Tishana, Voice of Thunder

Art by Anna Steinbauer

Commander deckGU

Tishana, Voice of Thunder

Generate a massive board state through tokens and efficient creatures, then cast Tishana to refill the hand and leverage hand-size payoffs for the win.

$318.47for all 100 cards at today’s prices
Built Apr 30, 202660 views

Asked for“Build a Commander (EDH) deck with Tishana, Voice of Thunder as commander. Strategy: go wide with MANY creatures, then cast Tishana to draw a huge number of cards and win through overwhelming board presence and value. Focus on: High creature count (30–35 creatures minimum) Strong creature-based card draw (ETB, cast, attack triggers) Token generation and cheap creatures to build board quickly Blink/bounce effects to reuse ETB draw and retrigger Tishana Payoffs scaling with hand size or creature count Include: EXACTLY 34 lands 10+ ramp (prioritize mana dorks and land ramp over artifacts) 10+ repeatable draw engines 5–7 blink/bounce effects 8–10 interaction spells Protection for key pieces Avoid low-synergy or filler cards. Prioritize strong Simic staples and high synergy. Power level: high, optimized casual (not cEDH). Output a complete 100-card decklist.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

10
11
12
6
9
5
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw14
Interaction10
↳ board wipes1
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 19G 59
40lands · rule of thumb 35–38
3.61average mana value (nonland)
$318.47whole deck, today

The list

Commander

1
Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Low cost mana dork that helps with early board presence

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Efficient turn 1 ramp

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Efficient turn 1 ramp

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Efficient turn 1 ramp

Priest of Titania

Priest of Titania

1G

Creature — Elf Druid

Scales exceptionally well with several elves in the deck

Maraleaf Pixie

Maraleaf Pixie

GU

Creature — Faerie

Flying blocker and mana dork

Three Visits

Three Visits

1G

Sorcery

Strong land-based ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Strong land-based ramp

Circle of Dreams Druid

Circle of Dreams Druid

GGG

Creature — Elf Druid

Gaea's Cradle effect on a creature body

Wood Elves

Wood Elves

2G

Creature — Elf Scout

Creature-based ramp that provides a body for Tishana

Card Draw

11
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Repeatable draw on creature cast

Guardian Project

Guardian Project

3G

Enchantment

Highly efficient repeatable draw in singleton formats

The Great Henge

The Great Henge

7GG

Legendary Artifact

Ramp, buffs, and draw on one powerful permanent

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Consistent draw for attacking with many creatures

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Provides deathtouch and card draw on combat damage

Lifecrafter's Bestiary

Lifecrafter's Bestiary

3

Artifact

Selection and card draw for a creature-heavy strategy

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw and lifegain based on board size

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draw based on Tishana's power or a team buff

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draw equal to Tishana's power and cast a spell for free

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Large body that draws on non-token creature ETB

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Aggressive card draw staple in blue

Removal

10
Cyclonic Rift

Cyclonic Rift

1U

Instant

Premier blue board wipe

Beast Within

Beast Within

2G

Instant

Flexible removal for any permanent type

Pongify

Pongify

U

Instant

Efficient creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient creature removal

Swan Song

Swan Song

U

Instant

Cheap protection and interaction

Reality Shift

Reality Shift

1U

Instant

Efficient blue creature exile

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Answers problematic commanders or lands

Nature's Claim

Nature's Claim

G

Instant

Efficient artifact or enchantment removal

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Cheap non-creature counterspell

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Removal on a stick to be reused

Threats/Wincons

13
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a huge amount of tokens for Tishana to count

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

The primary win condition for a wide board

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Secondary win condition for buffing the team

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generation

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Five bodies and excellent defensive capability

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with Tishana's draw and leaves tokens behind

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Direct damage scaling with cards drawn

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Turn Tishana's massive power into a team-wide buff

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Generates multiple bodies and buffs them

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

Generates many tokens based on devotion to blue

Mycoloth

Mycoloth

3GG

Creature — Fungus

Exponential token growth

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Scales with the massive hand size Tishana provides

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

Consistent token generation and life gain

Utility

13
Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Efficient ETB value creature

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Essential graveyard recursion

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

The ultimate blink engine for Tishana

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

Reliable end-step blink for ETB creatures

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable blink to retrigger Tishana's draw

Displace

Displace

2U

Instant

Cheap double-creature blink spell

Ghostly Flicker

Ghostly Flicker

2U

Instant

Flexible blink for value and protection

Blur

Blur

2U

Instant

Blink that also draws a card

Panharmonicon

Panharmonicon

4

Artifact

Doubles the draw from Tishana and other ETBs

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Tishana and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Tishana and grants haste

Heroic Intervention

Heroic Intervention

1G

Instant

Protects the board from wipes

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Allows for massive interaction on everyone's turn

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 19x

Basic Land — Forest

Basic land allocated from mana pip counts.