
Art by Dmitry Burmak
Saved commander deck
Tom Bombadil
Maximize Saga lore counters and utilize Tom's hexproof/indestructible triggers to chain powerful enchantment effects and overwhelm opponents with value.
Prompt: Tom bombadil ,saga tribe
Commander
1 cards
Tom Bombadil
{W}{U}{B}{R}{G}Legendary Creature — God Bard
Chosen commander for the requested strategy.
Ramp
13 cards
Sol Ring
{1}Artifact
Essential mana acceleration for commander tax and high-cost Sagas.

Chromatic Lantern
{3}Artifact
Critical mana fixing to ensure any color can be paid for Sagas.

Fellwar Stone
{2}Artifact
Cheap mana acceleration that often provides necessary colors.

Kodama's Reach
{2}{G}Sorcery — Arcane
Standard green ramp staple for multicolored decks.

Three Visits
{1}{G}Sorcery
Efficient land ramp to find Bayou or standard forests.

Faeburrow Elder
{1}{G}{W}Creature — Treefolk Druid
High mana production in a five-color deck.

Sanctum Weaver
{1}{G}Enchantment Creature — Dryad
Huge mana production in an enchantment-heavy deck.

Dryad of the Ilysian Grove
{2}{G}Enchantment Creature — Nymph Dryad
Fixes mana and allows extra land drops.

Composer of Spring
{1}{G}Creature — Satyr Bard
Puts lands or creatures onto the battlefield whenever an enchantment enters.
Card Draw
10 cards
Sythis, Harvest's Hand
{G}{W}Legendary Enchantment Creature — Nymph
Provides consistent card draw for playing enchantments.

Enchantress's Presence
{2}{G}Enchantment
Hard-to-remove enchantment that draws cards on every Saga cast.

Setessan Champion
{2}{G}Creature — Human Warrior
Grows as a threat while drawing cards from Sagas.

Eidolon of Blossoms
{2}{G}{G}Enchantment Creature — Spirit
Draws a card when it enters and whenever a Saga enters.

Satyr Enchanter
{1}{G}{W}Creature — Satyr Druid
Redundant card draw engine for the Saga theme.

Mesa Enchantress
{1}{W}{W}Creature — Human Druid
White-based card draw for casting enchantments.

Verduran Enchantress
{1}{G}{G}Creature — Human Druid
Consistent green draw engine.

Argothian Enchantress
{1}{G}Creature — Human Druid
Low-cost, protected draw engine.

Historian's Boon
{3}{W}Enchantment
Creates tokens and provides value when Sagas progress/end.
Removal
9 cards
Swords to Plowshares
{W}Instant
Efficient exile removal for problematic creatures.

Assassin's Trophy
{B}{G}Instant
Universal removal that hits any permanent including lands.

Cyclonic Rift
{1}{U}Instant
Format staple board wipe that ignores your own permanents.

Elspeth Conquers Death
{3}{W}{W}Enchantment — Saga
Removal, tax, and recursion on a single Saga.

Binding the Old Gods
{2}{B}{G}Enchantment — Saga
Removes a permanent and ramps you.

The Eldest Reborn
{4}{B}Enchantment — Saga
Forces sacrifices and recurs creatures/planeswalkers.
Threats/Wincons
15 cards
There and Back Again
{3}{R}{R}Enchantment — Saga
Creates a massive dragon token and ramps heavily.

The Cruelty of Gix
{3}{B}{B}Enchantment — Saga
Provides tutoring, discard, and reanimation.

Kiora Bests the Sea God
{5}{U}{U}Enchantment — Saga
Creates an 8/8 hexproof Kraken and taps down threats.

The Phasing of Zhalfir
{2}{U}{U}Enchantment — Saga
Board wipe that leaves you with tokens and fuels Tom Bombadil.

Battle at the Helvault
{4}{W}{W}Enchantment — Saga
Mass creature removal that eventually brings your creatures back.

One Ring to Rule Them All
{2}{B}{B}Enchantment — Saga
Powerful board wipe and damage dealer for a Saga deck.

The Weatherseed Treaty
{2}{G}Enchantment — Saga
Ramps and buffs a creature significantly.

The World Spell
{5}{G}{G}Enchantment — Saga
Tutors for permanents or puts huge threats directly into play.

Battle for Bretagard
{1}{G}{W}Enchantment — Saga
Generates wide boards through token duplication.

The Akroan War
{3}{R}Enchantment — Saga
Steals a creature and forces a board-state-altering fight.

Sigil of the Empty Throne
{3}{W}{W}Enchantment
Creates 4/4 Angels whenever you cast a Saga.

Hallowed Haunting
{2}{W}{W}Enchantment
Powerful enchantment win condition that makes spirits.

Waking the Trolls
{4}{R}{G}Enchantment — Saga
Provides land destruction and generates a large board state of tokens.

Calix, Guided by Fate
{1}{G}{W}Legendary Enchantment Creature — Human Druid
Creates copies of your Sagas when it or an enchanted creature deals damage.
Utility
10 cards
Sterling Grove
{G}{W}Enchantment
Provides shroud for all other enchantments and can tutor for a Saga.

Privileged Position
{2}{G/W}{G/W}{G/W}Enchantment
Protects everything on your board from targeted removal.

Ghen, Arcanum Weaver
{R}{W}{B}Legendary Creature — Human Wizard
Allows swapping out finished Sagas for new ones in the graveyard.

Satsuki, the Living Lore
{G}{W}Legendary Creature — Human Druid
Speeds up Saga progression and recurs them.

Jukai Naturalist
{G}{W}Enchantment Creature — Human Monk
Reduces the cost of all Sagas.

Herald of the Pantheon
{1}{G}Creature — Centaur Shaman
Reduces costs and provides incidental life gain.

Sphere of Safety
{4}{W}Enchantment
Makes it nearly impossible for opponents to attack you.

Destiny Spinner
{1}{G}Enchantment Creature — Human
Protects enchantments from counters and can animate lands.

Starfield of Nyx
{4}{W}Enchantment
Recurs Sagas and can turn them into creatures for the win.

Anikthea, Hand of Erebos
{2}{W}{B}{G}Legendary Enchantment Creature — Demigod
Recurs Sagas from the graveyard as 3/3 zombies to trigger Tom Bombadil again.









































