Tivit, Seller of Secrets art

Art by Chris Rahn

Saved commander deck

Tivit, Seller of Secrets

Generate massive value and political sway with voting triggers, turning Clues and Treasures into lethal artifact payoffs and infinite turn combos.

100 cards$547.04 totalOct 5, 202619 views

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Commander

1 cards
Tivit, Seller of Secrets

Tivit, Seller of Secrets

{3}{W}{U}{B}

Legendary Creature — Sphinx Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient three-color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

color fixing and mana ramp

Orzhov Signet

Orzhov Signet

{2}

Artifact

color fixing and mana ramp

Azorius Signet

Azorius Signet

{2}

Artifact

color fixing and mana ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped two-mana rock

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped two-mana rock

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

untapped two-mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost multicolor ramp

Thought Vessel

Thought Vessel

{2}

Artifact

ramp with no maximum hand size

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

taxing card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

early game burst draw against noncreature spells

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

low-cost taxation card draw creature

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

efficient two-mana draw two

Read the Bones

Read the Bones

{2}{B}

Sorcery

card selection and draw

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed political card advantage

Frantic Search

Frantic Search

{2}{U}

Instant

free hand smoothing and graveyard stocking

Brainstorm

Brainstorm

{U}

Instant

instant-speed cantrip and setup

Ponder

Ponder

{U}

Sorcery

topdeck curation and cantrip

Preordain

Preordain

{U}

Sorcery

scrying card selection

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

flexible nonland permanent exile

Despark

Despark

{W}{B}

Instant

exiles high-cost threats efficiently

Void Rend

Void Rend

{W}{U}{B}

Instant

uncounterable catch-all removal

Counterspell

Counterspell

{U}{U}

Instant

classic unconditional stack interaction

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable noncreature denial

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper bypassing indestructible

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided mass bounce blowout

Threats/Wincons

24 cards
Time Sieve

Time Sieve

{U}{B}

Artifact

infinite turns engine with commander artifact creation

Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

drains opponents upon sacrificing Clues and Treasures

Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge

{4}{U}{B}

Legendary Planeswalker — Tezzeret

huge life drain and artifact affinity win condition

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

animates all artifact tokens into flying 4/4 attackers

Rise and Shine

Rise and Shine

{1}{U}

Sorcery

overloaded artifact token army finisher

Urza, Lord High Artificer

Urza, Lord High Artificer

{2}{U}{U}

Legendary Creature — Human Artificer

taps artifact tokens for mana and cheats cards into play

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

drains life when tokens are created and sacrificed

Nadier's Nightblade

Nadier's Nightblade

{2}{B}

Creature — Elf Warrior

burns opponents whenever tokens leave the battlefield

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

steals key permanents repeatedly via blink

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

repeatable flicker for endless voting triggers

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

flickers Tivit on every noncreature spell

Kappa Cannoneer

Kappa Cannoneer

{5}{U}

Artifact Creature — Turtle Warrior

rapidly grows unblockable from artifact tokens

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

resilient artifact beatstick

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

removal and lifegain on an artifact body

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs cheap artifacts and utility permanents

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

rapid board swarm threat

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

spawns massive flying tokens from noncreature spells

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

doubles enter-the-battlefield triggers while shutting down opponents

Inkshield

Inkshield

{3}{W}{B}

Instant

reverses lethal combat attacks into a game-winning token swarm

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

steady token sacrifice drain

Kambal, Profiteering Mayor

Kambal, Profiteering Mayor

{1}{W}{B}

Legendary Creature — Human Advisor

steals opponent token generation value and drains

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

punishes opponent search effects with life and cards

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

generates massive treasure advantage off opponent draws

Revel in Riches

Revel in Riches

{4}{B}

Enchantment

alternative win condition with treasure tokens

Utility

8 cards
Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

end-step flicker engine for the commander

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

free repeatable flicker every turn

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

triples token output into Clues, Foods, and Treasures

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander and grants haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste protection

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

cheap counterspell protection for key spells

Swan Song

Swan Song

{U}

Instant

efficient one-mana disruption

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out protection

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 5x

Basic Land — Swamp

Basic land allocated from mana pip counts.