Tidus, Yuna's Guardian

Art by Nijihayashi

Commander deckGUW

Tidus, Yuna's Guardian

Distribute keyword and +1/+1 counters across your board, use Tidus to strategically shift critical keywords like hexproof or indestructible, and trigger proliferate on combat damage to grow an unstoppable army.

$489.94for all 100 cards at today’s prices
Built Nov 14, 202617 views

Asked for“A white, blue, green deck with Tidus, Yuna's Guardian as the commander and a focus on counters, including +1/+1 counters and keyword counters like hexproof and indestructible counters”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
16
19
11
4
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction9
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 24U 22G 36
37lands · rule of thumb 35–38
2.95average mana value (nonland)
$489.94whole deck, today

The list

Commander

1
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian

GWU

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient Bant color-fixing ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Early mana fixing and a great flying body for counters

Noble Hierarch

Noble Hierarch

G

Creature — Human Druid

Mana fixing with exalted to empower solo attacks

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Taps for three mana once it gets a counter

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Scales in mana production with +1/+1 counters

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counter placement and ramps mana based on power

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Ramps basic lands whenever modified creatures connect

Farseek

Farseek

1G

Sorcery

Reliable land-based ramp and fixing

Nature's Lore

Nature's Lore

1G

Sorcery

Efficient untapped land ramp

Card Draw

9
Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws a card whenever counters are placed on creatures

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Draws cards continuously as it gains counters

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Protects your turn and draws cards when counters connect

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for creatures with counters and grants indestructible

Bred for the Hunt

Bred for the Hunt

1GU

Enchantment

Draws cards when creatures with +1/+1 counters deal combat damage

Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card advantage engine

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early card draw that benefits from power-boosting counters

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

Doubles all card draw including Tidus's Cheer triggers

Give // Take

Give // Take

2G // 2U

Sorcery // Sorcery

Flexible counter placement or massive burst card draw

Removal

9
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier efficient creature exile

Path to Exile

Path to Exile

W

Instant

Top-tier cheap creature removal

Beast Within

Beast Within

2G

Instant

Flexible removal for any permanent

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided battlefield wipe staple

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe that spares indestructible creatures

Aura Shards

Aura Shards

1GW

Enchantment

Repeated artifact and enchantment destruction on creature entry

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable noncreature spell interaction

Counterspell

Counterspell

UU

Instant

Clean and efficient spell denial

Threats/Wincons

18
Slippery Bogbonder

Slippery Bogbonder

3G

Creature — Human Druid

Flash creature that grants and moves a hexproof counter

Scavenged Brawler

Scavenged Brawler

6

Artifact Creature — Construct

Provides flying, vigilance, trample, lifelink, and four counters

Titanoth Rex

Titanoth Rex

7GG

Creature — Dinosaur Beast

Cycles for two mana to place an immediate trample counter

Falco Spara, Pactweaver

Falco Spara, Pactweaver

1GWU

Legendary Creature — Bird Demon

Enters with a shield counter and turns counters into card advantage

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

2UU

Legendary Creature — Phyrexian Horror

Doubles proliferate triggers and gains an indestructible counter

Luminous Broodmoth

Luminous Broodmoth

2WW

Creature — Insect

Recurs dying non-flying creatures with flying counters

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly from every spell cast and has trample

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Stockpiles counters to redistribute each upkeep

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles +1/+1 counters on all attacking creatures

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Doubles stat buffs on modified creatures on attack

Deepglow Skate

Deepglow Skate

4U

Creature — Fish

Doubles all counters on any target permanents on entry

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates every counter type whenever a land enters

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

Proliferates every counter on every noncreature spell

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Enters with counters and double proliferates on death

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with Tidus's card draw and bursts into squid tokens

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

Increases +1/+1 counters placed on your creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Grants hexproof to your board and pumps with +1/+1 counters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Flexible threat that taps to add counters to the entire team

Utility

16
The Ozolith

The Ozolith

1

Legendary Artifact

Saves all keyword and +1/+1 counters when creatures die

Resourceful Defense

Resourceful Defense

2W

Enchantment

Retains counters upon death and can manually move counters

Contractual Safeguard

Contractual Safeguard

2W

Instant

Copies keyword counters like hexproof or shield onto every creature

Hardened Scales

Hardened Scales

G

Enchantment

Efficient enchantment boosting all +1/+1 counter placement

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Enhances counter generation and can actively place counters

Brokers Ascendancy

Brokers Ascendancy

GWU

Enchantment

Adds +1/+1 counters to all creatures at end of turn

Elspeth Resplendent

Elspeth Resplendent

3WW

Legendary Planeswalker — Elspeth

Digs for permanents and distributes various keyword counters

Agent's Toolkit

Agent's Toolkit

1GU

Artifact — Clue

Provides shield, flying, and +1/+1 counters ready to move

Together Forever

Together Forever

WW

Enchantment

Recovers creatures with counters directly to hand upon dying

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board with hexproof and indestructible

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency phase-out protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives commander haste and hexproof protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste enabling immediate combat damage triggers

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles all +1/+1 counters placed on your creatures

Innkeeper's Talent

Innkeeper's Talent

1G

Enchantment — Class

Distributes counters and doubles all counter placement at max level

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternative win condition fueled by growth and proliferate

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 5x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.