Tishana, Voice of Thunder

Art by Anna Steinbauer

Commander deckGU

Tishana, Voice of Thunder

Generate a wide board of creatures to maximize Tishana's card draw, then utilize a high hand size and creature count for massive finishers.

$366.42for all 100 cards at today’s prices
Built Apr 30, 202662 views

Asked for“Build a Commander (EDH) deck with Tishana, Voice of Thunder as commander. Strategy: go wide with creatures, cast Tishana to draw a huge number of cards, then win through card advantage and big board presence. Focus on: Creature-based card draw (ETB, cast, attack triggers) Token generation and cheap creatures Blink/bounce effects to reuse ETB draw and retrigger Tishana Payoffs scaling with hand size or creature count Include: 36–38 lands 10+ ramp (mana dorks, land ramp) 10+ repeatable draw engines 5–7 blink/bounce effects 8–10 interaction (counterspells/removal) Protection for key pieces Avoid low-synergy cards. Prioritize strong Simic staples and high synergy. Power level: high, optimized casual (not cEDH). Output a complete 100-card decklist.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

9
10
16
5
10
6
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw14
Interaction11
↳ board wipes1
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 21G 60
38lands · rule of thumb 35–38
3.64average mana value (nonland)
$366.42whole deck, today

The list

Commander

1
Tishana, Voice of Thunder

Tishana, Voice of Thunder

5GU

Legendary Creature — Merfolk Shaman

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Format staple for mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing and ramp.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Mana dork that contributes to creature count.

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

Cheap creature for Tishana count and early mana.

Wood Elves

Wood Elves

2G

Creature — Elf Scout

ETB land ramp that leaves a body for Tishana.

Farhaven Elf

Farhaven Elf

2G

Creature — Elf Druid

ETB land ramp that leaves a body for Tishana.

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient land ramp.

Three Visits

Three Visits

1G

Sorcery

Efficient land ramp.

Cultivate

Cultivate

2G

Sorcery

Standard green ramp and card advantage.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Standard green ramp and card advantage.

Card Draw

12
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Repeatable draw for casting creatures.

Guardian Project

Guardian Project

3G

Enchantment

Draws a card for every creature ETB.

Soul of the Harvest

Soul of the Harvest

4GG

Creature — Elemental

Draws cards on non-token creature ETBs.

Primordial Sage

Primordial Sage

4GG

Creature — Spirit

Draws a card for every creature cast.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards when creatures deal combat damage.

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Gives deathtouch and draws cards on combat damage.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw based on creature count.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards based on Tishana's potentially huge power.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Ramp, healing, and draw engine that rewards big creatures.

Sylvan Library

Sylvan Library

1G

Enchantment

Efficient early filtering and draw.

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Explosive card draw engine.

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Classic ETB draw creature.

Removal

11
Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe and staple.

Pongify

Pongify

U

Instant

Cheap creature removal.

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap creature removal.

Beast Within

Beast Within

2G

Instant

Flexible permanent removal.

Swan Song

Swan Song

U

Instant

Cheap counterspell for protection.

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

Efficient non-creature counterspell.

Counterspell

Counterspell

UU

Instant

Standard interaction.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection for the commander.

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Deals with problematic commanders or lands.

Krosan Grip

Krosan Grip

2G

Instant

Split second artifact/enchantment removal.

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Creature-based artifact/enchantment removal.

Threats/Wincons

14
Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

Win condition based on Tishana's power.

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Iconic finisher for go-wide decks.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a mass of tokens for Tishana to count.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token generation.

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Turns Tishana's draw into direct damage.

Maro

Maro

2GG

Creature — Elemental

Scales power and toughness with hand size.

Masumaro, First to Live

Masumaro, First to Live

3GGG

Legendary Creature — Spirit

Scales power and toughness with hand size doubly.

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with card draw and leaves tokens on death.

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

Five bodies and airborne defense.

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

Budget version of Craterhoof that still adds huge pressure.

Mycoloth

Mycoloth

3GG

Creature — Fungus

Generates huge amounts of tokens.

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Steady token generation every upkeep.

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Creates four tokens for Tishana's count.

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

Secondary win condition for drawing the entire deck.

Utility

12
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

Repeatable blink for Tishana and ETB creatures.

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatable end step blink.

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Goes infinite with many ETBs and re-triggers Tishana.

Blur

Blur

2U

Instant

Cheap blink that can draw an extra card.

Displace

Displace

2U

Instant

Blinks two creatures at once.

Ghostly Flicker

Ghostly Flicker

2U

Instant

Versatile blink for artifacts or creatures.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protection and haste for Tishana.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protection and haste.

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Allows for interaction on every turn.

Heroic Intervention

Heroic Intervention

1G

Instant

Board protection against wipes.

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Essential graveyard recursion on a body.

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Cheap creature that ramps or draws.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.