Tom Bombadil

Art by Dmitry Burmak

Commander deckBGRUW

Tom Bombadil

Maximize Saga lore counters and utilize Tom's hexproof/indestructible triggers to chain powerful enchantment effects and overwhelm opponents with value.

$299.42for all 98 cards at today’s prices
Built Jun 18, 2026155 views

Asked for“Tom bombadil ,saga tribe”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 57 nonland cards

2
16
18
7
9
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw8
Interaction15
↳ board wipes5
Tutors11

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 28U 5B 12R 5G 34
40lands · rule of thumb 35–38
3.39average mana value (nonland)
$299.42whole deck, today

The list

Commander

1
Tom Bombadil

Tom Bombadil

WUBRG

Legendary Creature — God Bard

Chosen commander for the requested strategy.

Ramp

13
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration for commander tax and high-cost Sagas.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing for a five-color deck.

Chromatic Lantern

Chromatic Lantern

3

Artifact

Critical mana fixing to ensure any color can be paid for Sagas.

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana acceleration that often provides necessary colors.

Cultivate

Cultivate

2G

Sorcery

Reliable mana fixing and ramp.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard green ramp staple for multicolored decks.

Farseek

Farseek

1G

Sorcery

Fetches non-basic lands to fix color requirements.

Nature's Lore

Nature's Lore

1G

Sorcery

Cheap ramp that brings lands in untapped.

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp to find Bayou or standard forests.

Faeburrow Elder

Faeburrow Elder

1GW

Creature — Treefolk Druid

High mana production in a five-color deck.

Sanctum Weaver

Sanctum Weaver

1G

Enchantment Creature — Dryad

Huge mana production in an enchantment-heavy deck.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Fixes mana and allows extra land drops.

Composer of Spring

Composer of Spring

1G

Creature — Satyr Bard

Puts lands or creatures onto the battlefield whenever an enchantment enters.

Card Draw

10
Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

Provides consistent card draw for playing enchantments.

Enchantress's Presence

Enchantress's Presence

2G

Enchantment

Hard-to-remove enchantment that draws cards on every Saga cast.

Setessan Champion

Setessan Champion

2G

Creature — Human Warrior

Grows as a threat while drawing cards from Sagas.

Eidolon of Blossoms

Eidolon of Blossoms

2GG

Enchantment Creature — Spirit

Draws a card when it enters and whenever a Saga enters.

Satyr Enchanter

Satyr Enchanter

1GW

Creature — Satyr Druid

Redundant card draw engine for the Saga theme.

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

White-based card draw for casting enchantments.

Verduran Enchantress

Verduran Enchantress

1GG

Creature — Human Druid

Consistent green draw engine.

Argothian Enchantress

Argothian Enchantress

1G

Creature — Human Druid

Low-cost, protected draw engine.

Historian's Boon

Historian's Boon

3W

Enchantment

Creates tokens and provides value when Sagas progress/end.

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

Tutors for any Saga or piece of needed protection.

Removal

9
Generous Gift

Generous Gift

2W

Instant

Versatile removal for any permanent type.

Beast Within

Beast Within

2G

Instant

Green's best catch-all removal spell.

Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient exile removal for problematic creatures.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any non-land permanent.

Assassin's Trophy

Assassin's Trophy

BG

Instant

Universal removal that hits any permanent including lands.

Cyclonic Rift

Cyclonic Rift

1U

Instant

Format staple board wipe that ignores your own permanents.

Elspeth Conquers Death

Elspeth Conquers Death

3WW

Enchantment — Saga

Removal, tax, and recursion on a single Saga.

Binding the Old Gods

Binding the Old Gods

2BG

Enchantment — Saga

Removes a permanent and ramps you.

The Eldest Reborn

The Eldest Reborn

4B

Enchantment — Saga

Forces sacrifices and recurs creatures/planeswalkers.

Threats/Wincons

15
There and Back Again

There and Back Again

3RR

Enchantment — Saga

Creates a massive dragon token and ramps heavily.

The Cruelty of Gix

The Cruelty of Gix

3BB

Enchantment — Saga

Provides tutoring, discard, and reanimation.

Kiora Bests the Sea God

Kiora Bests the Sea God

5UU

Enchantment — Saga

Creates an 8/8 hexproof Kraken and taps down threats.

The Phasing of Zhalfir

The Phasing of Zhalfir

2UU

Enchantment — Saga

Board wipe that leaves you with tokens and fuels Tom Bombadil.

Battle at the Helvault

Battle at the Helvault

4WW

Enchantment — Saga

Mass creature removal that eventually brings your creatures back.

One Ring to Rule Them All

One Ring to Rule Them All

2BB

Enchantment — Saga

Powerful board wipe and damage dealer for a Saga deck.

The Weatherseed Treaty

The Weatherseed Treaty

2G

Enchantment — Saga

Ramps and buffs a creature significantly.

The World Spell

The World Spell

5GG

Enchantment — Saga

Tutors for permanents or puts huge threats directly into play.

Battle for Bretagard

Battle for Bretagard

1GW

Enchantment — Saga

Generates wide boards through token duplication.

Genesis of the Daleks

Genesis of the Daleks

4BB

Enchantment — Saga

Creates a massive token army.

The Akroan War

The Akroan War

3R

Enchantment — Saga

Steals a creature and forces a board-state-altering fight.

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

Creates 4/4 Angels whenever you cast a Saga.

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Powerful enchantment win condition that makes spirits.

Waking the Trolls

Waking the Trolls

4RG

Enchantment — Saga

Provides land destruction and generates a large board state of tokens.

Calix, Guided by Fate

Calix, Guided by Fate

1GW

Legendary Enchantment Creature — Human Druid

Creates copies of your Sagas when it or an enchanted creature deals damage.

Utility

10
Sterling Grove

Sterling Grove

GW

Enchantment

Provides shroud for all other enchantments and can tutor for a Saga.

Privileged Position

Privileged Position

2GWGWGW

Enchantment

Protects everything on your board from targeted removal.

Ghen, Arcanum Weaver

Ghen, Arcanum Weaver

RWB

Legendary Creature — Human Wizard

Allows swapping out finished Sagas for new ones in the graveyard.

Satsuki, the Living Lore

Satsuki, the Living Lore

GW

Legendary Creature — Human Druid

Speeds up Saga progression and recurs them.

Jukai Naturalist

Jukai Naturalist

GW

Enchantment Creature — Human Monk

Reduces the cost of all Sagas.

Herald of the Pantheon

Herald of the Pantheon

1G

Creature — Centaur Shaman

Reduces costs and provides incidental life gain.

Sphere of Safety

Sphere of Safety

4W

Enchantment

Makes it nearly impossible for opponents to attack you.

Destiny Spinner

Destiny Spinner

1G

Enchantment Creature — Human

Protects enchantments from counters and can animate lands.

Starfield of Nyx

Starfield of Nyx

4W

Enchantment

Recurs Sagas and can turn them into creatures for the win.

Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

2WBG

Legendary Enchantment Creature — Demigod

Recurs Sagas from the graveyard as 3/3 zombies to trigger Tom Bombadil again.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.