Titania, Rugged Rumbler art

Art by Taurin Clarke

Saved commander deck

Titania, Rugged Rumbler

Leverage Titania's discard cost to pitch massive creatures directly into the graveyard, quickly reanimating game-ending threats while grinding out card advantage and board control.

100 cards$279.29 totalSep 22, 20266 views

Prompt: Titania, Rugged Rumbler commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Titania, Rugged Rumbler

Titania, Rugged Rumbler

{2}{B/G}

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

reliable guild-colored mana acceleration

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped Golgari ramp on turn two

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

creature ramp that feeds the graveyard

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands to smooth mana

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors and accelerates land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

solid land ramping and hand-sculpting

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient untapped forest ramp

Three Visits

Three Visits

{1}{G}

Sorcery

second copy of Nature's Lore for early curve

Card Draw

10 cards
Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra draw each upkeep

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

exceptional card selection and draw filtering

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices large reanimated creatures for massive card draw and discards

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

steady card draw triggered by frequent creature deaths

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

replaces every cast creature spell

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap and straightforward card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

scrying helps set up draws and graveyard pieces

Disciple of Bolas

Disciple of Bolas

{3}{B}

Creature — Human Wizard

draws cards and gains life off large reanimation targets

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

smooths draws with scry and draws on creature casts

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst card draw based on the greatest power among your creatures

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional flexible spot removal for any permanent

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for early threats and problem permanents

Beast Within

Beast Within

{2}{G}

Instant

versatile answer to any problematic permanent type

Putrefy

Putrefy

{1}{B}{G}

Instant

instant creature or artifact destruction

Tear Asunder

Tear Asunder

{1}{G}

Instant

exiles problem nonland permanents cleanly

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper that bypasses indestructible creatures

Damnation

Damnation

{2}{B}{B}

Sorcery

clean classic four-mana board wipe

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

clears early tokens and low-mana rocks while fueling massive mana

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

multi-target removal that swings game tempo

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

unconditional two-mana creature kill spell

Threats/Wincons

24 cards
Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

devastating reanimation target that drains, removes, and draws

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

produces a continuous swarm of zombie tokens

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

steals the best dead creature from each opponent

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

punishes token boards and burns opponents upon arrival

Lord of Extinction

Lord of Extinction

{3}{B}{G}

Creature — Elemental

enormous beater that scales with every graveyard

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

recurrent threat that flings high-power creatures to kill the table

Reanimate

Reanimate

{B}

Sorcery

premier one-mana reanimation spell for discarded bombs

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap aura reanimation for massive early board presence

Necromancy

Necromancy

{2}{B}

Enchantment

instant-speed capable reanimation aura

Living Death

Living Death

{3}{B}{B}

Sorcery

board wipe and mass reanimation in a single card

Victimize

Victimize

{2}{B}

Sorcery

trades a small creature for two giant threats from the yard

Dread Return

Dread Return

{2}{B}{B}

Sorcery

reanimation spell with flashback out of the graveyard

Entomb

Entomb

{B}

Instant

tutors your best creature directly to the graveyard at instant speed

Buried Alive

Buried Alive

{2}{B}

Sorcery

sets up multiple prime reanimation targets at once

Old Stickfingers

Old Stickfingers

{X}{B}{G}

Legendary Creature — Horror

efficiently mills high-impact creatures straight to the grave

Vile Entomber

Vile Entomber

{2}{B}{B}

Creature — Zombie Warlock

deathtouch body that tutors a creature into the graveyard

Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

cheap self-mill engine to feed graveyard synergies

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

massive dredge engine that fills the graveyard with reanimation targets

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

repeatable dredge blocker that disincentivizes attacks

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

drains opponents whenever creatures enter or leave graveyards

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

oppressive threat that shuts down counters and attacks aggressively

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

continuous edict for opponents and free resurrection each upkeep

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

demolishes three opposing noncreature permanents on entry

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

rapidly creates an expansive army of plant tokens

Utility

6 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recovers key discarded spells or removed permanents

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander and gives haste to heavy hitters

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip haste and protection for reanimated threats

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your board from sweepers and removal

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

allows playing lands and spells from the graveyard

Tortured Existence

Tortured Existence

{B}

Enchantment

cheap repeatable creature swap between hand and graveyard

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.