Tom Paris, Risk-Taker

Art by Borja Pindado

Commander deckRU

Tom Paris, Risk-Taker

Trigger Tom Paris's ability by consistently drawing a second card each turn to grant your board flying, double strike, vigilance, and haste, overwhelming opponents with an evasive swarm of tokens and efficient creatures.

$248.55for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
22
16
9
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw26
Interaction12
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 51R 20
37lands · rule of thumb 35–38
2.60average mana value (nonland)
$248.55whole deck, today

The list

Commander

1
Tom Paris, Risk-Taker

Tom Paris, Risk-Taker

4UR

Legendary Creature — Human Pilot

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format ramp to accelerate into your commander

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing and ramp

Izzet Signet

Izzet Signet

2

Artifact

Fixes and accelerates both colors

Talisman of Creativity

Talisman of Creativity

2

Artifact

Untapped dual mana acceleration

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a draw later

Thought Vessel

Thought Vessel

2

Artifact

Ramp that eliminates maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost artifact ramp producing commander colors

Midnight Clock

Midnight Clock

2U

Artifact

Mana rock that eventually resets hand with seven fresh cards

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Early-game basic land ramp in Izzet

Thran Dynamo

Thran Dynamo

4

Artifact

Pushes mana quickly toward your six-mana commander

Card Draw

14
Brainstorm

Brainstorm

U

Instant

Instantly triggers draw-two on any player's turn for one mana

Opt

Opt

U

Instant

Cheap instant cantrip to help reach two draws in a turn

Consider

Consider

U

Instant

Instant-speed card filtering that easily fulfills the draw requirement

Faithless Looting

Faithless Looting

R

Sorcery

Draws two cards for one mana and has flashback

Frantic Search

Frantic Search

2U

Instant

Free instant-speed draw two that untaps lands

Thirst for Knowledge

Thirst for Knowledge

2U

Instant

Instant-speed draw three to trigger Paris on an opponent's turn

Quick Study

Quick Study

2U

Instant

Straightforward instant-speed draw two

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Turns every instant and sorcery into card draw

Faerie Mastermind

Faerie Mastermind

1U

Creature — Faerie Rogue

Draws cards off opponent draws and acts as a mana sink

Ledger Shredder

Ledger Shredder

1U

Creature — Bird Advisor

Connives frequently on opponents' turns to satisfy draw conditions

Rhystic Study

Rhystic Study

2U

Enchantment

Taxes opponents and effortlessly draws cards on their turns

Mystic Remora

Mystic Remora

U

Enchantment

Explosive early card advantage on opposing turns

Windfall

Windfall

2U

Sorcery

Refuels hand while disrupting opponents' game plans

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles all non-first card draws to ensure constant triggers

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all removal for any permanent type

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient board wipe when overwhelmed

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and premier blue tempo play

Counterspell

Counterspell

UU

Instant

Efficient, universal answer to critical enemy threats

Pongify

Pongify

U

Instant

Cheap one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Instant single-mana creature destruction

Resculpt

Resculpt

1U

Instant

Exiles problematic creatures or artifacts permanently

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection spell to keep Tom Paris safe

Vandalblast

Vandalblast

R

Sorcery

Cleans up opposing mana rocks and problematic artifacts

Negate

Negate

1U

Instant

Clean answer to opposing wraths and planeswalkers

Threats/Wincons

22
The Locust God

The Locust God

4UR

Legendary Creature — God

Generates flying insect tokens whenever you draw cards

Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Floods the board with 1/1 tokens to benefit from double strike

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Creates artifact tokens from virtually every noncreature spell

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Creates 2/2 Drakes that hit devastatingly hard with double strike

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Creates evasive bird tokens from casting spells

Irencrag Pyromancer

Irencrag Pyromancer

2R

Creature — Human Wizard

Direct damage payoff when drawing your second card each turn

Mad Ratter

Mad Ratter

3R

Creature — Goblin

Creates two 1/1 Rats whenever you draw your second card

Minn, Wily Illusionist

Minn, Wily Illusionist

1UU

Legendary Creature — Gnome Wizard

Makes illusions and cheats permanents into play on second draw

Improbable Alliance

Improbable Alliance

UR

Enchantment

Reliably creates a 1/1 Faerie token each turn you draw two cards

Ominous Seas

Ominous Seas

1U

Enchantment

Rapidly accumulates counters from draws to spawn 8/8 Krakens

Ethereal Investigator

Ethereal Investigator

3U

Creature — Spirit

Creates Spirit tokens whenever you draw your second card

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows huge from card draw and bursts into a massive Squid army

Nadir Kraken

Nadir Kraken

1UU

Creature — Kraken

Creates Tentacles and grows whenever you draw cards

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Scales rapidly in power and goblin output when granted double strike

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

1URUR

Legendary Planeswalker — Saheeli

Passive token generation off noncreature spells

Dragon's Rage Channeler

Dragon's Rage Channeler

R

Creature — Human Shaman

Aggressive cheap flyer that filters card quality

Sprite Dragon

Sprite Dragon

UR

Creature — Faerie Dragon

Grows into a massive hasty threat with double strike

Balmor, Battlemage Captain

Balmor, Battlemage Captain

UR

Legendary Creature — Bird Wizard

Provides trample and widespread power buffs to your token army

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Draws cards, pings targets, and synergizes with instant-speed cantrips

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

2U

Creature — Human Wizard // Artifact

Generates Decayed tokens and flips to turn them into 3/3 beaters

Loyal Apprentice

Loyal Apprentice

1R

Creature — Human Artificer

Generates flying Thopters every combat while your commander is out

Jori En, Ruin Diver

Jori En, Ruin Diver

1UR

Legendary Creature — Merfolk Wizard

Draws your second card when casting multiple spells per turn

Utility

6
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants shroud and haste protection to commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for Tom Paris

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Turns double striking creatures into massive bursts of card draw

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Rewards wide combat connections with card draw

Military Intelligence

Military Intelligence

1U

Enchantment

Draws a card during combat to trigger second-draw on your turn

Wizard Class

Wizard Class

U

Enchantment — Class

Removes hand size limit, draws cards, and buffs creatures on draw

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.