Tiger Shark, Abyssal Hunter art

Art by April Prime

Saved commander deck

Tiger Shark, Abyssal Hunter

Leverage Tiger Shark's repeatable connive trigger to pump him with +1/+1 counters and fill the graveyard, enabling massive unblockable commander damage alongside powerful Dimir reanimation payoffs.

100 cards$528.28 totalSep 22, 202614 views

Prompt: Tiger Shark, Abyssal Hunter commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tiger Shark, Abyssal Hunter

Tiger Shark, Abyssal Hunter

{2}{U/B}{U/B}

Legendary Creature — Shark Human Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing for Dimir.

Dimir Signet

Dimir Signet

{2}

Artifact

Efficient Dimir mana acceleration.

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped dual mana ramp on turn two.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size restrictions.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp producing commander colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing that can cycle away when no longer needed.

Dark Ritual

Dark Ritual

{B}

Instant

Enables an explosive early cast of Tiger Shark.

Nightscape Familiar

Nightscape Familiar

{1}{B}

Creature — Zombie

Reduces costs of blue and black spells while regenerating.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine.

Mystic Remora

Mystic Remora

{U}

Enchantment

Draws heavily from early opponent noncreature spells.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady extra draw on each upkeep.

Archfiend of Ifnir

Archfiend of Ifnir

{3}{B}{B}

Creature — Demon

Turns Tiger Shark's connive discards into a one-sided board wipe.

Bone Miser

Bone Miser

{4}{B}

Creature — Zombie Wizard

Generates cards, tokens, and mana off connive discards.

Containment Construct

Containment Construct

{2}

Artifact Creature — Construct

Lets you play cards discarded to connive.

Currency Converter

Currency Converter

{1}

Artifact

Stores discarded cards and creates treasures or rogue tokens.

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Secondary connive engine that grows alongside your commander.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards whenever unblockable creatures deal combat damage.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while stocking the graveyard with reanimation targets discarded to connive

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format-defining asymmetric board bounce.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that bypasses indestructible.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Crucial black removal for creatures or enchantments.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Efficient instant-speed creature spot removal.

Counterspell

Counterspell

{U}{U}

Instant

Universal two-mana answer to opposing threats.

Swan Song

Swan Song

{U}

Instant

One-mana protection against game-ending noncreature spells.

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free protection spell with your commander on board.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature exile while controlling Tiger Shark.

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Versatile counterspell or removal fueled by stocked graveyards.

Baleful Mastery

Baleful Mastery

{3}{B}

Instant

Efficient, flexible exile removal for opposing creatures and planeswalkers

Threats/Wincons

23 cards
Living Death

Living Death

{3}{B}{B}

Sorcery

Mass board wipe and reanimation fueled by connive discards.

Reanimate

Reanimate

{B}

Sorcery

Brings back massive discarded creatures for a single mana.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap reanimation aura for discarded bombs.

Necromancy

Necromancy

{2}{B}

Enchantment

Instant-speed reanimation targeting connived threats.

Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

Massive reanimation target that devastates opponent boards.

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Flash finisher that can be reanimated after being discarded.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient beater with discard synergies and card draw.

Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

Devastating reanimation target that drains and draws on attack.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Gives massive power buffs to your unblockable commander.

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike turns large commander attacks lethal quickly.

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

Doubles unblockable damage with negligible downside.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains opponents each time connive draws a card.

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

Provides constant graveyard recursion and opponent sacrifice.

Gisa, the Hellraiser

Gisa, the Hellraiser

{3}{B}{B}

Legendary Creature — Human Warlock

Generates zombie tokens and buffs your squad.

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Potent reanimation target that swings life totals.

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Steals the best creatures from each opponent's graveyard.

Lord of the Forsaken

Lord of the Forsaken

{4}{B}{B}

Creature — Demon

Discounts activation costs and fuels graveyard plays.

The Cyber-Controller

The Cyber-Controller

{X}{U}{U}{B}

Legendary Artifact Creature — Cyberman

Scalable Dimir villain payoff that mills and steals creatures.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with connive draws and replaces itself with islandwalk squids.

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

Massive threat that mills opponents into oblivion.

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Burns opponents whenever creatures are discarded or die.

Vilis, Broker of Blood

Vilis, Broker of Blood

{5}{B}{B}{B}

Legendary Creature — Demon

High-impact reanimation target that draws cards and controls the board

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Provides unblockable damage, graveyard hate, and access to opponents' best cards

Utility

9 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and immediate haste to attack and connive.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip haste and shroud to attack the turn he lands.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters accumulated through conniving.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees unblockable commander hits with built-in shroud.

Training Grounds

Training Grounds

{U}

Enchantment

Drastically discounts Tiger Shark's unblockable ability.

Heartstone

Heartstone

{3}

Artifact

Reduces the cost of activating Tiger Shark's unblockable effect.

Tortured Existence

Tortured Existence

{B}

Enchantment

Recovers key discarded creatures while enabling discard loops.

Oskar, Rubbish Reclaimer

Oskar, Rubbish Reclaimer

{3}{U}{B}

Legendary Creature — Human Wizard

Lets you immediately cast nonland cards discarded with the commander's connive trigger

Victimize

Victimize

{2}{B}

Sorcery

Reanimates two discarded high-cost creatures for a very low mana investment

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 15x

Basic Land — Swamp

Basic land allocated from mana pip counts.