Tivit, Seller of Secrets art

Art by Chris Rahn

Saved commander deck

Tivit, Seller of Secrets

Controlling Esper toolbox deck focused on political voting, value blinking, and soft Stax. Wins in the late game through incremental artifact drain, board dominance, and high-cmc finishers rather than fast infinite combos or extra turn loops.

100 cards$488.83 totalAug 26, 202621 views

Prompt: Build Tivit, Seller of Secrets for official Commander Bracket 3 (Upgraded). STRICTLY avoid anything that would make it Bracket 4. The deck must not be designed to win or eliminate players before turn 7. Maximum 3 cards from the current official Game Changers list. NO mass land denial. NO early two-card infinite/game-ending combos. NO repeatable or chained extra turns; exclude Time Sieve. Avoid fast-mana, tutor, free-interaction, or combo packages designed for explosive B4 play. Build Esper control/toolbox with soft Stax. Prioritize reactive play, threat assessment, versatile removal, counterspells, board wipes, protection and political decisions. Win through accumulated advantage and late-game finishers, not fast deterministic combos. Optimize for high piloting complexity, NOT maximum speed or consistency.

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Commander

1 cards
Tivit, Seller of Secrets

Tivit, Seller of Secrets

{3}{W}{U}{B}

Legendary Creature — Sphinx Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana acceleration

Azorius Signet

Azorius Signet

{2}

Artifact

fixing and ramp for White/Blue

Dimir Signet

Dimir Signet

{2}

Artifact

fixing and ramp for Blue/Black

Orzhov Signet

Orzhov Signet

{2}

Artifact

fixing and ramp for White/Black

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped early blue/white mana

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped early blue/black mana

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

untapped early white/black mana

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost multi-color mana rock

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that handles hand size from excess clue draw

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early tax creature and persistent card draw

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

flash threat that draws cards off opponent actions

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

efficient early card advantage

Painful Truths

Painful Truths

{2}{B}

Sorcery

draws 3 cards for 3 mana in 3-color deck

Read the Bones

Read the Bones

{2}{B}

Sorcery

card selection and draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed political card selection

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

game changer 1: consistent taxing card draw engine

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

late-game scalable instant card draw and life gain

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

evoke card draw that synergizes with blink spells

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

cheap late-game draw fueled by used spells

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier targeted creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

flexible nonland permanent exile

Void Rend

Void Rend

{W}{U}{B}

Instant

uncounterable flexible nonland removal

Despark

Despark

{W}{B}

Instant

cheap exile for large problematic threats

Counterspell

Counterspell

{U}{U}

Instant

standard baseline stack interaction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature spell answer

Arcane Denial

Arcane Denial

{1}{U}

Instant

flexible counterspell with political benefit

Negate

Negate

{1}{U}

Instant

efficient answer to board wipes and combo pieces

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

game changer 2: flexible instant asymmetric reset button

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable creature board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient wipe that bypasses indestructible

Threats/Wincons

22 cards
Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

game changer 3: massive treasure creation and mana advantage

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

triples output of clues and treasures from Tivit

Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

drains opponents as treasures and clues are sacrificed

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

turns clue/treasure hoard into lethal flying attackers

Mechanized Production

Mechanized Production

{2}{U}{U}

Enchantment — Aura

alternate win condition attached to clues or treasures

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

reusable ETB engine to retrigger voting with Tivit

Soulherder

Soulherder

{1}{W}{U}

Creature — Spirit

end-step blink engine that grows over time

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

repeatable end-step ETB value generator

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

re-triggers Tivit's voting trigger every end step

Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge

{4}{U}{B}

Legendary Planeswalker — Tezzeret

gives affinity to spells and drains based on artifact count

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs key permanents and fetchlands on ETB/attack

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

creature removal attached to a scalable blink target

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

late-game value engine that steals key opponent permanents

Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

high-impact late-game control threat

Kambal, Consul of Allocation

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

drains opponents casting noncreature spells

Sharuum the Hegemon

Sharuum the Hegemon

{3}{W}{U}{B}

Legendary Artifact Creature — Sphinx

recurs powerful artifacts from the graveyard

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

doubles untaps and end-step triggers for control

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

late-game finisher using accumulated treasures

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

mana sink win condition for late-game state

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

late-game mass resurrection finisher

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying board presence from control spells

Kairi, the Swirling Sky

Kairi, the Swirling Sky

{4}{U}{U}

Legendary Creature — Dragon Spirit

large flying threat with flexible death trigger options

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Tivit and gives haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

targeted protection for commander

Ephemerate

Ephemerate

{W}

Instant

cheap instant speed protection or double ETB trigger

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

protects board from wipes and re-triggers all ETBs

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

instant speed blink for Tivit and another utility permanent

Panharmonicon

Panharmonicon

{4}

Artifact

doubles Tivit's voting trigger and other ETBs

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

soft Stax slowing down opponent haste/artifacts plus extort drain

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

graveyard hate that can replace itself

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.