Tishana, Voice of Thunder art

Art by Anna Steinbauer

Saved commander deck

Tishana, Voice of Thunder

Generate a wide board of creatures to maximize Tishana's card draw, then utilize a high hand size and creature count for massive finishers.

100 cards$376.68 totalApr 30, 20264 views

Prompt: Build a Commander (EDH) deck with Tishana, Voice of Thunder as commander. Strategy: go wide with creatures, cast Tishana to draw a huge number of cards, then win through card advantage and big board presence. Focus on: Creature-based card draw (ETB, cast, attack triggers) Token generation and cheap creatures Blink/bounce effects to reuse ETB draw and retrigger Tishana Payoffs scaling with hand size or creature count Include: 36–38 lands 10+ ramp (mana dorks, land ramp) 10+ repeatable draw engines 5–7 blink/bounce effects 8–10 interaction (counterspells/removal) Protection for key pieces Avoid low-synergy cards. Prioritize strong Simic staples and high synergy. Power level: high, optimized casual (not cEDH). Output a complete 100-card decklist.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tishana, Voice of Thunder

Tishana, Voice of Thunder

{5}{G}{U}

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple for mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and ramp.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Mana dork that contributes to creature count.

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

ETB land ramp that leaves a body for Tishana.

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

ETB land ramp that leaves a body for Tishana.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp and card advantage.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp and card advantage.

Card Draw

12 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Repeatable draw for casting creatures.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws a card for every creature ETB.

Soul of the Harvest

Soul of the Harvest

{4}{G}{G}

Creature — Elemental

Draws cards on non-token creature ETBs.

Primordial Sage

Primordial Sage

{4}{G}{G}

Creature — Spirit

Draws a card for every creature cast.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards when creatures deal combat damage.

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Gives deathtouch and draws cards on combat damage.

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw based on creature count.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on Tishana's potentially huge power.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Ramp, healing, and draw engine that rewards big creatures.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Efficient early filtering and draw.

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Explosive card draw engine.

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic ETB draw creature.

Removal

11 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe and staple.

Pongify

Pongify

{U}

Instant

Cheap creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal.

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal.

Swan Song

Swan Song

{U}

Instant

Cheap counterspell for protection.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Efficient non-creature counterspell.

Counterspell

Counterspell

{U}{U}

Instant

Standard interaction.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection for the commander.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Deals with problematic commanders or lands.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second artifact/enchantment removal.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature-based artifact/enchantment removal.

Threats/Wincons

14 cards
Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Win condition based on Tishana's power.

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Iconic finisher for go-wide decks.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates a mass of tokens for Tishana to count.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token generation.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns Tishana's draw into direct damage.

Maro

Maro

{2}{G}{G}

Creature — Elemental

Scales power and toughness with hand size.

Masumaro, First to Live

Masumaro, First to Live

{3}{G}{G}{G}

Legendary Creature — Spirit

Scales power and toughness with hand size doubly.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves tokens on death.

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Five bodies and airborne defense.

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget version of Craterhoof that still adds huge pressure.

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

Generates huge amounts of tokens.

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Steady token generation every upkeep.

Deep Forest Hermit

Deep Forest Hermit

{3}{G}{G}

Creature — Elf Druid

Creates four tokens for Tishana's count.

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Secondary win condition for drawing the entire deck.

Utility

12 cards
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Repeatable blink for Tishana and ETB creatures.

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Repeatable end step blink.

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Goes infinite with many ETBs and re-triggers Tishana.

Blur

Blur

{2}{U}

Instant

Cheap blink that can draw an extra card.

Displace

Displace

{2}{U}

Instant

Blinks two creatures at once.

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Versatile blink for artifacts or creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for Tishana.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection and haste.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Allows for interaction on every turn.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board protection against wipes.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Essential graveyard recursion on a body.

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Cheap creature that ramps or draws.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.