Titania, Rugged Rumbler

Art by Taurin Clarke

Commander deckBG

Titania, Rugged Rumbler

Leverage Titania's discard cost to pitch massive creatures directly into the graveyard, quickly reanimating game-ending threats while grinding out card advantage and board control.

$242.26for all 100 cards at today’s prices
Built Sep 22, 202674 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

5
18
14
9
5
4
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction15
↳ board wipes5
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 48G 36
39lands · rule of thumb 35–38
3.42average mana value (nonland)
$242.26whole deck, today

The list

Commander

1
Titania, Rugged Rumbler

Titania, Rugged Rumbler

2BG

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

2

Artifact

reliable guild-colored mana acceleration

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped Golgari ramp on turn two

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature ramp that feeds the graveyard

Farseek

Farseek

1G

Sorcery

fetches dual lands to smooth mana

Cultivate

Cultivate

2G

Sorcery

fixes colors and accelerates land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

solid land ramping and hand-sculpting

Nature's Lore

Nature's Lore

1G

Sorcery

efficient untapped forest ramp

Three Visits

Three Visits

1G

Sorcery

second copy of Nature's Lore for early curve

Card Draw

10
Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent extra draw each upkeep

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional card selection and draw filtering

Greater Good

Greater Good

2GG

Enchantment

sacrifices large reanimated creatures for massive card draw and discards

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw triggered by frequent creature deaths

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

replaces every cast creature spell

Night's Whisper

Night's Whisper

1B

Sorcery

cheap and straightforward card draw

Read the Bones

Read the Bones

2B

Sorcery

scrying helps set up draws and graveyard pieces

Disciple of Bolas

Disciple of Bolas

3B

Creature — Human Wizard

draws cards and gains life off large reanimation targets

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

smooths draws with scry and draws on creature casts

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on the greatest power among your creatures

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional flexible spot removal for any permanent

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats and problem permanents

Beast Within

Beast Within

2G

Instant

versatile answer to any problematic permanent type

Putrefy

Putrefy

1BG

Instant

instant creature or artifact destruction

Tear Asunder

Tear Asunder

1G

Instant

exiles problem nonland permanents cleanly

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible creatures

Damnation

Damnation

2BB

Sorcery

clean classic four-mana board wipe

Culling Ritual

Culling Ritual

2BG

Sorcery

clears early tokens and low-mana rocks while fueling massive mana

Casualties of War

Casualties of War

2BBGG

Sorcery

multi-target removal that swings game tempo

Infernal Grasp

Infernal Grasp

1B

Instant

unconditional two-mana creature kill spell

Threats/Wincons

24
Archon of Cruelty

Archon of Cruelty

6BB

Creature — Archon

devastating reanimation target that drains, removes, and draws

Grave Titan

Grave Titan

4BB

Creature — Giant

produces a continuous swarm of zombie tokens

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

steals the best dead creature from each opponent

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

punishes token boards and burns opponents upon arrival

Lord of Extinction

Lord of Extinction

3BG

Creature — Elemental

enormous beater that scales with every graveyard

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

BBGG

Legendary Creature — Zombie Elf

recurrent threat that flings high-power creatures to kill the table

Reanimate

Reanimate

B

Sorcery

premier one-mana reanimation spell for discarded bombs

Animate Dead

Animate Dead

1B

Enchantment — Aura

cheap aura reanimation for massive early board presence

Necromancy

Necromancy

2B

Enchantment

instant-speed capable reanimation aura

Living Death

Living Death

3BB

Sorcery

board wipe and mass reanimation in a single card

Victimize

Victimize

2B

Sorcery

trades a small creature for two giant threats from the yard

Dread Return

Dread Return

2BB

Sorcery

reanimation spell with flashback out of the graveyard

Entomb

Entomb

B

Instant

tutors your best creature directly to the graveyard at instant speed

Buried Alive

Buried Alive

2B

Sorcery

sets up multiple prime reanimation targets at once

Old Stickfingers

Old Stickfingers

XBG

Legendary Creature — Horror

efficiently mills high-impact creatures straight to the grave

Vile Entomber

Vile Entomber

2BB

Creature — Zombie Warlock

deathtouch body that tutors a creature into the graveyard

Stitcher's Supplier

Stitcher's Supplier

B

Creature — Zombie

cheap self-mill engine to feed graveyard synergies

Golgari Grave-Troll

Golgari Grave-Troll

4G

Creature — Troll Skeleton

massive dredge engine that fills the graveyard with reanimation targets

Stinkweed Imp

Stinkweed Imp

2B

Creature — Imp

repeatable dredge blocker that disincentivizes attacks

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

drains opponents whenever creatures enter or leave graveyards

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

oppressive threat that shuts down counters and attacks aggressively

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

continuous edict for opponents and free resurrection each upkeep

Terastodon

Terastodon

6GG

Creature — Elephant

demolishes three opposing noncreature permanents on entry

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

rapidly creates an expansive army of plant tokens

Utility

6
Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recovers key discarded spells or removed permanents

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and gives haste to heavy hitters

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste and protection for reanimated threats

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board from sweepers and removal

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

allows playing lands and spells from the graveyard

Tortured Existence

Tortured Existence

B

Enchantment

cheap repeatable creature swap between hand and graveyard

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 14x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.