Tishana, Voice of Thunder

Art by Anna Steinbauer

Commander deckGU

Tishana, Voice of Thunder

Flood the board with small creatures and tokens to maximize Tishana's draw potential, then utilize a massive hand size and creature count to overwhelm opponents.

$448.43for all 97 cards at today’s prices
Built Apr 30, 202658 views

Asked for“Build a Commander (EDH) deck with Tishana, Voice of Thunder as commander. Strategy: go wide with MANY creatures, cast Tishana to draw a huge number of cards, then win through card advantage and a large board. Focus on: High creature count (at least 30–35 creatures) Creature-based draw (ETB, cast, attack triggers) Token generation and cheap creatures Blink/bounce effects to reuse ETB draw and retrigger Tishana Payoffs scaling with hand size or creature count Include: 33–35 lands 10+ ramp (mana dorks/land ramp) 10+ repeatable draw engines 5–7 blink/bounce effects 8–10 interaction Protection for key pieces Avoid low-synergy cards. Prioritize strong Simic staples. Power level: high, not cEDH. Output a complete 100-card decklist.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 56 nonland cards

8
13
12
8
7
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw15
Interaction7
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 23G 46
40lands · rule of thumb 35–38
3.43average mana value (nonland)
$448.43whole deck, today

The list

Commander

1
Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Cheap dork that helps creature count

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Early creature-based mana

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Early creature-based mana

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Early creature-based mana

Wood Elves

Wood Elves

2G

Creature — Elf Scout

Creature that fetches a Forest and triggers draw

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

Creature that ramps on entry

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp

Maraleaf Pixie

Maraleaf Pixie

GU

Creature — Faerie

Mana dork that satisfies creature count

Thought Vessel

Thought Vessel

2

Artifact

Mana and no maximum hand size

Card Draw

11
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Repeatable draw on creature casts

Guardian Project

Guardian Project

3G

Enchantment

Consistent draw in creature-heavy decks

The Great Henge

The Great Henge

7GG

Legendary Artifact

Ramp, draw, and buff for a high price but high value

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue draw engine

Primordial Sage

Primordial Sage

4GG

Creature — Spirit

Draw on creature casts

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Scry and optional draw when casting creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draw when creatures deal combat damage

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Deathtouch and card draw for attackers

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Synergy with high creature count

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Classic draw creature, great to blink

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw for wide boards

Removal

7
Cyclonic Rift

Cyclonic Rift

1U

Instant

Standard high-power blue board wipe

Beast Within

Beast Within

2G

Instant

Universal removal

Pongify

Pongify

U

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap creature removal

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Effective removal for commanders

Opposition

Opposition

2UU

Enchantment

Turns a wide board into a lockdown engine

Swan Song

Swan Song

U

Instant

Cheap protection and interaction

Threats/Wincons

12
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a massive board for Tishana to count

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generation or wide board state

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Defensive tokens and high creature count

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Win condition with large Tishana or wide board

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutor and massive finisher for wide boards

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget-friendly Craterhoof-style finisher

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Wins through massive draw triggers

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

Alt-win condition and no max hand size

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Multiple bodies for a single card

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

Efficient token production engine

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

Scales wide with devotion

Progenitor Mimic

Progenitor Mimic

4GU

Creature — Shapeshifter

Clones a creature and generates constant value

Utility

14
Crashing Drawbridge

Crashing Drawbridge

2

Artifact Creature — Wall

Gives the board haste for a win

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection for Tishana and potential haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection for key creatures

Panharmonicon

Panharmonicon

4

Artifact

Doubles Tishana's draw and other ETBs

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Classic Simic value creature

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Essential graveyard recursion

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Blink engine for Tishana's ETB

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

Consistent end-step blink for Tishana

Displace

Displace

2U

Instant

Blink for re-triggering Tishana draw

Ghostly Flicker

Ghostly Flicker

2U

Instant

Multi-target blink for ETBs

Blur

Blur

2U

Instant

Blink that also draws a card

Heroic Intervention

Heroic Intervention

1G

Instant

Protection against board wipes

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction with Tishana on board

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles the draw from Tishana and others

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.