Titania, Proud Pummeler art

Art by Filipe Pagliuso

Saved commander deck

Titania, Proud Pummeler

Deploy a swarm of tokens and aggressive creatures to attack every opponent simultaneously, turning Titania's global melee buff and extra combat steps into massive, lethal swings.

100 cards$309.03 totalSep 22, 20267 views

Prompt: Titania, Proud Pummeler commander deck

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Commander

1 cards
Titania, Proud Pummeler

Titania, Proud Pummeler

{3}{R}

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Premier commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Cost reduction for a mono-red deck

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cycles in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock

Fire Diamond

Fire Diamond

{2}

Artifact

Colored mana ramp

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Enables red artifact removal synergies

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and impulse draw

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Turns combat damage into massive postcombat mana

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates Treasures upon connecting with multiple opponents

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Cashes in 1/1 tokens for immense card advantage

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels empty hand in aggressive red builds

Faithless Looting

Faithless Looting

{R}

Sorcery

Early smoothing and flashback card selection

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card filtering

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Easily triggered spectacle card advantage

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Consistent impulse draw each upkeep

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Versatile planeswalker providing card advantage and ramp

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Attacks early and steals cards from opponents

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Card advantage or extra burn on attack

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws on landfall with end-step damage

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Unconditional permanent removal in red

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Hyper-efficient red board wipe

Vandalblast

Vandalblast

{R}

Sorcery

Flexible single-target or one-sided artifact wipe

Abrade

Abrade

{1}{R}

Instant

Versatile creature burn or artifact removal

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient low-cost spot removal

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Catch-all removal for any problematic permanent

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Board wipe that scales with wide creature counts

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Spot burn early or asymmetric board sweeper late

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Surprise stack interaction in mono-red

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection and redirection while commander is out

Threats/Wincons

24 cards
Krenko, Mob Boss

Krenko, Mob Boss

{2}{R}{R}

Legendary Creature — Goblin Warrior

Exponentially generates goblin tokens to exploit melee

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Grows larger and produces tokens on attack

Siege-Gang Commander

Siege-Gang Commander

{3}{R}{R}

Creature — Goblin

Brings multiple bodies and provides reach

Legion Warboss

Legion Warboss

{2}{R}

Creature — Goblin Soldier

Creates attacking tokens every combat step

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Rapidly floods the board and hits hard

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Creates flying tokens to easily trigger melee on each opponent

Hanweir Garrison

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Spawns additional attacking bodies on each swing

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat phases and first strike

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

Exerts for an additional combat step

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combats by connecting with opponents

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dethrone attacker that unlocks extra combat phases

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Landfall-triggered extra combats with creature buffs

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Grants haste to the team and slows blockers

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Grants power and haste to all newly created tokens

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Amplifies red combat and effect damage substantially

Squee, Dubious Monarch

Squee, Dubious Monarch

{2}{R}

Legendary Creature — Goblin Noble

Hasty recurring threat that creates attacking tokens

Dragon Fodder

Dragon Fodder

{1}{R}

Sorcery

Cheap early token generation to go wide

Krenko's Command

Krenko's Command

{1}{R}

Sorcery

Efficient two-mana pair of goblin attackers

Hordeling Outburst

Hordeling Outburst

{1}{R}{R}

Sorcery

Puts three attackers onto the battlefield for three mana

Goblin Instigator

Goblin Instigator

{1}{R}

Creature — Goblin Rogue

Two bodies on curve for melee assault

Pia and Kiran Nalaar

Pia and Kiran Nalaar

{2}{R}{R}

Legendary Creature — Human Artificer

Produces flying thopters to safely attack multiple players

Beetleback Chief

Beetleback Chief

{2}{R}{R}

Creature — Goblin Warrior

Three bodies across three separate attackers

Chancellor of the Forge

Chancellor of the Forge

{4}{R}{R}{R}

Creature — Phyrexian Giant

Doubles creature count for an overwhelming melee alpha strike

Hellrider

Hellrider

{2}{R}{R}

Creature — Devil

Deals direct damage for every attacking creature

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost to grant haste and shroud

Dolmen Gate

Dolmen Gate

{2}

Artifact

Prevents combat damage to attacking creatures, enabling reckless melee swings

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massively buffs attacking token swarms

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

Burns opponents whenever tokens enter the battlefield

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Indestructible finisher that burns for two per entering creature

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Sacrifice outlet to convert blocked or dying tokens into direct damage

Fervor

Fervor

{2}{R}

Enchantment

Global haste enchantment allowing immediate melee attacks

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.