities

Razorkin Needlehead

Razorkin Needlehead

{R}{R}

Creature — Human Assassin

Deals amplified damage whenever opponents draw extra cards

Agate Instigator

Agate Instigator

{1}{R}

Creature — Lizard Rogue

Pings each opponent whenever other creatures enter the battlefield

Sunspine Lynx

Sunspine Lynx

{2}{R}{R}

Creature — Elemental Cat

Punishes nonbasic lands and prevents damage prevention effects

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Pings, refunds mana, and flips into a saga board wipe

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Redirects amplified face burn directly into opposing creatures

Utility

8 cards
Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection spell that redirects targeted removal or spells

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap redirect spell to shield Tomik or redirect high-value spells

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to preserve the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost shroud and haste protection for key creatures

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Enables game-ending spell recursion from the graveyard

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Gives pingers deathtouch to kill creatures and lifelink to pad life

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides trample, lifelink, and strips indestructible and hexproof

Quest for Pure Flame

Quest for Pure Flame

{R}

Enchantment

Quickly gathers counters from pingers to double damage for a turn

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.