Tom Bombadil art

Art by Dmitry Burmak

Saved commander deck

Tom Bombadil

Maximize Saga lore counters and utilize Tom's hexproof/indestructible triggers to chain powerful enchantment effects and overwhelm opponents with value.

98 cards$306.2 totalJun 18, 202611 views

Prompt: Tom bombadil ,saga tribe

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tom Bombadil

Tom Bombadil

{W}{U}{B}{R}{G}

Legendary Creature — God Bard

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration for commander tax and high-cost Sagas.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for a five-color deck.

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Critical mana fixing to ensure any color can be paid for Sagas.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration that often provides necessary colors.

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable mana fixing and ramp.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp staple for multicolored decks.

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands to fix color requirements.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Cheap ramp that brings lands in untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp to find Bayou or standard forests.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

High mana production in a five-color deck.

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

Huge mana production in an enchantment-heavy deck.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Fixes mana and allows extra land drops.

Composer of Spring

Composer of Spring

{1}{G}

Creature — Satyr Bard

Puts lands or creatures onto the battlefield whenever an enchantment enters.

Card Draw

10 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Provides consistent card draw for playing enchantments.

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

Hard-to-remove enchantment that draws cards on every Saga cast.

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

Grows as a threat while drawing cards from Sagas.

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Draws a card when it enters and whenever a Saga enters.

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Redundant card draw engine for the Saga theme.

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

White-based card draw for casting enchantments.

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

Consistent green draw engine.

Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

Low-cost, protected draw engine.

Historian's Boon

Historian's Boon

{3}{W}

Enchantment

Creates tokens and provides value when Sagas progress/end.

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

Tutors for any Saga or piece of needed protection.

Removal

9 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

Green's best catch-all removal spell.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient exile removal for problematic creatures.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any non-land permanent.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal removal that hits any permanent including lands.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format staple board wipe that ignores your own permanents.

Elspeth Conquers Death

Elspeth Conquers Death

{3}{W}{W}

Enchantment — Saga

Removal, tax, and recursion on a single Saga.

Binding the Old Gods

Binding the Old Gods

{2}{B}{G}

Enchantment — Saga

Removes a permanent and ramps you.

The Eldest Reborn

The Eldest Reborn

{4}{B}

Enchantment — Saga

Forces sacrifices and recurs creatures/planeswalkers.

Threats/Wincons

15 cards
There and Back Again

There and Back Again

{3}{R}{R}

Enchantment — Saga

Creates a massive dragon token and ramps heavily.

The Cruelty of Gix

The Cruelty of Gix

{3}{B}{B}

Enchantment — Saga

Provides tutoring, discard, and reanimation.

Kiora Bests the Sea God

Kiora Bests the Sea God

{5}{U}{U}

Enchantment — Saga

Creates an 8/8 hexproof Kraken and taps down threats.

The Phasing of Zhalfir

The Phasing of Zhalfir

{2}{U}{U}

Enchantment — Saga

Board wipe that leaves you with tokens and fuels Tom Bombadil.

Battle at the Helvault

Battle at the Helvault

{4}{W}{W}

Enchantment — Saga

Mass creature removal that eventually brings your creatures back.

One Ring to Rule Them All

One Ring to Rule Them All

{2}{B}{B}

Enchantment — Saga

Powerful board wipe and damage dealer for a Saga deck.

The Weatherseed Treaty

The Weatherseed Treaty

{2}{G}

Enchantment — Saga

Ramps and buffs a creature significantly.

The World Spell

The World Spell

{5}{G}{G}

Enchantment — Saga

Tutors for permanents or puts huge threats directly into play.

Battle for Bretagard

Battle for Bretagard

{1}{G}{W}

Enchantment — Saga

Generates wide boards through token duplication.

Genesis of the Daleks

Genesis of the Daleks

{4}{B}{B}

Enchantment — Saga

Creates a massive token army.

The Akroan War

The Akroan War

{3}{R}

Enchantment — Saga

Steals a creature and forces a board-state-altering fight.

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates 4/4 Angels whenever you cast a Saga.

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Powerful enchantment win condition that makes spirits.

Waking the Trolls

Waking the Trolls

{4}{R}{G}

Enchantment — Saga

Provides land destruction and generates a large board state of tokens.

Calix, Guided by Fate

Calix, Guided by Fate

{1}{G}{W}

Legendary Enchantment Creature — Human Druid

Creates copies of your Sagas when it or an enchanted creature deals damage.

Utility

10 cards
Sterling Grove

Sterling Grove

{G}{W}

Enchantment

Provides shroud for all other enchantments and can tutor for a Saga.

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

Protects everything on your board from targeted removal.

Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

{R}{W}{B}

Legendary Creature — Human Wizard

Allows swapping out finished Sagas for new ones in the graveyard.

Satsuki, the Living Lore

Satsuki, the Living Lore

{G}{W}

Legendary Creature — Human Druid

Speeds up Saga progression and recurs them.

Jukai Naturalist

Jukai Naturalist

{G}{W}

Enchantment Creature — Human Monk

Reduces the cost of all Sagas.

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

Reduces costs and provides incidental life gain.

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Makes it nearly impossible for opponents to attack you.

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

Protects enchantments from counters and can animate lands.

Starfield of Nyx

Starfield of Nyx

{4}{W}

Enchantment

Recurs Sagas and can turn them into creatures for the win.

Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

{2}{W}{B}{G}

Legendary Enchantment Creature — Demigod

Recurs Sagas from the graveyard as 3/3 zombies to trigger Tom Bombadil again.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.