Tifa, Martial Artist art

Art by Yumi Yaoshida

Saved commander deck

Tifa, Martial Artist

Empower Tifa and other heavy hitters past 7 power to chain untaps and additional combats, overwhelming opponents through sheer combat damage.

100 cards$375.85 totalOct 10, 20263 views

Prompt: Tifa, martial artist commander bracket 3

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Commander

1 cards
Tifa, Martial Artist

Tifa, Martial Artist

{1}{R}{G}{W}

Legendary Creature — Human Monk

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana fixing for three-color deck

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Turn one mana acceleration fixing all three colors

Farseek

Farseek

{1}{G}

Sorcery

Searches typed dual lands for color fixing

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Puts an untapped Forest onto the battlefield

Three Visits

Three Visits

{1}{G}

Sorcery

Functional duplicate of Nature's Lore for fast ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Chump blocker that ramps on demand

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and smooths land drops for mid-game plays

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent ramp and land-fixing staple

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Generates massive mana scaling with high-power creatures

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Gives trample and draws cards off power 4+ creatures

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Consistent draw engine when casting beefy creatures

Greater Good

Greater Good

{2}{G}{G}

Enchantment

High-velocity card draw sacrificed from 7+ power beaters

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws equal to highest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Instant-speed burst draw or combat power overrun

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws huge hands when 7+ power connects

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards across multiple combat steps

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Reliable cantrip effect on creature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Topdeck manipulation and extra cards early

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Solid unconditional green burst draw

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

Cheap instant-speed creature exile

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal for any threat

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction in white

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red versatile spot removal tucking any permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Clean catch-all noncreature/creature removal

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient artifact and enchantment destruction

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Dual artifact and enchantment removal in one card

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

One-sided board wipe using a 7+ power creature

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-efficient reset button against go-wide boards

Threats/Wincons

24 cards
Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles power and grants haste to easily hit 7 power

Halana and Alena, Partners

Halana and Alena, Partners

{2}{R}{G}

Legendary Creature — Human Ranger

Pumps Tifa into 7+ power and grants haste

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler that effortlessly triggers extra combats

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Spawns giant Dinosaurs when large tramplers hit

Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

{2}{R}{G}

Legendary Creature — Mole God

Massive 8/4 that forces blocks and adds combats

God-Eternal Rhonas

God-Eternal Rhonas

{3}{G}{G}

Legendary Creature — Zombie God

Doubles team power and provides trample on entry

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Stacks additional combat steps for lethal attack turns

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Gives first strike and another combat phase

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Generates multiple extra combats through land drops

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combats whenever it connects

Bloodthirster

Bloodthirster

{5}{R}

Creature — Demon

Enables up to three combat steps against opponents

Scourge of the Throne

Scourge of the Throne

{4}{R}{R}

Creature — Dragon

Dethrone trigger grants an extra combat step

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals high-impact spells on every combat swing

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Huge 7/7 that casts free spells across all players

Silverback Elder

Silverback Elder

{2}{G}{G}{G}

Creature — Ape Shaman

Flexible utility beater with high baseline stats

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

7/6 that removes threats and protects human allies like Tifa

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

Buffs incoming creatures and grants universal trample

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

{3}{R}{R}

Legendary Creature — Boar God

Sneaks massive 7+ power creatures into combat tapped and attacking

Neyith of the Dire Hunt

Neyith of the Dire Hunt

{2}{G}{G}

Legendary Creature — Human Warrior

Doubles a creature's power during combat and draws cards

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Massive 10/10 that clears opposing blockers on entry

Stonehoof Chieftain

Stonehoof Chieftain

{7}{G}

Creature — Centaur Warrior

Gives whole board trample and indestructible during combat

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Grows power rapidly to cross the 7 power mark

Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes

{2}{R}{G}

Legendary Planeswalker — Minsc

Pumps creatures with counters and flings them for draw

Zariel, Archduke of Avernus

Zariel, Archduke of Avernus

{2}{R}{R}

Legendary Planeswalker — Zariel

Grants haste and power buffs to push creatures to 7+

Utility

8 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

Instantly puts Tifa way above 7 power for one trigger

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power scaling on legendary creatures like Tifa

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

{2}{R} // {1}{R}

Artifact — Equipment // Instant — Adventure

Doubles attacking creature's power to easily exceed 7

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for key attackers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste enabler to attack immediately

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board-wide protection against sweepers and removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out to secure a winning board

Boros Charm

Boros Charm

{R}{W}

Instant

Grants double strike or makes entire board indestructible

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 8x

Basic Land — Forest

Basic land allocated from mana pip counts.