Tidus, Yuna's Guardian

Art by Nijihayashi

Commander deckGUW

Tidus, Yuna's Guardian

Generate +1/+1 and keyword counters (hexproof, shield, lifelink, and trample), shift them onto your best attackers with Tidus, and trigger Cheer to consistently draw cards and proliferate your board out of reach.

$183.52for all 100 cards at today’s prices
Built Nov 14, 202618 views

Asked for“A white, blue, green deck with Tidus, Yuna's Guardian as the commander and a focus on counters, including +1/+1 counters and keyword counters like hexproof and indestructible counters. I don't want any single card to be worth more than $10.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
14
20
12
6
3
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction10
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 27U 18G 37
37lands · rule of thumb 35–38
3.21average mana value (nonland)
$183.52whole deck, today

The list

Commander

1
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian

GWU

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable Bant color fixing mana rock

Simic Signet

Simic Signet

2

Artifact

Early ramp and color fixing for green and blue

Farseek

Farseek

1G

Sorcery

Searches for typed lands to fix your mana

Nature's Lore

Nature's Lore

1G

Sorcery

Puts an untapped forest into play

Cultivate

Cultivate

2G

Sorcery

Ramps a land onto the battlefield and secures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Copies Cultivate to maintain mana development

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Grows with evolve and taps for large amounts of green mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Taps for three mana of any color once it receives a counter

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Boosts counter generation and taps for mana equal to its power

Card Draw

10
Inspiring Call

Inspiring Call

2G

Instant

Draws cards for modified creatures and protects them from board wipes

Armorcraft Judge

Armorcraft Judge

3G

Creature — Elf Artificer

Refills your hand based on the number of creatures with counters

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Draws a card each time counters are placed or moved onto it

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws cards whenever counters are placed on creatures you control

Benthic Biomancer

Benthic Biomancer

U

Creature — Merfolk Wizard Mutant

Loots cards whenever +1/+1 counters are put on it

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws a huge burst of cards off a tall creature and casts a free spell

Bred for the Hunt

Bred for the Hunt

1GU

Enchantment

Rewards attacking with counter-bearing creatures with card draw

Tezzeret's Gambit

Tezzeret's Gambit

3UP

Sorcery

Draws two cards and proliferates existing counters

Experimental Augury

Experimental Augury

1U

Instant

Smooths draws at instant speed while proliferating

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Steady card draw engine for your creature-heavy deck

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient, premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Unconditional low-cost exile removal

Beast Within

Beast Within

2G

Instant

Flexible answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

White catch-all removal for any problematic permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Efficient nonland permanent removal

Counterspell

Counterspell

UU

Instant

Standard answer to stop dangerous game-ending plays

Negate

Negate

1U

Instant

Protects your board from sweepers and noncreature threats

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Modal board wipe that can clean creatures or artifacts/enchantments

Single Combat

Single Combat

3WW

Sorcery

Leaves your single best modified creature intact while clearing opposing boards

Time Wipe

Time Wipe

2WWU

Sorcery

Bounces Tidus to your hand to recast while wiping the board

Threats/Wincons

24
Slippery Bogbonder

Slippery Bogbonder

3G

Creature — Human Druid

Instantly grants a hexproof counter and consolidates counters

Titanoth Rex

Titanoth Rex

7GG

Creature — Dinosaur Beast

Cycles for a trample counter or acts as a massive finisher

Splendor Mare

Splendor Mare

2W

Creature — Elk Unicorn

Cycles cheaply to place a lifelink counter on any creature

Scavenged Brawler

Scavenged Brawler

6

Artifact Creature — Construct

Exiles from graveyard to grant four keyword counters and four +1/+1 counters

Crystalline Giant

Crystalline Giant

3

Artifact Creature — Giant

Generates a fresh keyword counter every combat for Tidus to move

Falco Spara, Pactweaver

Falco Spara, Pactweaver

1GWU

Legendary Creature — Bird Demon

Enters with a shield counter and lets you cast spells from library using counters

Kros, Defense Contractor

Kros, Defense Contractor

1GWU

Legendary Creature — Cat Advisor

Distributes shield and counter effects while goading opposing threats

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives evasion to your entire team with +1/+1 counters

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Provides trample and ramps lands whenever modified creatures connect

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Rapidly balloons in size from all players casting spells

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Amasses counters from any player's spells to distribute across your team

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows from Cheer's card draw and leaves an army of tokens behind

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Gains counters and life whenever opponents cast spells

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Protects your board and provides a late-game counter-pumping mana sink

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Becomes unblockable and makes your other attackers unblockable too

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Increases +1/+1 counter placement and provides incidental lifegain

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

4GW

Legendary Creature — Elephant Warrior

Discounts future creature spells based on counters in play

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Massively scales up the power of buffed creatures on combat

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates all your counters whenever a land enters

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

Proliferates all counters whenever you cast noncreature spells

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Adds +1/+1 counters on ETB and double proliferates upon dying

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Ensures every creature enters with additional +1/+1 counters

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

Doubles the counters on any creature you control

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters to your entire battlefield

Utility

8
Hardened Scales

Hardened Scales

G

Enchantment

Premier low-cost counter multiplier engine

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Enhances counter placement and provides an on-demand counter source

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternative win condition that accumulates growth from your strategy

Contractual Safeguard

Contractual Safeguard

2W

Instant

Copies keyword counters like hexproof and shield to all your creatures

Elspeth Resplendent

Elspeth Resplendent

3WW

Legendary Planeswalker — Elspeth

Places flying, lifelink, vigilance, or first strike counters on your threats

Resourceful Defense

Resourceful Defense

2W

Enchantment

Preserves all types of counters whenever your permanents leave the battlefield

Together Forever

Together Forever

WW

Enchantment

Recurs creatures with counters to hand if they die

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to keep Tidus safe

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.